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Letter NandGitHub 1100713c15 update stoplag, filters (not visual) & add baloon_alert (#7467)
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## About The Pull Request
i need bloons alert for later (also go use it for telegraphing state
changes to the user)
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## Why It's Good For The Game

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## Changelog

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🆑
code: add baloon alerts
code: update stoplag
code: unbox sorts (back to 1 file)
/🆑

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2026-01-08 01:37:13 -05:00

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/datum/controller/configuration
name = "Configuration"
var/directory = "config"
var/warned_deprecated_configs = FALSE
var/hiding_entries_by_type = TRUE //Set for readability, admins can set this to FALSE if they want to debug it
var/list/entries
var/list/entries_by_type
var/motd
/// If the configuration is loaded
var/loaded = FALSE
/// If a reload is in progress
var/reload_in_progress = FALSE
/datum/controller/configuration/proc/admin_reload()
if(IsAdminAdvancedProcCall() || !PreConfigReload())
return
log_admin("[key_name_admin(usr)] has forcefully reloaded the configuration from disk.")
message_admins("[key_name_admin(usr)] has forcefully reloaded the configuration from disk.")
full_wipe()
Load(world.params[OVERRIDE_CONFIG_DIRECTORY_PARAMETER])
/datum/controller/configuration/proc/PreConfigReload()
if(reload_in_progress)
to_chat(usr, SPAN_WARNING("Another user is already reloading the config!"))
return FALSE
reload_in_progress = TRUE
world.TgsTriggerEvent("tg-PreConfigReload", wait_for_completion = TRUE)
reload_in_progress = FALSE
return TRUE
/datum/controller/configuration/proc/Load(_directory)
if(IsAdminAdvancedProcCall()) //If admin proccall is detected down the line it will horribly break everything.
return
if(_directory)
directory = _directory
if(entries)
CRASH("/datum/controller/configuration/Load() called more than once!")
InitEntries()
// LoadModes()
// storyteller_cache = typecacheof(/datum/dynamic_storyteller, TRUE)
if(fexists("[directory]/config.txt") && LoadEntries("config.txt") <= 1)
var/list/legacy_configs = list("legacy/game_options.txt", "legacy/dbconfig.txt")
for(var/I in legacy_configs)
if(fexists("[directory]/[I]"))
log_config("No $include directives found in config.txt! Loading legacy [legacy_configs.Join("/")] files...")
for(var/J in legacy_configs)
LoadEntries(J)
break
if (fexists("[directory]/dev_overrides.txt"))
LoadEntries("dev_overrides.txt")
LoadMOTD()
loaded = TRUE
if (Master)
Master.on_config_loaded()
/datum/controller/configuration/proc/full_wipe()
if(IsAdminAdvancedProcCall())
return
entries_by_type.Cut()
QDEL_LIST_ASSOC_VAL(entries)
entries = null
// QDEL_LIST_ASSOC_VAL(maplist)
// maplist = null
// QDEL_NULL(defaultmap)
/datum/controller/configuration/Destroy()
full_wipe()
config = null
return ..()
/datum/controller/configuration/proc/InitEntries()
var/list/_entries = list()
entries = _entries
var/list/_entries_by_type = list()
entries_by_type = _entries_by_type
for(var/I in typesof(/datum/config_entry)) //typesof is faster in this case
var/datum/config_entry/E = I
if(initial(E.abstract_type) == I)
continue
E = new I
var/esname = E.name
var/datum/config_entry/test = _entries[esname]
if(test)
log_config("Error: [test.type] has the same name as [E.type]: [esname]! Not initializing [E.type]!")
qdel(E)
continue
_entries[esname] = E
_entries_by_type[I] = E
/datum/controller/configuration/proc/RemoveEntry(datum/config_entry/CE)
entries -= CE.name
entries_by_type -= CE.type
/datum/controller/configuration/proc/LoadEntries(filename, list/stack = list())
if(IsAdminAdvancedProcCall())
return
var/filename_to_test = world.system_type == MS_WINDOWS ? lowertext(filename) : filename
if(filename_to_test in stack)
log_config("Warning: Config recursion detected ([english_list(stack)]), breaking!")
return
stack = stack + filename_to_test
log_config("Loading config file [filename]...")
var/list/lines = world.file2list("[directory]/[filename]")
var/list/_entries = entries
var/list/postload_required = list()
var/linenumber = 0
for(var/L in lines)
linenumber++
L = trim(L)
if(!L)
continue
var/firstchar = L[1]
if(firstchar == "#")
continue
var/lockthis = firstchar == "@"
if(lockthis)
L = copytext(L, length(firstchar) + 1)
var/pos = findtext(L, " ")
var/entry = null
var/value = null
if(pos)
entry = lowertext(copytext(L, 1, pos))
value = copytext(L, pos + length(L[pos]))
else
entry = lowertext(L)
if(!entry)
continue
if(entry == "$include")
if(!value)
log_config("LINE [linenumber]: Warning: Invalid $include directive: [value]")
else
LoadEntries(value, stack)
++.
