//Byond is a shit. That's why this is here.
/*
The initialization of the game happens roughly like this:
1. All global variables are initialized (including the global_init instance).
2. The map is initialized, and map objects are created.
3. world/New() runs, creating the process scheduler (and the old master controller) and spawning their setup.
4. processScheduler/setup() runs, creating all the processes. game_controller/setup() runs, calling initialize() on all movable atoms in the world.
5. The gameSSticker is created.
*/
GLOBAL_VAR_INIT(tgs_initialized, FALSE)
GLOBAL_VAR(topic_status_lastcache)
GLOBAL_LIST(topic_status_cache)
//This happens after the Master subsystem new(s) (it's a global datum)
//So subsystems globals exist, but are not initialised
/world/New()
var/debug_server = world.GetConfig("env", "AUXTOOLS_DEBUG_DLL")
if (debug_server)
call(debug_server, "auxtools_init")()
enable_debugging()
log_world("World loaded at [TIME_STAMP("hh:mm:ss", FALSE)]!")
var/tempfile = "data/logs/config_error.[GUID()].log" //temporary file used to record errors with loading config, moved to log directory once logging is set
// citadel edit: world runtime log removed due to world.log shunt doing that for us
GLOB.config_error_log = GLOB.world_href_log = GLOB.world_map_error_log = GLOB.world_attack_log = GLOB.world_game_log = tempfile
world.Profile(PROFILE_START)
make_datum_reference_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
setupgenetics()
GLOB.revdata = new
InitTgs()
config.Load(params[OVERRIDE_CONFIG_DIRECTORY_PARAMETER])
SetupLogs()
// #ifndef USE_CUSTOM_ERROR_HANDLER
// world.log = file("[GLOB.log_directory]/dd.log")
// #else
// if (TgsAvailable())
// world.log = file("[GLOB.log_directory]/dd.log") //not all runtimes trigger world/Error, so this is the only way to ensure we can see all of them.
// #endif
// shunt redirected world log from Master's init back into world log proper, now that logging has been set up.
shunt_redirected_log()
config_legacy.post_load()
if(config && config_legacy.server_name != null && config_legacy.server_suffix && world.port > 0)
// dumb and hardcoded but I don't care~
config_legacy.server_name += " #[(world.port % 1000) / 100]"
// TODO - Figure out what this is. Can you assign to world.log?
// if(config && config_legacy.log_runtime)
// log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM-DD-(hh-mm-ss)")]-runtime.log")
GLOB.timezoneOffset = get_timezone_offset()
callHook("startup")
//Emergency Fix
load_mods()
//end-emergency fix
src.update_status()
. = ..()
// *sighs*
job_master = new
job_master.SetupOccupations()
// This is kinda important. Set up details of what the hell things are made of.
populate_material_list()
// Create frame types.
populate_frame_types()
// Create floor types.
populate_flooring_types()
// Create robolimbs for chargen.
populate_robolimb_list()
//Must be done now, otherwise ZAS zones and lighting overlays need to be recreated.
createRandomZlevel()
Master.Initialize(10, FALSE)
#ifdef UNIT_TESTS
HandleTestRun()
#endif
if(config_legacy.ToRban)
addtimer(CALLBACK(GLOBAL_PROC, .proc/ToRban_autoupdate), 5 MINUTES)
/world/proc/InitTgs()
TgsNew(new /datum/tgs_event_handler/impl, TGS_SECURITY_TRUSTED)
GLOB.revdata.load_tgs_info()
GLOB.tgs_initialized = TRUE
GLOBAL_REAL_VAR(world_log_redirected) = FALSE
/**
* so it turns out that if GLOB init or something before world.log redirect runtimes we have no way of catching it in CI
* which is really bad?? because we kind of need it??
* therefore
*/
/world/proc/ensure_logging_active()
// if we're unit testing do not ever redirect world.log or the test won't show output.
#ifndef UNIT_TESTS
// we already know, we don't care
if(params[OVERRIDE_LOG_DIRECTORY_PARAMETER])
world.log = file("data/logs/[params[OVERRIDE_LOG_DIRECTORY_PARAMETER]]/dd.log")
return
if(global.world_log_redirected)
return
global.world_log_redirected = TRUE
if(fexists("data/logs/world_init_temporary.log"))
fdel("data/logs/world_init_temporary.log")
world.log = file("data/logs/world_init_temporary.log")
#endif
/**
* world/New is running, shunt all of the output back.
*/
/world/proc/shunt_redirected_log()
// if we're unit testing do not ever redirect world.log or the test won't show output.
