Files
27553ac31b repaths spiderlings/vines to structures instead of effects (#7530)
- spider webs / vines should never have been effects in the first place
- spiderlings should probably just be mobs at some point lol

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Co-authored-by: Zandario <zandarioh@gmail.com>
2026-02-18 12:40:19 +00:00

167 lines
5.2 KiB
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///Number of ticks between the plant processor cycling.
#define PLANT_TICK_TIME 75
SUBSYSTEM_DEF(plants)
name = "Plants"
init_order = INIT_ORDER_PLANTS
priority = FIRE_PRIORITY_PLANTS
wait = PLANT_TICK_TIME
///Stores generated fruit descs.
var/list/product_descs = list()
///All seed data stored here.
var/list/seeds = list()
///Gene obfuscation for delicious trial and error goodness.
var/list/gene_tag_masks = list()
///Stores images of growth, fruits and seeds.
var/list/plant_icon_cache = list()
///List of all harvested product sprites.
var/list/plant_sprites = list()
///List of all growth sprites plus number of growth stages.
var/list/plant_product_sprites = list()
///Stored gene masked list, rather than recreating it when needed.
var/list/gene_masked_list = list()
///Stored datum versions of the gene masked list.
var/list/plant_gene_datums = list()
// To be clear, the only thing this processes are spreading plants
// Hydro trays and growing food normally just chill in SSobj
var/list/processing = list()
var/list/currentrun = list()
/datum/controller/subsystem/plants/stat_entry()
return ..() + " P:[processing.len]|S:[seeds.len]"
/datum/controller/subsystem/plants/Initialize(timeofday)
setup()
return SS_INIT_SUCCESS
/**
* Predefined/roundstart varieties use a string key to make it
* easier to grab the new variety when mutating. Post-roundstart
* and mutant varieties use their uid converted to a string instead.
* Looks like shit but it's sort of necessary.
*/
/datum/controller/subsystem/plants/proc/setup()
//Build the icon lists.
for(var/icostate in icon_states('icons/obj/hydroponics_growing.dmi'))
var/split = findtext(icostate,"-")
if(!split)
//Invalid icon_state
continue
var/ikey = copytext(icostate,(split+1))
if(ikey == "dead")
//Don't count dead icons
continue
ikey = text2num(ikey)
var/base = copytext(icostate,1,split)
if(!(plant_sprites[base]) || (plant_sprites[base]<ikey))
plant_sprites[base] = ikey
for(var/icostate in icon_states('icons/obj/hydroponics_products.dmi'))
var/split = findtext(icostate,"-")
if(split)
plant_product_sprites |= copytext(icostate,1,split)
//Populate the global seed datum list.
for(var/type in typesof(/datum/seed)-/datum/seed)
var/datum/seed/S = new type
seeds[S.name] = S
S.uid = "[seeds.len]"
S.roundstart = 1
//Make sure any seed packets that were mapped in are updated
// correctly (since the seed datums did not exist a tick ago).
for(var/obj/item/seeds/S in GLOB.all_seed_packs)
S.update_seed()
//Might as well mask the gene types while we're at it.
var/list/gene_datums = GET_SINGLETON_SUBTYPE_MAP(/singleton/plantgene)
var/list/used_masks = list()
var/list/plant_traits = ALL_GENES
while(plant_traits && plant_traits.len)
var/gene_tag = pick(plant_traits)
var/gene_mask = "[uppertext(num2hex(rand(0,255), 2))]"
while(gene_mask in used_masks)
gene_mask = "[uppertext(num2hex(rand(0,255), 2))]"
var/singleton/plantgene/G
for(var/D in gene_datums)
var/singleton/plantgene/P = gene_datums[D]
if(gene_tag == P.gene_tag)
G = P
gene_datums -= D
used_masks += gene_mask
plant_traits -= gene_tag
gene_tag_masks[gene_tag] = gene_mask
plant_gene_datums[gene_mask] = G
gene_masked_list.Add(list(list("tag" = gene_tag, "mask" = gene_mask)))
///Proc for creating a random seed type.
/datum/controller/subsystem/plants/proc/create_random_seed(var/survive_on_station)
var/datum/seed/seed = new()
seed.randomize()
seed.uid = SSplants.seeds.len + 1
seed.name = "[seed.uid]"
seeds[seed.name] = seed
if(survive_on_station)
if(seed.consume_gasses)
seed.consume_gasses[GAS_ID_PHORON] = null
seed.consume_gasses[GAS_ID_CARBON_DIOXIDE] = null
if(seed.chems && !isnull(seed.chems["pacid"]))
seed.chems["pacid"] = null //Eating through the hull will make these plants completely inviable, albeit very dangerous.
seed.chems -= null //Setting to null does not actually remove the entry, which is weird.
seed.set_trait(TRAIT_IDEAL_HEAT,293)
seed.set_trait(TRAIT_HEAT_TOLERANCE,20)
seed.set_trait(TRAIT_IDEAL_LIGHT,8)
seed.set_trait(TRAIT_LIGHT_TOLERANCE,5)
seed.set_trait(TRAIT_LOWKPA_TOLERANCE,25)
seed.set_trait(TRAIT_HIGHKPA_TOLERANCE,200)
return seed
/datum/controller/subsystem/plants/fire(resumed = 0)
if(!resumed)
src.currentrun = processing.Copy()
//Caching
var/list/currentrun = src.currentrun
while(currentrun.len)
var/obj/structure/plant/P = currentrun[currentrun.len]
--currentrun.len
if(!P || QDELETED(P))
continue
P.process()
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/plants/proc/add_plant(var/obj/structure/plant/plant)
// todo: shouldn't need this but here for now for gc check reasons
if(QDELING(plant))
CRASH("tried to add a qdestroying plant")
processing |= plant
/datum/controller/subsystem/plants/proc/remove_plant(var/obj/structure/plant/plant)
processing -= plant
///Debug Verb for testing seed genes.
/client/proc/show_plant_genes()
set category = "Debug"
set name = "Show Plant Genes"
set desc = "Prints the round's plant gene masks."
if(!holder) return
if(!SSplants || !SSplants.gene_tag_masks)
to_chat(usr, "Gene masks not set.")
return
for(var/mask in SSplants.gene_tag_masks)
to_chat(usr, "[mask]: [SSplants.gene_tag_masks[mask]]")