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2024-12-29 19:20:37 +01:00

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#define PING_BUFFER_TIME 25
SUBSYSTEM_DEF(server_maint)
name = "Server Tasks"
wait = 6
subsystem_flags = SS_POST_FIRE_TIMING
priority = FIRE_PRIORITY_SERVER_MAINT
init_order = INIT_ORDER_SERVER_MAINT
init_stage = INIT_STAGE_EARLY
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/currentrun
///Associated list of list names to lists to clear of nulls
var/list/lists_to_clear
///Delay between list clearings in ticks
var/delay = 5
var/cleanup_ticker = 0
/datum/controller/subsystem/server_maint/Initialize()
if (fexists("tmp/"))
fdel("tmp/")
if (!!CONFIG_GET(flag/hub) != !!GLOB.hub_visibility)
world.update_hub_visibility(CONFIG_GET(flag/hub))
//Keep in mind, because of how delay works adding a list here makes each list take wait * delay more time to clear
//Do it for stuff that's properly important, and shouldn't have null checks inside its other uses
lists_to_clear = list(
"player_list" = GLOB.player_list,
"mob_list" = GLOB.mob_list,
"living_mob_list" = living_mob_list,
"dead_mob_list" = dead_mob_list
)
return SS_INIT_SUCCESS
/datum/controller/subsystem/server_maint/fire(resumed = FALSE)
if(!resumed)
if(listclearnulls(GLOB.clients))
log_world("Found a null in clients list!")
src.currentrun = GLOB.clients.Copy()
var/position_in_loop = (cleanup_ticker / delay) + 1 //Index at 1, thanks byond
if(!(position_in_loop % 1)) //If it's a whole number
var/listname = lists_to_clear[position_in_loop]
if(listclearnulls(lists_to_clear[listname]))
log_world("Found a null in [listname]!")
cleanup_ticker++
var/amount_to_work = length(lists_to_clear)
if(cleanup_ticker >= amount_to_work * delay) //If we've already done a loop, reset
cleanup_ticker = 0
var/list/currentrun = src.currentrun
var/round_started = SSticker.HasRoundStarted()
var/kick_inactive = !!config_legacy.kick_inactive
var/afk_period
if(kick_inactive)
afk_period = (config_legacy.kick_inactive MINUTES)
for(var/I in currentrun)
var/client/C = I
//handle kicking inactive players
if(round_started && kick_inactive && !C.holder && C.is_afk(afk_period))
var/cmob = C.mob
if (!isnewplayer(cmob))
log_access("AFK: [key_name(C)]")
to_chat(C, SPAN_USERDANGER("You have been inactive for more than [DisplayTimeText(afk_period)] and have been disconnected.</span><br><span class='danger'>You may reconnect via the button in the file menu or by <b><u><a href='byond://winset?command=.reconnect'>clicking here to reconnect</a></u></b>."))
QDEL_IN(C, 1) //to ensure they get our message before getting disconnected
continue
if (!(!C || world.time - C.connection_time < PING_BUFFER_TIME || C.inactivity >= (wait-1)))
winset(C, null, "command=.update_ping+[num2text(world.time+world.tick_lag*TICK_USAGE_REAL/100, 32)]")
if (MC_TICK_CHECK) //one day, when ss13 has 1000 people per server, you guys are gonna be glad I added this tick check
return
/datum/controller/subsystem/server_maint/Shutdown()
if (fexists("tmp/"))
fdel("tmp/")
for(var/thing in GLOB.clients)
if(!thing)
continue
var/client/C = thing
C?.tgui_panel?.send_roundrestart()
/datum/controller/subsystem/server_maint/proc/UpdateHubStatus()
return // disabled.
#undef PING_BUFFER_TIME
// todo: SShub_manager
/datum/controller/subsystem/server_maint/proc/queue_hub_update()
addtimer(CALLBACK(src, PROC_REF(UpdateHubStatus)), 0)