#ifndef UNIT_TESTS
if(params[OVERRIDE_LOG_DIRECTORY_PARAMETER])
return // already done above
world.log = file("[GLOB.log_directory]/dd.log")
if(!fexists("data/logs/world_init_temporary.log"))
log_world("No preinit logs detected, shunt skipped.")
return
log_world("Shunting preinit logs as follows:")
for(var/line in world.file2list("data/logs/world_init_temporary.log"))
line = trim(line)
if(!length(line))
continue
log_world(line)
fdel("data/logs/world_init/temporary.log")
#endif
/world/proc/HandleTestRun()
//trigger things to run the whole process
Master.sleep_offline_after_initializations = FALSE
SSticker.start_immediately = TRUE
CONFIG_SET(number/round_end_countdown, 0)
var/datum/callback/cb
#ifdef UNIT_TESTS
cb = CALLBACK(GLOBAL_PROC, /proc/RunUnitTests)
#else
cb = VARSET_CALLBACK(SSticker, force_ending, TRUE)
#endif
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/_addtimer, cb, 10 SECONDS))
/world/proc/SetupLogs()
var/override_dir = params[OVERRIDE_LOG_DIRECTORY_PARAMETER]
if(!override_dir)
var/realtime = world.realtime
var/texttime = time2text(realtime, "YYYY/MM/DD")
GLOB.log_directory = "data/logs/[texttime]/round-"
GLOB.picture_logging_prefix = "L_[time2text(realtime, "YYYYMMDD")]_"
GLOB.picture_log_directory = "data/picture_logs/[texttime]/round-"
if(GLOB.round_id)
GLOB.log_directory += "[GLOB.round_id]"
GLOB.picture_logging_prefix += "R_[GLOB.round_id]_"
GLOB.picture_log_directory += "[GLOB.round_id]"
else
var/timestamp = replacetext(TIME_STAMP("hh:mm:ss", FALSE), ":", ".")
GLOB.log_directory += "[timestamp]"
GLOB.picture_log_directory += "[timestamp]"
GLOB.picture_logging_prefix += "T_[timestamp]_"
else
GLOB.log_directory = "data/logs/[override_dir]"
GLOB.picture_logging_prefix = "O_[override_dir]_"
GLOB.picture_log_directory = "data/picture_logs/[override_dir]"
GLOB.world_game_log = "[GLOB.log_directory]/game.log"
GLOB.world_asset_log = "[GLOB.log_directory]/asset.log"
GLOB.world_attack_log = "[GLOB.log_directory]/attack.log"
GLOB.world_href_log = "[GLOB.log_directory]/hrefs.log"
GLOB.world_qdel_log = "[GLOB.log_directory]/qdel.log"
GLOB.world_map_error_log = "[GLOB.log_directory]/map_errors.log"
GLOB.world_runtime_log = "[GLOB.log_directory]/runtime.log"
GLOB.tgui_log = "[GLOB.log_directory]/tgui.log"
GLOB.subsystem_log = "[GLOB.log_directory]/subsystem.log"
#ifdef UNIT_TESTS
GLOB.test_log = file("[GLOB.log_directory]/tests.log")
start_log(GLOB.test_log)
#endif
start_log(GLOB.world_game_log)
start_log(GLOB.world_attack_log)
start_log(GLOB.world_href_log)
start_log(GLOB.world_qdel_log)
start_log(GLOB.world_map_error_log)
start_log(GLOB.world_runtime_log)
start_log(GLOB.tgui_log)
start_log(GLOB.subsystem_log)
var/latest_changelog = file("[global.config.directory]/../html/changelogs/archive/" + time2text(world.timeofday, "YYYY-MM") + ".yml")
GLOB.changelog_hash = fexists(latest_changelog) ? md5(latest_changelog) : 0 //for telling if the changelog has changed recently
if(fexists(GLOB.config_error_log))
fcopy(GLOB.config_error_log, "[GLOB.log_directory]/config_error.log")
fdel(GLOB.config_error_log)
if(GLOB.round_id)
log_game("Round ID: [GLOB.round_id]")
// This was printed early in startup to the world log and config_error.log,
// but those are both private, so let's put the commit info in the runtime
// log which is ultimately public.
log_runtime(GLOB.revdata.get_log_message())
/world/Topic(T, addr, master, key)
TGS_TOPIC //redirect to server tools if necessary
if(!SSfail2topic)
return "Server not initialized."
else if(SSfail2topic.IsRateLimited(addr))
return "Rate limited."
