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https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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tl;dr level collections that can easily be logically restructured/moved as necessary will eventually be used for radio and overmaps location resolution. this is the last part of https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/4841 that has not yet been integrated. this will be a draft for a while. --------- Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
216 lines
9.2 KiB
Plaintext
216 lines
9.2 KiB
Plaintext
//
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// SSshuttle subsystem - Handles initialization and processing of shuttles.
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//
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// Also handles initialization and processing of overmap sectors. // For... some reason...
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//
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SUBSYSTEM_DEF(shuttle)
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name = "Shuttles"
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wait = 2 SECONDS
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priority = FIRE_PRIORITY_SHUTTLES
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init_order = INIT_ORDER_SHUTTLES
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subsystem_flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK
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runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
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/// Whether ships can move on the overmap; used for adminbus.
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var/static/overmap_halted = FALSE
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/// List of all ships.
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var/static/list/ships = list()
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/// Maps shuttle tags to shuttle datums, so that they can be looked up.
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var/static/list/shuttles = list()
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/// Simple list of shuttles, for processing
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var/static/list/process_shuttles = list()
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/// built shuttles by type - legacy
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var/static/list/shuttle_types = list()
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/// Maps shuttle landmark tags to instances
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var/static/list/registered_shuttle_landmarks = list()
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/// world.time of most recent addition to registered_shuttle_landmarks
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var/last_landmark_registration_time
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/// (Not Implemented) Keeps records of shuttle movement, format is list(datum/shuttle = datum/shuttle_log)
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var/list/shuttle_logs = list()
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/// All the areas of all shuttles.
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var/static/list/shuttle_areas = list()
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/// Docking controller tag -> docking controller program, mostly for init purposes.
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var/static/list/docking_registry = list()
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/// Stores automatic landmarks that are waiting for a sector to finish loading.
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var/static/list/landmarks_awaiting_sector = list()
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/// Stores landmark_tags that need to be assigned to the sector (landmark_tag = sector) when registered.
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var/static/list/landmarks_still_needed = list()
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/// A queue for shuttles to initialize at the appropriate time.
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var/static/list/shuttles_to_initialize = list()
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/// Used to find all sector objects at the appropriate time.
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var/static/list/sectors_to_initialize = list()
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/// Block initialization of new shuttles/sectors
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var/block_init_queue = TRUE
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/// Shuttles remaining to process this fire() tick
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var/tmp/list/current_run
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/**
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*! I made these shitty vars so we don't search for these in GOD DAMN WORLD
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*! If I find these are still here in 2023 I'll be very upset.
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* @Zandario
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*/
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var/list/unary_engines = list()
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var/list/ion_engines = list()
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/datum/controller/subsystem/shuttle/Initialize(timeofday)
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last_landmark_registration_time = world.time
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block_init_queue = FALSE
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process_init_queues()
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/shuttle/fire(resumed = 0)
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if (!resumed)
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src.current_run = process_shuttles.Copy()
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var/list/working_shuttles = src.current_run // Cache for sanic speed
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while(working_shuttles.len)
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var/datum/shuttle/S = working_shuttles[working_shuttles.len]
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working_shuttles.len--
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if(!istype(S) || QDELETED(S))
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log_debug(SPAN_DEBUG("Bad entry in SSshuttle.process_shuttles - [log_info_line(S)] "))
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process_shuttles -= S
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continue
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// NOTE - In old system, /datum/shuttle/ferry was processed only if (F.process_state || F.always_process)
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if(S.process_state && (S.process(wait, times_fired, src) == PROCESS_KILL))
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process_shuttles -= S
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/shuttle/proc/legacy_shuttle_assert(datum/shuttle/path)
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if(initial(path.defer_initialisation))
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return
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if(initial(path.category) == path)
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CRASH("attempted to init abstract shuttle")
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if(!isnull(shuttle_types[path]))
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return
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shuttles_to_initialize += path
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/datum/controller/subsystem/shuttle/proc/process_init_queues()
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if(block_init_queue)
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return
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initialize_shuttles()
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initialize_sectors()
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// Initializes all shuttles in shuttles_to_initialize
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/datum/controller/subsystem/shuttle/proc/initialize_shuttles()
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var/list/shuttles_made = list()
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for(var/shuttle_type in shuttles_to_initialize)
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var/shuttle = initialize_shuttle(shuttle_type)
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if(shuttle)
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shuttles_made += shuttle
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hook_up_motherships(shuttles_made)
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hook_up_shuttle_objects(shuttles_made)
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shuttles_to_initialize = null
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//! citadel edit - initialize overmaps shuttles here until we rewrite overmaps to not be a dumpster fire god damnit
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for(var/obj/machinery/atmospherics/component/unary/engine/E in unary_engines)
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if(E.linked)
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continue
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E.link_to_ship()
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for(var/obj/machinery/ion_engine/E in ion_engines)
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if(E.linked)
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continue
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E.link_to_ship()
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/datum/controller/subsystem/shuttle/proc/initialize_sectors()
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for(var/sector in sectors_to_initialize)
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initialize_sector(sector)
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sectors_to_initialize = null
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/datum/controller/subsystem/shuttle/proc/register_landmark(shuttle_landmark_tag, obj/effect/shuttle_landmark/shuttle_landmark)
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if (registered_shuttle_landmarks[shuttle_landmark_tag])
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CRASH("Attempted to register shuttle landmark with tag [shuttle_landmark_tag], but it is already registered!")
