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b41f1abdf1 overmaps: entity update (#5634)
- repaths things to /entity and /tiled
- basic ticked physics movement system
- basic cross/uncross/etc system for tiled

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Co-authored-by: silicons <no@you.cat>
2023-06-20 20:04:38 +01:00

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// Shuttle flags
#define SHUTTLE_FLAGS_NONE 0
/// Should be processed by shuttle subsystem
#define SHUTTLE_FLAGS_PROCESS 1
/// This is the supply shuttle. Why is this a tag?
#define SHUTTLE_FLAGS_SUPPLY 2
/// Shuttle has no internal gravity generation
#define SHUTTLE_FLAGS_ZERO_G 4
#define SHUTTLE_FLAGS_ALL (~SHUTTLE_FLAGS_NONE)
// shuttle_landmark flags
/// If set, will set base area and turf type to same as where it was spawned at
#define SLANDMARK_FLAG_AUTOSET 1
/// Zero-G shuttles moved here will lose gravity unless the area has ambient gravity.
#define SLANDMARK_FLAG_ZERO_G 2
// Overmap landable shuttles (/obj/overmap/entity/visitable/ship/landable on a /datum/shuttle/autodock/overmap)
/// Ship is at any other shuttle landmark.
#define SHIP_STATUS_LANDED 1
/// Ship is at it's shuttle datum's transition shuttle landmark.
#define SHIP_STATUS_TRANSIT 2
/// Ship is at its "overmap" shuttle landmark (allowed to move on overmap now)
#define SHIP_STATUS_OVERMAP 3
// Ferry shuttle location constants
#define FERRY_LOCATION_STATION 0
#define FERRY_LOCATION_OFFSITE 1
#define FERRY_GOING_TO_STATION 0
#define FERRY_GOING_TO_OFFSITE 1
#ifndef DEBUG_SHUTTLES
#define log_shuttle(M)
#else
#define log_shuttle(M) log_debug("[M]")
#endif