mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-24 10:36:45 +01:00
414 lines
13 KiB
Plaintext
414 lines
13 KiB
Plaintext
SUBSYSTEM_DEF(overlays)
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name = "Overlays"
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wait = 1
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priority = FIRE_PRIORITY_OVERLAYS
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init_order = INIT_ORDER_OVERLAY
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init_stage = INIT_STAGE_LATE
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runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
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var/list/processing = list()
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var/list/stats = list()
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var/idex = 1
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var/list/overlay_icon_state_caches = list()
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var/list/overlay_icon_cache = list()
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var/overlays_initialized = FALSE
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// If the overlay set currently being considered contains a manglable overlay.
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// This is only safe because SSoverlays can only ever consider one overlay list at a time with no interior sleeps. Professional on closed course, do not attempt.
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var/context_needs_automangle
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/datum/controller/subsystem/overlays/stat_entry()
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return ..() + " Ov:[processing.len - (idex - 1)]"
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/datum/controller/subsystem/overlays/Initialize()
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overlays_initialized = TRUE
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Flush()
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/overlays/Shutdown()
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text2file(render_stats(stats), "[GLOB.log_directory]/overlay.log")
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/datum/controller/subsystem/overlays/Recover()
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overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches
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overlay_icon_cache = SSoverlays.overlay_icon_cache
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processing = SSoverlays.processing
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/datum/controller/subsystem/overlays/fire(resumed = FALSE, mc_check = TRUE)
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var/list/processing = src.processing
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while(idex <= processing.len)
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var/atom/thing = processing[idex]
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idex += 1
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if(!QDELETED(thing) && (thing.atom_flags & ATOM_OVERLAY_QUEUED)) // Don't double-process if something already forced a compile.
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STAT_START_STOPWATCH
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thing.compile_overlays()
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STAT_STOP_STOPWATCH
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STAT_LOG_ENTRY(stats, thing.type)
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if(mc_check)
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if(MC_TICK_CHECK)
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break
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else
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CHECK_TICK
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if (idex > 1)
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processing.Cut(1, idex)
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idex = 1
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/**
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* Converts an overlay list into text for debug printing
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* Of note: overlays aren't actually mutable appearances, they're just appearances
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* Don't have access to that type tho, so this is the best you're gonna get
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*/
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/proc/overlays2text(list/overlays)
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var/list/unique_overlays = list()
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// As anything because we're basically doing type coerrsion, rather then actually filtering for mutable apperances
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for(var/mutable_appearance/overlay as anything in overlays)
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var/key = "[overlay.icon]-[overlay.icon_state]-[overlay.dir]"
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unique_overlays[key] += 1
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var/list/output_text = list()
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for(var/key in unique_overlays)
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output_text += "([key]) = [unique_overlays[key]]"
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return output_text.Join("\n")
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/datum/controller/subsystem/overlays/proc/Flush()
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if(processing.len)
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log_subsystem("overlays", "Flushing [processing.len] overlays.")
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fire(mc_check = FALSE)
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/atom/proc/compile_overlays()
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var/list/oo = our_overlays
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var/ool = LAZYLEN(oo)
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var/list/po = priority_overlays
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var/pol = LAZYLEN(po)
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if (pol + ool > MAX_ATOM_OVERLAYS)
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//Break it real GOOD
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var/text_lays = overlays2text(overlays)
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stack_trace("Too many overlays - N [ool] / P [pol], refusing to update and cutting.\
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\n What follows is a printout of all existing overlays at the time of the overflow \n[text_lays]")
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LAZYCLEARLIST(our_overlays)
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LAZYCLEARLIST(priority_overlays)
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//Let them know they fucked up
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add_overlay(image('icons/testing/greyscale_error.dmi'))
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atom_flags &= ~ATOM_OVERLAY_QUEUED
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return
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// The two lists are nulled out in here instead of using LAZY* so the cut-add pattern a lot of code does doesn't cause alloc churn.