continue
// Reset directive, used for setting a config value back to defaults. Useful for string list config types
if (entry == "$reset")
var/datum/config_entry/resetee = _entries[lowertext(value)]
if (!value || !resetee)
log_config("Warning: invalid $reset directive: [value]")
continue
resetee.set_default()
log_config("Reset configured value for [value] to original defaults")
continue
var/datum/config_entry/E = _entries[entry]
if(!E)
log_config("LINE [linenumber]: Unknown setting in configuration: '[entry]'")
continue
if(lockthis)
E.protection |= CONFIG_ENTRY_LOCKED
if(E.deprecated_by)
var/datum/config_entry/new_ver = entries_by_type[E.deprecated_by]
var/new_value = E.DeprecationUpdate(value)
var/good_update = istext(new_value)
log_config("LINE [linenumber]: Entry [entry] is deprecated and will be removed soon. Migrate to [new_ver.name]![good_update ? " Suggested new value is: [new_value]" : ""]")
if(!warned_deprecated_configs)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(message_admins), "This server is using deprecated configuration settings. Please check the logs and update accordingly."), 0)
warned_deprecated_configs = TRUE
if(good_update)
value = new_value
E = new_ver
else
warning("[new_ver.type] is deprecated but gave no proper return for DeprecationUpdate()")
var/validated = E.ValidateAndSet(value, TRUE)
if(!validated)
log_config("LINE [linenumber]: Failed to validate setting \"[value]\" for [entry]")
else
if(E.modified && !E.dupes_allowed)
log_config("LINE [linenumber]: Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.")
if(E.postload_required)
postload_required[E] = TRUE
E.resident_file = filename
if(validated)
E.modified = TRUE
for(var/i in postload_required)
var/datum/config_entry/E = i
E.OnPostload()
++.
/datum/controller/configuration/can_vv_get(var_name)
return (var_name != NAMEOF(src, entries_by_type) || !hiding_entries_by_type) && ..()
/datum/controller/configuration/vv_edit_var(var_name, var_value)
var/list/banned_edits = list(NAMEOF(src, entries_by_type), NAMEOF(src, entries), NAMEOF(src, directory))
return !(var_name in banned_edits) && ..()
/datum/controller/configuration/stat_entry()
return "Edit"
/datum/controller/configuration/proc/Get(entry_type)
var/datum/config_entry/E = GetEntryDatum(entry_type)
if(E && (E.protection & CONFIG_ENTRY_HIDDEN) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]")
return
return E.config_entry_value
/datum/controller/configuration/proc/GetEntryDatum(entry_type)
var/datum/config_entry/E = entry_type
var/entry_is_abstract = initial(E.abstract_type) == entry_type
if(entry_is_abstract)
CRASH("Tried to retrieve an abstract config_entry: [entry_type]")
E = entries_by_type[entry_type]
if(!E)
CRASH("Missing config entry for [entry_type]!")
return E
/datum/controller/configuration/proc/Set(entry_type, new_val)
var/datum/config_entry/E = entry_type
var/entry_is_abstract = initial(E.abstract_type) == entry_type
if(entry_is_abstract)
CRASH("Tried to set an abstract config_entry: [entry_type]")
E = entries_by_type[entry_type]
if(!E)
CRASH("Missing config entry for [entry_type]!")
if((E.protection & CONFIG_ENTRY_LOCKED) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Set" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
log_admin_private("Config rewrite of [entry_type] to [new_val] attempted by [key_name(usr)]")
return
return E.ValidateAndSet("[new_val]")
/*
/datum/controller/configuration/proc/LoadModes()
gamemode_cache = typecacheof(/datum/game_mode, TRUE)
modes = list()
mode_names = list()
mode_reports = list()
mode_false_report_weight = list()
votable_modes = list()
var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
for(var/T in gamemode_cache)
// I wish I didn't have to instance the game modes in order to look up
// their information, but it is the only way (at least that I know of).
// for future reference: just use initial() lol
var/datum/game_mode/M = new T()
if(M.config_tag)
if(!(M.config_tag in modes)) // ensure each mode is added only once
modes += M.config_tag
mode_names[M.config_tag] = M.name
mode_reports[M.config_tag] = M.generate_report()
if(probabilities[M.config_tag]>0)
mode_false_report_weight[M.config_tag] = M.false_report_weight
else
mode_false_report_weight[M.config_tag] = 1
if(M.votable)
votable_modes += M.config_tag
qdel(M)
votable_modes += "secret"
*/
/datum/controller/configuration/proc/LoadMOTD()
motd = file2text("[directory]/motd.txt")
var/tm_info = GLOB.revdata.GetTestMergeInfo()
if(motd || tm_info)
motd = motd ? "[motd]<br>[tm_info]" : tm_info
// todo: actual map config.
