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94 lines
4.0 KiB
Plaintext
94 lines
4.0 KiB
Plaintext
GLOBAL_LIST_INIT(cardinal, list(
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NORTH,
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SOUTH,
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EAST,
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WEST,
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))
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GLOBAL_LIST_INIT(cardinalz, list(
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NORTH,
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SOUTH,
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EAST,
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WEST,
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UP,
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DOWN,
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))
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GLOBAL_LIST_INIT(cornerdirs, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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// TODO: remove
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GLOBAL_LIST_INIT(cornerdirsz, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, NORTH|UP, EAST|UP, WEST|UP, SOUTH|UP, NORTH|DOWN, EAST|DOWN, WEST|DOWN, SOUTH|DOWN))
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// TODO: remove
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GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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/**
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* Cardinal dirs
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*/
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GLOBAL_REAL_LIST(cardinals) = list(NORTH, SOUTH, EAST, WEST)
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/**
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* Cardinal dirs plus up/down
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*/
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GLOBAL_REAL_LIST(cardinalsz) = list(NORTH, SOUTH, EAST, WEST, UP, DOWN)
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/**
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* Diagonal dirs
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*/
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GLOBAL_REAL_LIST(cornerdirs) = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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/**
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* Diagonal dirs and up/down with each of the cardinals, resulting in a 'checkerboard' pattern
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*/
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GLOBAL_REAL_LIST(cornerdirsz) = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, NORTH|UP, EAST|UP, WEST|UP, SOUTH|UP, NORTH|DOWN, EAST|DOWN, WEST|DOWN, SOUTH|DOWN)
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/**
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* All cardinal + intercardinal (so horizontal) dirs
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*/
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GLOBAL_REAL_LIST(alldirs) = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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//* Real var for speed *//
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GLOBAL_REAL_LIST(reverse_dir) = list( // reverse_dir[dir] = reverse of dir
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2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15,
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32, 34, 33, 35, 40, 42, 41, 43, 36, 38, 37, 39, 44, 46, 45, 47,
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16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21, 23, 28, 30, 29, 31,
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48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63
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)
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GLOBAL_REAL_LIST(flip_dir) = list( // flip_dir[dir] = 180 degree rotation of dir. Unlike reverse_dir, UP remains UP & DOWN remains DOWN.
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2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15,
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16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21, 23, 28, 30, 29, 31, // UP - Same as first line but +16
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32, 34, 33, 35, 40, 42, 41, 43, 36, 38, 37, 39, 44, 46, 45, 47, // DOWN - Same as first line but +32
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48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63 // UP+DOWN - Same as first line but +48
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)
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GLOBAL_REAL_LIST(cw_dir) = list( // cw_dir[dir] = clockwise rotation of dir by 90 deg. Unlike reverse_dir, UP remains UP & DOWN remains DOWN.
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4, 8, 12, 2, 6, 10, 14, 1, 5, 9, 13, 3, 7, 11, 15,
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16, 20, 24, 28, 18, 22, 26, 30, 17, 21, 25, 19, 29, 23, 27, 31, // UP - Same as first line but +16
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32, 36, 40, 44, 34, 38, 42, 46, 33, 37, 41, 45, 35, 39, 43, 47, // DOWN - Same as first line but +32
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48, 52, 56, 40, 50, 54, 58, 62, 49, 53, 57, 61, 51, 55, 59, 63 // UP+DOWN - Same as first line but +48
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)
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GLOBAL_REAL_LIST(ccw_dir) = list( // cww_dir[dir] = counter-clockwise rotation of dir by 90 deg. Unlike reverse_dir, UP remains UP & DOWN remains DOWN.
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8, 4, 12, 1, 9, 5, 13, 2, 10, 6, 14, 3, 11, 7, 15,
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16, 24, 20, 28, 17, 25, 21, 29, 18, 26, 22, 30, 19, 27, 23, 31, // UP - Same as first line but +16
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32, 40, 36, 44, 33, 41, 37, 45, 34, 42, 38, 46, 35, 43, 39, 47, // DOWN - Same as first line but +32
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48, 56, 52, 60, 49, 57, 53, 61, 50, 58, 54, 62, 51, 59, 55, 63 // UP+DOWN - Same as first line but +48
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)
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/// used by jump-to-area etc. Updated by area/updateName()
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GLOBAL_LIST_EMPTY(sortedAreas)
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/// An association from typepath to area instance. Only includes areas with `unique` set.
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GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
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/// A list of player-created areas.
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GLOBAL_LIST_EMPTY_TYPED(custom_areas, /area)
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GLOBAL_LIST_INIT(ore_types, list(
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MAT_HEMATITE = /obj/item/stack/ore/iron,
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MAT_URANIUM = /obj/item/stack/ore/uranium,
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MAT_GOLD = /obj/item/stack/ore/gold,
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MAT_SILVER = /obj/item/stack/ore/silver,
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MAT_DIAMOND = /obj/item/stack/ore/diamond,
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MAT_PHORON = /obj/item/stack/ore/phoron,
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MAT_OSMIUM = /obj/item/stack/ore/osmium,
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"hydrogen" = /obj/item/stack/ore/hydrogen,
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"silicates" = /obj/item/stack/ore/glass,
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MAT_CARBON = /obj/item/stack/ore/coal,
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MAT_VERDANTIUM = /obj/item/stack/ore/verdantium,
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MAT_MARBLE = /obj/item/stack/ore/marble,
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MAT_LEAD = /obj/item/stack/ore/lead
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))
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