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if(pol && ool)
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overlays = oo + po
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else if(ool)
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overlays = oo
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priority_overlays = null
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else if(pol)
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overlays = po
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our_overlays = null
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else
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overlays.Cut()
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priority_overlays = null
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our_overlays = null
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SEND_SIGNAL(src, COMSIG_ATOM_COMPILED_OVERLAYS)
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atom_flags &= ~ATOM_OVERLAY_QUEUED
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/atom/movable/compile_overlays()
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..()
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UPDATE_OO_IF_PRESENT
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/turf/compile_overlays()
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..()
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if (above)
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update_above()
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/*
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You might be wondering, 'why are all these x2appearance procs using images? aren't mutable_appearances faster?'.
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The answer is that using MAs here causes daemon to immediately hard crash when SSoverlays runs.
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It's fast enough with images.
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Last version checked: 514.1584
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*/
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/proc/iconstate2appearance(icon, iconstate)
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var/static/image/stringbro = new()
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var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches
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var/list/cached_icon = icon_states_cache[icon]
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if (cached_icon)
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var/cached_appearance = cached_icon["[iconstate]"]
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if (cached_appearance)
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return cached_appearance
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stringbro.icon = icon
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stringbro.icon_state = iconstate
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if (!cached_icon) //not using the macro to save an associated lookup
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cached_icon = list()
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icon_states_cache[icon] = cached_icon
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var/cached_appearance = stringbro.appearance
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cached_icon["[iconstate]"] = cached_appearance
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return cached_appearance
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/proc/icon2appearance(icon)
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var/static/image/iconbro = new()
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var/list/icon_cache = SSoverlays.overlay_icon_cache
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. = icon_cache[icon]
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if (!.)
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iconbro.icon = icon
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. = iconbro.appearance
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icon_cache[icon] = .
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#define APPEARANCEIFY(origin, target) \
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if (istext(origin)) { \
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target = iconstate2appearance(icon, origin); \
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} \
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else if (isicon(origin)) { \
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target = icon2appearance(origin); \
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} \
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else { \
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appearance_bro.appearance = origin; \
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if (!ispath(origin)) { \
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appearance_bro.dir = origin:dir; \
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} \
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target = appearance_bro.appearance; \
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}
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// If the overlay has a planeset (e.g., emissive), mark for ZM mangle. This won't catch overlays on overlays, but the flag can just manually be set in that case.
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#define ZM_AUTOMANGLE(target) if ((target):plane != FLOAT_PLANE) { SSoverlays.context_needs_automangle = TRUE; }
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/atom/proc/build_appearance_list(list/new_overlays)
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var/static/image/appearance_bro = new
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if (islist(new_overlays))
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// A lot of code seems to assume that it's safe to pass long-lived lists to SSoverlays.
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// That was true with the old overlays SS, but is not true of this one.
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// So we're copying the list. Fix all the callsites if you want to avoid this copy.
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new_overlays = new_overlays:Copy()
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listclearnulls(new_overlays)
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for (var/i in 1 to length(new_overlays))
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var/image/cached_overlay = new_overlays[i]
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if (PERFORM_ALL_TESTS(focus_only/invalid_overlays) && istext(cached_overlay) && cached_overlay)
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if(!icon_exists(icon, cached_overlay))
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var/icon_file = "[icon]" || "Unknown Generated Icon"
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stack_trace("Invalid overlay: Icon object '[icon_file]' [REF(icon)] used in '[src]' [type] is missing icon state [cached_overlay].")
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continue
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APPEARANCEIFY(cached_overlay, new_overlays[i])
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return new_overlays
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else
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if (PERFORM_ALL_TESTS(focus_only/invalid_overlays) && istext(new_overlays) && new_overlays)
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if(!icon_exists(icon, new_overlays))
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var/icon_file = "[icon]" || "Unknown Generated Icon"
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stack_trace("Invalid overlay: Icon object '[icon_file]' [REF(icon)] used in '[src]' [type] is missing icon state [new_overlays].")
