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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request title ## Changelog 🆑 fix: world_topic status host is correct now code: updated progressbar code: updated stack trace code: updated callback code: updated weakref code: updated topic request, now supports returning json format code: datum browser doesnt hold atom owner directly code: updated stat tracking (debugging, not player stat) admin: updated del-all verbs admin: allow f12 browser inspect (516 only) /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
68 lines
2.7 KiB
Plaintext
68 lines
2.7 KiB
Plaintext
#define STAT_ENTRY_TIME 1
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#define STAT_ENTRY_COUNT 2
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#define STAT_ENTRY_LENGTH 2
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#define STAT_START_STOPWATCH var/STAT_STOP_WATCH = TICK_USAGE
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#define STAT_STOP_STOPWATCH var/STAT_TIME = TICK_USAGE_TO_MS(STAT_STOP_WATCH)
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#define STAT_LOG_ENTRY(entrylist, entryname) \
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var/list/STAT_ENTRY = entrylist[entryname] || (entrylist[entryname] = new /list(STAT_ENTRY_LENGTH));\
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STAT_ENTRY[STAT_ENTRY_TIME] += STAT_TIME;\
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STAT_ENTRY[STAT_ENTRY_COUNT] += 1;
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// Cost tracking macros, to be used in one proc. If you're using this raw you'll want to use global lists
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// If you don't you'll need another way of reading it
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#define INIT_COST(costs, counting) \
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var/list/_costs = costs; \
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var/list/_counting = counting; \
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var/_usage = TICK_USAGE;
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// STATIC cost tracking macro. Uses static lists instead of the normal global ones
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// Good for debug stuff, and for running before globals init
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#define INIT_COST_STATIC(...) \
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var/static/list/hidden_static_list_for_fun1 = list(); \
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var/static/list/hidden_static_list_for_fun2 = list(); \
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INIT_COST(hidden_static_list_for_fun1, hidden_static_list_for_fun2)
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// Cost tracking macro for global lists, prevents erroring if GLOB has not yet been initialized
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#define INIT_COST_GLOBAL(costs, counting) \
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INIT_COST_STATIC() \
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if(GLOB){\
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costs = hidden_static_list_for_fun1; \
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counting = hidden_static_list_for_fun2 ; \
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} \
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_usage = TICK_USAGE;
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#define SET_COST(category) \
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do { \
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var/_cost = TICK_USAGE; \
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_costs[category] += TICK_DELTA_TO_MS(_cost - _usage);\
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_counting[category] += 1; \
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} while(FALSE); \
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_usage = TICK_USAGE;
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#define SET_COST_LINE(...) SET_COST("[__LINE__]")
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/// A quick helper for running the code as a statement and profiling its cost.
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/// For example, `SET_COST_STMT(var/x = do_work())`
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#define SET_COST_STMT(code...) ##code; SET_COST("[__LINE__] - [#code]")
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#define EXPORT_STATS_TO_JSON_LATER(filename, costs, counts) EXPORT_STATS_TO_FILE_LATER(filename, costs, counts, stat_tracking_export_to_json_later)
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#define EXPORT_STATS_TO_CSV_LATER(filename, costs, counts) EXPORT_STATS_TO_FILE_LATER(filename, costs, counts, stat_tracking_export_to_csv_later)
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#define EXPORT_STATS_TO_FILE_LATER(filename, costs, counts, proc) \
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do { \
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var/static/last_export = 0; \
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/* Need to always run if we haven't yet, since this code can be placed ANYWHERE */ \
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if (world.time - last_export > 1.1 SECONDS || (last_export == 0)) { \
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last_export = world.time; \
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/* spawn() is used here because this is often used to track init times, where timers act oddly. */ \
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/* I was making timers and even after init times were complete, the timers didn't run :shrug: */ \
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spawn (1 SECONDS) { \
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##proc(filename, costs, counts); \
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} \
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} \
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} while (FALSE); \
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_usage = TICK_USAGE;
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