if(length(T) > CONFIG_GET(number/topic_max_size))
return "Payload too large!"
var/static/list/topic_handlers = TopicHandlers()
var/list/input = params2list(T)
var/datum/world_topic/handler
for(var/I in topic_handlers)
if(I in input)
handler = topic_handlers[I]
break
if(!handler || initial(handler.log))
log_topic("\"[T]\", from:[addr], master:[master], key:[key]")
if(!handler)
return
handler = new handler()
return handler.TryRun(input)
/world/proc/FinishTestRun()
set waitfor = FALSE
var/list/fail_reasons
if(GLOB)
if(global.total_runtimes != 0)
fail_reasons = list("Total runtimes: [global.total_runtimes] - if you don't see any runtimes above, launch locally with `dreamseeker -trusted -verbose vorestation.dmb` after compile and check Options and Messages. Inform a maintainer too, if this happens..")
#ifdef UNIT_TESTS
if(GLOB.failed_any_test)
LAZYADD(fail_reasons, "Unit Tests failed!")
#endif
if(!GLOB.log_directory)
LAZYADD(fail_reasons, "Missing GLOB.log_directory!")
else
fail_reasons = list("Missing GLOB!")
if(!fail_reasons)
text2file("Success!", "[GLOB.log_directory]/clean_run.lk")
else
log_world("Test run failed!\n[fail_reasons.Join("\n")]")
sleep(0) //yes, 0, this'll let Reboot finish and prevent byond memes
qdel(src) //shut it down
/world/Reboot(reason = 0, fast_track = FALSE)
if (reason || fast_track) //special reboot, do none of the normal stuff
if (usr)
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
to_chat(world, "Rebooting World immediately due to host request")
else
to_chat(world, "Rebooting world...")
//POLARIS START
if(blackbox)
blackbox.save_all_data_to_sql()
//END
Master.Shutdown() //run SS shutdowns
TgsReboot()
#ifdef UNIT_TESTS
FinishTestRun()
return
#endif
/*
if(TgsAvailable())
var/do_hard_reboot
// check the hard reboot counter
var/ruhr = CONFIG_GET(number/rounds_until_hard_restart)
switch(ruhr)
if(-1)
do_hard_reboot = FALSE
if(0)
do_hard_reboot = TRUE
else
if(GLOB.restart_counter >= ruhr)
do_hard_reboot = TRUE
else
text2file("[++GLOB.restart_counter]", RESTART_COUNTER_PATH)
do_hard_reboot = FALSE
if(do_hard_reboot)
log_world("World hard rebooted at [time_stamp()]")
shutdown_logging() // See comment below.
TgsEndProcess()
*/
log_world("World rebooted at [time_stamp()]")
shutdown_logging() // Past this point, no logging procs can be used, at risk of data loss.
..()
/world/Del()
var/debug_server = world.GetConfig("env", "AUXTOOLS_DEBUG_DLL")
if (debug_server)
call(debug_server, "auxtools_shutdown")()
..()
/hook/startup/proc/loadMode()
world.load_mode()
return 1
/world/proc/load_mode()
if(!fexists("data/mode.txt"))
return
var/list/Lines = file2list("data/mode.txt")
if(Lines.len)
if(Lines[1])
master_mode = Lines[1]
log_misc("Saved mode is '[master_mode]'")
/world/proc/save_mode(var/the_mode)
var/F = file("data/mode.txt")
fdel(F)
F << the_mode
/hook/startup/proc/loadMods()
world.load_mods()
world.load_mentors() // no need to write another hook.
return 1
/world/proc/load_mods()
if(config_legacy.admin_legacy_system)
var/text = file2text("config/moderators.txt")
if (!text)
log_world("Failed to load config/mods.txt")
else
var/list/lines = splittext(text, "\n")
for(var/line in lines)
if (!line)
continue
if (copytext(line, 1, 2) == ";")
continue
var/title = "Moderator"
var/rights = admin_ranks[title]
var/ckey = copytext(line, 1, length(line)+1)
var/datum/admins/D = new /datum/admins(title, rights, ckey)
D.associate(GLOB.directory[ckey])
/world/proc/load_mentors()
if(config_legacy.admin_legacy_system)
var/text = file2text("config/mentors.txt")
if (!text)
log_world("Failed to load config/mentors.txt")
else
var/list/lines = splittext(text, "\n")
for(var/line in lines)
if (!line)
continue
if (copytext(line, 1, 2) == ";")
continue
var/title = "Mentor"
var/rights = admin_ranks[title]
var/ckey = copytext(line, 1, length(line)+1)
var/datum/admins/D = new /datum/admins(title, rights, ckey)
D.associate(GLOB.directory[ckey])
/world/proc/update_status()
. = ""
if(!config)
status = "SERVER LOADING OR BROKEN. (18+)"
return
// ---Hub title---
var/servername = config_legacy?.server_name
var/stationname = station_name()
var/defaultstation = GLOB.using_map ? GLOB.using_map.station_name : stationname
if(servername || stationname != defaultstation)
. += (servername ? "[servername]" : "")
. += (stationname != defaultstation ? "[servername ? " - " : ""][stationname]\] " : "\] ")
var/communityname = CONFIG_GET(string/community_shortname)
var/communitylink = CONFIG_GET(string/community_link)
if(communityname)
. += (communitylink ? "([communityname]) " : "([communityname]) ")
. += "(18+)
" //This is obligatory for obvious reasons.