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APPEARANCEIFY(new_overlays, .)
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// The same as the above, but with ZM_AUTOMANGLE.
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/atom/movable/build_appearance_list(list/new_overlays)
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var/static/image/appearance_bro = new
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if (islist(new_overlays))
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new_overlays = new_overlays:Copy()
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listclearnulls(new_overlays)
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for (var/i in 1 to length(new_overlays))
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var/image/cached_overlay = new_overlays[i]
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APPEARANCEIFY(cached_overlay, new_overlays[i])
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ZM_AUTOMANGLE(new_overlays[i])
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return new_overlays
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else
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APPEARANCEIFY(new_overlays, .)
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ZM_AUTOMANGLE(.)
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#undef APPEARANCEIFY
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#define NOT_QUEUED_ALREADY (!(atom_flags & ATOM_OVERLAY_QUEUED))
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#define QUEUE_FOR_COMPILE atom_flags |= ATOM_OVERLAY_QUEUED; SSoverlays.processing += src;
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/// Remove all overlays from this atom.
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/atom/proc/cut_overlays(priority = FALSE)
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var/list/cached_overlays = our_overlays
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var/list/cached_priority = priority_overlays
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var/need_compile = FALSE
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if(LAZYLEN(cached_overlays)) //don't queue empty lists, don't cut priority overlays
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cached_overlays.Cut() //clear regular overlays
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need_compile = TRUE
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if(priority && LAZYLEN(cached_priority))
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cached_priority.Cut()
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need_compile = TRUE
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if(NOT_QUEUED_ALREADY && need_compile)
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QUEUE_FOR_COMPILE
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// This one gets to be done the sane way because it shouldn't be as hot as the others.
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/atom/movable/cut_overlays(priority = FALSE)
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..()
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zmm_flags &= priority ? ~ZMM_AUTOMANGLE_PRI : ~ZMM_AUTOMANGLE_NRML
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/// Remove one or more overlays from this atom.
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/atom/proc/cut_overlay(list/overlays, priority)
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if(!overlays)
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return
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SSoverlays.context_needs_automangle = FALSE
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overlays = build_appearance_list(overlays)
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var/list/cached_overlays = our_overlays //sanic
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var/list/cached_priority = priority_overlays
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var/init_o_len = LAZYLEN(cached_overlays)
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var/init_p_len = LAZYLEN(cached_priority) //starter pokemon
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if(priority)
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LAZYREMOVE(cached_priority, overlays)
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else
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LAZYREMOVE(cached_overlays, overlays)
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if(NOT_QUEUED_ALREADY && ((init_o_len != LAZYLEN(cached_priority)) || (init_p_len != LAZYLEN(cached_overlays))))
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QUEUE_FOR_COMPILE
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// This one also gets to be done sanely because it shouldn't be too hot.
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/atom/movable/cut_overlay(list/overlays, priority)
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..()
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// If we removed an automangle-eligible overlay and have automangle enabled, reevaluate automangling.
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if (!SSoverlays.context_needs_automangle || !(zmm_flags & ZMM_AUTOMANGLE))
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return
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var/list/cached_overlays = our_overlays
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var/list/cached_priority = priority_overlays
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// If we cut some non-priority overlays but some are still left, we need to scan for AUTOMANGLE_STD.
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if (!priority && LAZYLEN(cached_overlays))
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// need to scan overlays
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var/found = FALSE
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for (var/i in 1 to length(cached_overlays))
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var/image/I = cached_overlays[i]
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if (I.plane != FLOAT_PLANE)
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found = TRUE
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break
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if (!found)
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zmm_flags &= ~ZMM_AUTOMANGLE_NRML
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// Likewise, but now for priority and AUTOMANGLE_PRI.
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else if (priority && LAZYLEN(cached_priority))
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// need to scan priority overlays
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var/found = FALSE
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for (var/i in 1 to length(cached_priority))
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var/image/I = cached_priority[i]
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if (I.plane != FLOAT_PLANE)
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found = TRUE
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break
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if (!found)
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zmm_flags &= ~ZMM_AUTOMANGLE_PRI
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// None left, just unset the bit.
