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https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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95 lines
3.4 KiB
Plaintext
95 lines
3.4 KiB
Plaintext
//* Initialization Stages *//
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//* After each stage, the MC starts ticking that stage while later stages are still waiting to init. *//
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//* MC init stages must be a positive number, and init stages must all be consequetive! *//
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/// Early initializations required for server function; database, timers, tgui, etc
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#define INIT_STAGE_BACKEND 1
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/// Pre-mapload initializations
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#define INIT_STAGE_EARLY 2
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/// Mapload
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#define INIT_STAGE_WORLD 3
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/// Late
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#define INIT_STAGE_LATE 4
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/// Last init stage we need to do.
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///
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/// * This must be set to the maximum INIT_STAGE.
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#define INIT_STAGE_MAX 4
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//* Initialization Orders *//
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/**
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*! Subsystem init_order, from highest priority to lowest priority.
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*? Subsystems shutdown in the reverse of the order they initialize in.
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*? Subsystems should always have init_order defined, even if they don't initialize, if they use init.
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*? The numbers just define the ordering, they are meaningless otherwise.
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*/
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//* Backend *//
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#define INIT_ORDER_FAIL2TOPIC 100
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#define INIT_ORDER_DBCORE 50
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#define INIT_ORDER_REPOSITORY 25
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#define INIT_ORDER_TIMER 10
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#define INIT_ORDER_STATPANELS 0
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//* Early *//
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#define INIT_ORDER_EARLY_INIT 200
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#define INIT_ORDER_INPUT 170
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#define INIT_ORDER_PREFERENCES 150
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#define INIT_ORDER_JOBS 125
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#define INIT_ORDER_ASSETS 100
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#define INIT_ORDER_INSTRUMENTS 50
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#define INIT_ORDER_AI_SCHEDULING 25
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#define INIT_ORDER_AI_MOVEMENT 25
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#define INIT_ORDER_AI_HOLDERS 25
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//* World *//
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#define INIT_ORDER_CHARACTERS 140
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#define INIT_ORDER_SOUNDS 130
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#define INIT_ORDER_GARBAGE 120
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#define INIT_ORDER_VIS 90
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#define INIT_ORDER_SERVER_MAINT 75
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#define INIT_ORDER_MEDIA_TRACKS 65
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#define INIT_ORDER_CHEMISTRY 60
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#define INIT_ORDER_MATERIALS 55
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#define INIT_ORDER_PHOTOGRAPHY 50
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#define INIT_ORDER_MAPPING 45
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#define INIT_ORDER_SPATIAL_GRIDS 43 //! must be after SSmapping so we know world.maxx and world.maxy
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#define INIT_ORDER_GAME_WORLD 40
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#define INIT_ORDER_LEGACY_ATC 37
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#define INIT_ORDER_LEGACY_LORE 35
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#define INIT_ORDER_PLANTS 25
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#define INIT_ORDER_ALARMS 20
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#define INIT_ORDER_RESEARCH 17
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#define INIT_ORDER_OVERMAPS 16
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#define INIT_ORDER_ATOMS 15
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#define INIT_ORDER_MACHINES 10
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#define INIT_ORDER_SHUTTLES 3
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#define INIT_ORDER_DEFAULT 0
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#define INIT_ORDER_AIR -1
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#define INIT_ORDER_PLANETS -2
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#define INIT_ORDER_PERSISTENCE -3
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#define INIT_ORDER_AMBIENT_OCCLUSION -5
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#define INIT_ORDER_HOLOMAPS -5
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#define INIT_ORDER_ICON_SMOOTHING -6
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#define INIT_ORDER_EVENTS -10
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#define INIT_ORDER_TICKER -30
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#define INIT_ORDER_LIGHTING -40
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#define INIT_ORDER_ZMIMIC -45
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#define INIT_ORDER_AMBIENT_LIGHT -46
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#define INIT_ORDER_XENOARCH -50
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#define INIT_ORDER_CIRCUIT -60
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#define INIT_ORDER_AI -70
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//* Late *//
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#define INIT_ORDER_OVERLAY 200
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#define INIT_ORDER_TITLESCREEN 150
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#define INIT_ORDER_CHAT -100 //! Should be last to ensure chat remains smooth during init.
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/// The timer key used to know how long subsystem initialization takes
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#define SS_INIT_TIMER_KEY "ss_init"
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