mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-31 08:37:47 +01:00
adds variable timing schedulers adds core AI holder abstraction and services kicks current AI to /polaris and shims everything; reconcilation will come later.
50 lines
1.5 KiB
Plaintext
50 lines
1.5 KiB
Plaintext
SUBSYSTEM_DEF(ai)
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name = "AI"
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init_order = INIT_ORDER_AI
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priority = FIRE_PRIORITY_AI
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wait = 5 // This gets run twice a second, however this is technically two loops in one, with the second loop being run every four iterations.
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subsystem_flags = SS_NO_INIT
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/processing = list()
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var/list/currentrun = list()
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var/list/busy_z_levels = list()
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var/slept_mobs = 0
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/datum/controller/subsystem/ai/stat_entry()
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return ..() + " P:[length(processing)]"
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/datum/controller/subsystem/ai/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing.Copy()
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slept_mobs = 0
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busy_z_levels.Cut()
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for(var/played_mob in GLOB.player_list)
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if(!played_mob || isobserver(played_mob))
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continue
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var/turf/player_turf = get_turf(played_mob)
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busy_z_levels |= player_turf?.z
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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// var/mob/living/L = currentrun[currentrun.len]
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var/datum/ai_holder/polaris/A = currentrun[currentrun.len]
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--currentrun.len
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if(!A || QDELETED(A)) // Doesn't exist or won't exist soon.
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continue
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var/mob/M = null
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if(A.holder)
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M = A.holder
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if(M && M.low_priority && !(M.z in busy_z_levels))
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slept_mobs++
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continue
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if(times_fired % 4 == 0 && A.holder.stat != DEAD)
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A.handle_strategicals()
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if(A.holder.stat != DEAD) // The /TG/ version checks stat twice, presumably in-case processing somehow got the mob killed in that instant.
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A.handle_tactics()
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if(MC_TICK_CHECK)
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return
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