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74 lines
2.5 KiB
Plaintext
74 lines
2.5 KiB
Plaintext
//* /turf_flags var on /turf
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/// This is used in literally one place, turf.dm, to block ethwereal jaunt.
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#define NO_JAUNT (1<<0)
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/// Unused reservation turf
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#define TURF_FLAG_UNUSED_RESERVATION (1<<2)
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/// queued for planet turf addition
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#define TURF_PLANET_QUEUED (1<<3)
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/// registered to a planet
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#define TURF_PLANET_REGISTERED (1<<4)
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/// queued for ZAS rebuild
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#define TURF_ZONE_REBUILD_QUEUED (1<<5)
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/// no making dirt overlays or similar overlays on this
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#define TURF_SEMANTICALLY_BOTTOMLESS (1<<6)
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/// considered a volatile-changing area by persistence, which means things like trash and debris won't stay here
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#define TURF_FLAG_ERODING (1<<7)
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/// The slowdown affects a physical person, even if they aren't walking on the tile the turf represents.
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#define TURF_SLOWDOWN_INCLUDE_FLYING (1<<8)
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DEFINE_BITFIELD(turf_flags, list(
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BITFIELD(NO_JAUNT),
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BITFIELD(TURF_FLAG_UNUSED_RESERVATION),
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BITFIELD(TURF_PLANET_QUEUED),
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BITFIELD(TURF_PLANET_REGISTERED),
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BITFIELD(TURF_ZONE_REBUILD_QUEUED),
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BITFIELD(TURF_SEMANTICALLY_BOTTOMLESS),
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BITFIELD(TURF_FLAG_ERODING),
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BITFIELD(TURF_SLOWDOWN_INCLUDE_FLYING),
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))
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//* /turf_spawn_flags on /turf *//
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/// allow fill
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#define TURF_SPAWN_FLAG_FILLABLE (1<<0)
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/// allow admin buildmode
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#define TURF_SPAWN_FLAG_BUILDMODE (1<<1)
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/// allow ai holodeck and similar (**player accessible**)
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#define TURF_SPAWN_FLAG_HOLODECK (1<<2)
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/// allow vr and similar (**player accessible**)
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#define TURF_SPAWN_FLAG_VR (1<<3)
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/// valid for the base turf of a zlevel
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#define TURF_SPAWN_FLAG_LEVEL_TURF (1<<4)
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DEFINE_BITFIELD(turf_spawn_flags, list(
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BITFIELD_NAMED("Allow Mass Fill", TURF_SPAWN_FLAG_FILLABLE),
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BITFIELD_NAMED("Allow Admin Buildmode", TURF_SPAWN_FLAG_BUILDMODE),
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BITFIELD_NAMED("Allow Holographic Render", TURF_SPAWN_FLAG_HOLODECK),
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BITFIELD_NAMED("Allow Virtual Reality", TURF_SPAWN_FLAG_VR),
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BITFIELD_NAMED("Allow as Level Baseturf", TURF_SPAWN_FLAG_LEVEL_TURF),
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))
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/// for turfs that can be spawned by most turf spawners / renderers
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#define TURF_SPAWN_FLAGS_ALLOW_ALL ALL
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//* /turf_path_danger on /turf *//
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/// lava, fire, etc
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#define TURF_PATH_DANGER_BURN (1<<0)
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/// openspace, chasms, etc
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#define TURF_PATH_DANGER_FALL (1<<1)
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/// will just fucking obliterate you
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#define TURF_PATH_DANGER_ANNIHILATION (1<<2)
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/// this, is literally space.
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#define TURF_PATH_DANGER_SPACE (1<<3)
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DEFINE_SHARED_BITFIELD(turf_path_danger, list(
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"turf_path_danger",
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"turf_path_danger_ignore",
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), list(
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BITFIELD(TURF_PATH_DANGER_BURN),
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BITFIELD(TURF_PATH_DANGER_FALL),
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BITFIELD(TURF_PATH_DANGER_ANNIHILATION),
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BITFIELD(TURF_PATH_DANGER_SPACE),
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))
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