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else
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zmm_flags &= priority ? ~ZMM_AUTOMANGLE_PRI : ~ZMM_AUTOMANGLE_NRML
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/// Add one or more overlays to this atom.
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/atom/proc/add_overlay(list/overlays, priority = FALSE)
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if(!overlays)
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return
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// the things I do for performance
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var/is_movable = istype(src, /atom/movable)
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SSoverlays.context_needs_automangle = FALSE
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overlays = build_appearance_list(overlays)
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if (SSoverlays.context_needs_automangle && is_movable)
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// This is a movable flag.
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src:zmm_flags |= priority ? ZMM_AUTOMANGLE_PRI : ZMM_AUTOMANGLE_NRML
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if (!overlays || (islist(overlays) && !overlays.len))
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// No point trying to compile if we don't have any overlays.
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return
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if(priority)
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LAZYADD(priority_overlays, overlays)
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else
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LAZYADD(our_overlays, overlays)
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if(NOT_QUEUED_ALREADY)
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QUEUE_FOR_COMPILE
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/// Overwrite overlays with a given set of overlays. Like with other overlay procs, single overlays are also valid.
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/atom/proc/set_overlays(list/overlays, priority = FALSE)
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if (!overlays)
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return
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var/is_movable = istype(src, /atom/movable)
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SSoverlays.context_needs_automangle = FALSE
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overlays = build_appearance_list(overlays)
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if (priority)
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if (!SSoverlays.context_needs_automangle && is_movable)
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src:zmm_flags &= ~ZMM_AUTOMANGLE_PRI
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LAZYCLEARLIST(priority_overlays)
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if (overlays)
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LAZYADD(priority_overlays, overlays)
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else
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if (!SSoverlays.context_needs_automangle && is_movable)
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src:zmm_flags &= ~ZMM_AUTOMANGLE_NRML
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LAZYCLEARLIST(our_overlays)
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if (overlays)
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LAZYADD(our_overlays, overlays)
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if (NOT_QUEUED_ALREADY)
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QUEUE_FOR_COMPILE
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/// Copy overlays from another atom.
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/atom/proc/copy_overlays(atom/other, cut_old = FALSE)
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if(!other)
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if(cut_old)
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cut_overlays()
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return
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var/list/cached_other = other.our_overlays
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if(cached_other)
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if (istype(src, /atom/movable))
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for (var/i in 1 to length(cached_other))
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var/image/I = cached_other[i]
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if (I.plane != FLOAT_PLANE)
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src:zmm_flags |= ZMM_AUTOMANGLE_NRML
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break
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if(cut_old)
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our_overlays = cached_other.Copy()
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else
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LAZYINITLIST(our_overlays) // We might not have overlays yet.
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our_overlays |= cached_other
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if(NOT_QUEUED_ALREADY)
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QUEUE_FOR_COMPILE
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else if(cut_old)
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cut_overlays()
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#undef NOT_QUEUED_ALREADY
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#undef QUEUE_FOR_COMPILE
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//TODO: Better solution for these?
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/image/proc/add_overlay(x)
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overlays += x
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/image/proc/cut_overlay(x)
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overlays -= x
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/image/proc/cut_overlays(x)
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overlays.Cut()
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/image/proc/copy_overlays(atom/other, cut_old)
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if(!other)
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if(cut_old)
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cut_overlays()
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return
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if(other.atom_flags & ATOM_OVERLAY_QUEUED)
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other.compile_overlays()
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var/list/cached_other = other.overlays.Copy()
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if(cut_old || !overlays.len)
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overlays = cached_other
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else
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overlays |= cached_other
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/atom
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var/tmp/list/our_overlays //! our local copy of (non-priority) overlays without byond magic. Use procs in SSoverlays to manipulate
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var/tmp/list/priority_overlays //! overlays that should remain on top and not normally removed when using cut_overlay functions, like c4.
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