/obj/item/projectile/bullet/pistol/rubber/strong //"rubber" bullets for revolvers and matebas damage = 10 agony = 60 embed_chance = 0 sharp = 0 check_armour = "melee" /obj/item/projectile/energy/flash/strong name = "chemical shell" icon_state = "bullet" damage = 10 range = 15 //if the shell hasn't hit anything after travelling this far it just explodes. flash_strength = 15 brightness = 15 /obj/item/projectile/energy/electrode/stunshot/strong name = "stunshot" icon_state = "bullet" damage = 10 taser_effect = 1 agony = 100