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23 lines
1011 B
Plaintext
23 lines
1011 B
Plaintext
/// message range for silenced combat actions. for stuff like id swipes, etc
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#define MESSAGE_RANGE_COMBAT_SILENCED 1
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/// message range for moderately silenced combat actions. for most things like syringe injections, etc.
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#define MESSAGE_RANGE_COMBAT_SUPPRESSED 2
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/// message range for subtle combat actions. for things like subtle hits in melee
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#define MESSAGE_RANGE_COMBAT_SUBTLE 3
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/// message range for loud combat actions. for things like obvious melee / ranged fire
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#define MESSAGE_RANGE_COMBAT_LOUD 7
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/// message range for most construction / deconstruction actions
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#define MESSAGE_RANGE_CONSTRUCTION 3
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/// message range for most machine / structure configuration actions
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#define MESSAGE_RANGE_CONFIGURATION 3
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/// silent-ish inv ops like swapping beacons
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#define MESSAGE_RANGE_INVENTORY_SOFT 3
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/// hard-ish inv ops like taking things out of backpacks
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#define MESSAGE_RANGE_INVENTORY_HARD 7
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/// item fiddling
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#define MESSAGE_RANGE_ITEM_SOFT 2
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/// item fiddling
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#define MESSAGE_RANGE_ITEM_HARD 5
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