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if (istype(shuttle_landmark))
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registered_shuttle_landmarks[shuttle_landmark_tag] = shuttle_landmark
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last_landmark_registration_time = world.time
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var/obj/overmap/entity/visitable/O = landmarks_still_needed[shuttle_landmark_tag]
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if(O) // These need to be added to sectors, which we handle.
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try_add_landmark_tag(shuttle_landmark_tag, O)
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landmarks_still_needed -= shuttle_landmark_tag
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else if(istype(shuttle_landmark, /obj/effect/shuttle_landmark/automatic)) // These find their sector automatically
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O = SSovermaps.get_enclosing_overmap_entity(shuttle_landmark)
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O ? O.add_landmark(shuttle_landmark, shuttle_landmark.shuttle_restricted) : (landmarks_awaiting_sector += shuttle_landmark)
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/datum/controller/subsystem/shuttle/proc/get_landmark(var/shuttle_landmark_tag)
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return registered_shuttle_landmarks[shuttle_landmark_tag]
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// Checks if the given sector's landmarks have initialized; if so, registers them with the sector, if not, marks them for assignment after they come in.
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// Also adds automatic landmarks that were waiting on their sector to spawn.
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/datum/controller/subsystem/shuttle/proc/initialize_sector(obj/overmap/entity/visitable/given_sector)
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given_sector.populate_sector_objects() // This is a late init operation that sets up the sector's map_z and does non-overmap-related init tasks.
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for(var/landmark_tag in given_sector.initial_generic_waypoints)
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if(!try_add_landmark_tag(landmark_tag, given_sector))
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landmarks_still_needed[landmark_tag] = given_sector // Landmark isn't registered yet, queue it to be added once it is.
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for(var/shuttle_name in given_sector.initial_restricted_waypoints)
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for(var/landmark_tag in given_sector.initial_restricted_waypoints[shuttle_name])
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if(!try_add_landmark_tag(landmark_tag, given_sector))
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landmarks_still_needed[landmark_tag] = given_sector // Landmark isn't registered yet, queue it to be added once it is.
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var/landmarks_to_check = landmarks_awaiting_sector.Copy()
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for(var/thing in landmarks_to_check)
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var/obj/effect/shuttle_landmark/automatic/landmark = thing
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if(landmark.z in given_sector.location?.get_z_indices())
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given_sector.add_landmark(landmark, landmark.shuttle_restricted)
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landmarks_awaiting_sector -= landmark
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// Attempts to add a landmark instance with a sector (returns false if landmark isn't registered yet)
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/datum/controller/subsystem/shuttle/proc/try_add_landmark_tag(landmark_tag, obj/overmap/entity/visitable/given_sector)
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var/obj/effect/shuttle_landmark/landmark = get_landmark(landmark_tag)
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if(!landmark)
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return
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if(landmark.landmark_tag in given_sector.initial_generic_waypoints)
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given_sector.add_landmark(landmark)
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. = 1
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for(var/shuttle_name in given_sector.initial_restricted_waypoints)
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if(landmark.landmark_tag in given_sector.initial_restricted_waypoints[shuttle_name])
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given_sector.add_landmark(landmark, shuttle_name)
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. = 1
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/datum/controller/subsystem/shuttle/proc/initialize_shuttle(var/shuttle_type)
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var/datum/shuttle/shuttle = shuttle_type
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if(initial(shuttle.category) != shuttle_type) // Skip if its an "abstract class" datum
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shuttle = new shuttle()
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shuttle_types[shuttle.type] = shuttle
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shuttle_areas |= shuttle.shuttle_area
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log_debug(SPAN_DEBUG("Initialized shuttle [shuttle] ([shuttle.type])"))
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GLOB.shuttle_added.raise_event(shuttle)
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return shuttle
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// TODO - Leshana to hook up more of this when overmap is ported.
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/datum/controller/subsystem/shuttle/proc/hook_up_motherships(shuttles_list)
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for(var/datum/shuttle/S in shuttles_list)
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if(S.mothershuttle && !S.motherdock)
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var/datum/shuttle/mothership = shuttles[S.mothershuttle]
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if(mothership)
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S.motherdock = S.current_location.landmark_tag
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mothership.shuttle_area |= S.shuttle_area
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else
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log_debug(SPAN_DEBUG("Shuttle [S] was unable to find mothership [mothership]!"))
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// Let shuttles scan their owned areas for objects they want to configure (Called after mothership hookup)
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/datum/controller/subsystem/shuttle/proc/hook_up_shuttle_objects(shuttles_list)
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for(var/datum/shuttle/S in shuttles_list)
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S.populate_shuttle_objects()
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// Admin command to halt/resume overmap
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/datum/controller/subsystem/shuttle/proc/toggle_overmap(new_setting)
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if(overmap_halted == new_setting)
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return
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overmap_halted = !overmap_halted
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for(var/ship in ships)
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var/obj/overmap/entity/visitable/ship/ship_effect = ship
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overmap_halted ? ship_effect.halt() : ship_effect.unhalt()
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/datum/controller/subsystem/shuttle/stat_entry()
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return ..() + " Shuttles:[process_shuttles.len]/[shuttles.len], Ships:[ships.len], L:[registered_shuttle_landmarks.len][overmap_halted ? ", HALT" : ""]"
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