/*
/datum/controller/configuration/proc/loadmaplist(filename)
log_config("Loading config file [filename]...")
filename = "[directory]/[filename]"
var/list/Lines = world.file2list(filename)
var/datum/map_config/currentmap = null
for(var/t in Lines)
if(!t)
continue
t = trim(t)
if(length(t) == 0)
continue
else if(t[1] == "#")
continue
var/pos = findtext(t, " ")
var/command = null
var/data = null
if(pos)
command = lowertext(copytext(t, 1, pos))
data = copytext(t, pos + length(t[pos]))
else
command = lowertext(t)
if(!command)
continue
if (!currentmap && command != "map")
continue
switch (command)
if ("map")
currentmap = load_map_config("_mapload/[data].json")
if(currentmap.defaulted)
log_config("Failed to load map config for [data]!")
currentmap = null
if ("minplayers","minplayer")
currentmap.config_min_users = text2num(data)
if ("maxplayers","maxplayer")
currentmap.config_max_users = text2num(data)
if ("weight","voteweight")
currentmap.voteweight = text2num(data)
if ("default","defaultmap")
defaultmap = currentmap
if ("endmap")
LAZYINITLIST(maplist)
maplist[currentmap.map_name] = currentmap
currentmap = null
if ("disabled")
currentmap = null
else
log_config("Unknown command in map vote config: '[command]'")
*/
/*
/datum/controller/configuration/proc/pick_mode(mode_name)
// I wish I didn't have to instance the game modes in order to look up
// their information, but it is the only way (at least that I know of).
// ^ This guy didn't try hard enough
for(var/T in gamemode_cache)
var/datum/game_mode/M = T
var/ct = initial(M.config_tag)
if(ct && ct == mode_name)
return new T
return new /datum/game_mode/extended()
/datum/controller/configuration/proc/pick_storyteller(storyteller_name)
for(var/T in storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/name = initial(S.name)
if(name && name == storyteller_name)
return T
return /datum/dynamic_storyteller/classic
/datum/controller/configuration/proc/get_runnable_modes()
var/list/datum/game_mode/runnable_modes = new
var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
var/list/min_pop = Get(/datum/config_entry/keyed_list/min_pop)
var/list/max_pop = Get(/datum/config_entry/keyed_list/max_pop)
var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
for(var/T in gamemode_cache)
var/datum/game_mode/M = new T()
if(!(M.config_tag in modes))
qdel(M)
continue
if(probabilities[M.config_tag]<=0)
qdel(M)
continue
if(CONFIG_GET(flag/modetier_voting) && !(M.config_tag in SSvote.stored_modetier_results))
qdel(M)
continue
if(min_pop[M.config_tag])
M.required_players = min_pop[M.config_tag]
if(max_pop[M.config_tag])
M.maximum_players = max_pop[M.config_tag]
if(M.can_start())
var/final_weight = probabilities[M.config_tag]
if(SSpersistence.saved_modes.len == 3 && repeated_mode_adjust.len == 3)
var/recent_round = min(SSpersistence.saved_modes.Find(M.config_tag),3)
var/adjustment = 0
while(recent_round)
adjustment += repeated_mode_adjust[recent_round]
recent_round = SSpersistence.saved_modes.Find(M.config_tag,recent_round+1,0)
final_weight *= ((100-adjustment)/100)
runnable_modes[M] = final_weight
return runnable_modes
/datum/controller/configuration/proc/get_runnable_storytellers()
var/list/datum/dynamic_storyteller/runnable_storytellers = new
var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight)
var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
for(var/T in storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/config_tag = initial(S.config_tag)
var/final_weight = initial(S.weight)
if(probabilities[config_tag]<=0)
continue
final_weight = probabilities[config_tag]
if(SSpersistence.saved_storytellers.len == 3 && repeated_mode_adjust.len == 3)
var/name = initial(S.name)
var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
var/adjustment = 0
while(recent_round)
adjustment += repeated_mode_adjust[recent_round]
recent_round = SSpersistence.saved_modes.Find(name,recent_round+1,0)
final_weight *= ((100-adjustment)/100)
runnable_storytellers[S] = final_weight
return runnable_storytellers
/datum/controller/configuration/proc/get_runnable_midround_modes(crew)
var/list/datum/game_mode/runnable_modes = new
var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
var/list/min_pop = Get(/datum/config_entry/keyed_list/min_pop)
var/list/max_pop = Get(/datum/config_entry/keyed_list/max_pop)
for(var/T in (gamemode_cache - SSticker.mode.type))
var/datum/game_mode/M = new T()
if(!(M.config_tag in modes))
qdel(M)
continue
if(probabilities[M.config_tag]<=0)
qdel(M)
continue
if(min_pop[M.config_tag])
M.required_players = min_pop[M.config_tag]
if(max_pop[M.config_tag])
M.maximum_players = max_pop[M.config_tag]
if(M.required_players <= crew)
if(M.maximum_players >= 0 && M.maximum_players < crew)
continue
runnable_modes[M] = probabilities[M.config_tag]
return runnable_modes
*/