// ---Hub body---
var/tagline = (CONFIG_GET(flag/usetaglinestrings) ? pick(GLOB.server_taglines) : CONFIG_GET(string/tagline))
if(tagline)
. += "[tagline]
"
// ---Hub footer---
. += "\["
if(GLOB.using_map)
. += "[GLOB.using_map.station_short], "
. += "[get_security_level()] alert, "
. += "[GLOB.clients.len] players"
status = .
#define FAILED_DB_CONNECTION_CUTOFF 5
var/failed_db_connections = 0
var/failed_old_db_connections = 0
/hook/startup/proc/connectDB()
if(!config_legacy.sql_enabled)
log_world("SQL connection disabled in config_legacy.")
else if(!setup_database_connection())
log_world("Your server failed to establish a connection with the feedback database.")
else
log_world("Feedback database connection established.")
return 1
proc/setup_database_connection()
if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
return 0
if(!dbcon)
dbcon = new()
var/user = sqlfdbklogin
var/pass = sqlfdbkpass
var/db = sqlfdbkdb
var/address = sqladdress
var/port = sqlport
dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
. = dbcon.IsConnected()
if ( . )
failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
else
failed_db_connections++ //If it failed, increase the failed connections counter.
world.log << dbcon.ErrorMsg()
return .
//This proc ensures that the connection to the feedback database (global variable dbcon) is established
proc/establish_db_connection()
if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF)
return 0
if(!dbcon || !dbcon.IsConnected())
return setup_database_connection()
else
return 1
/hook/startup/proc/connectOldDB()
if(!config_legacy.sql_enabled)
log_world("SQL connection disabled in config_legacy.")
else if(!setup_old_database_connection())
log_world("Your server failed to establish a connection with the SQL database.")
else
log_world("SQL database connection established.")
return 1
//These two procs are for the old database, while it's being phased out. See the tgstation.sql file in the SQL folder for more information.
proc/setup_old_database_connection()
if(failed_old_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
return 0
if(!dbcon_old)
dbcon_old = new()
var/user = sqllogin
var/pass = sqlpass
var/db = sqldb
var/address = sqladdress
var/port = sqlport
dbcon_old.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
. = dbcon_old.IsConnected()
if ( . )
failed_old_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
else
failed_old_db_connections++ //If it failed, increase the failed connections counter.
world.log << dbcon.ErrorMsg()
return .
//This proc ensures that the connection to the feedback database (global variable dbcon) is established
proc/establish_old_db_connection()
if(failed_old_db_connections > FAILED_DB_CONNECTION_CUTOFF)
return 0
if(!dbcon_old || !dbcon_old.IsConnected())
return setup_old_database_connection()
else
return 1
#undef FAILED_DB_CONNECTION_CUTOFF
/world/proc/update_hub_visibility(new_value) //CITADEL PROC: TG's method of changing visibility
if(new_value) //I'm lazy so this is how I wrap it to a bool number
new_value = TRUE
else
new_value = FALSE
if(new_value == visibility)
return
visibility = new_value
if(visibility)
hub_password = "kMZy3U5jJHSiBQjr"
else
hub_password = "SORRYNOPASSWORD"
// Things to do when a new z-level was just made.
/world/proc/max_z_changed()
if(!istype(GLOB.players_by_zlevel, /list))
GLOB.players_by_zlevel = new /list(world.maxz, 0)
while(GLOB.players_by_zlevel.len < world.maxz)
GLOB.players_by_zlevel.len++
GLOB.players_by_zlevel[GLOB.players_by_zlevel.len] = list()
// Call this to make a new blank z-level, don't modify maxz directly.
/world/proc/increment_max_z()
maxz++
max_z_changed()