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Letter NandGitHub 351af0bb8c random backend updates (#7061)
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## About The Pull Request
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## Changelog

🆑
fix: world_topic status host is correct now
code: updated progressbar
code: updated stack trace
code: updated callback
code: updated weakref
code: updated topic request, now supports returning json format
code: datum browser doesnt hold atom owner directly
code: updated stat tracking (debugging, not player stat)
admin: updated del-all verbs
admin: allow f12 browser inspect (516 only)
/🆑

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2025-04-05 12:31:33 -07:00

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// Registers the on-close verb for a browse window (client/verb/.windowclose)
// this will be called when the close-button of a window is pressed.
//
// This is usually only needed for devices that regularly update the browse window,
// e.g. canisters, timers, etc.
//
// windowid should be the specified window name
// e.g. code is : user << browse(text, "window=fred")
// then use : onclose(user, "fred")
//
// Optionally, specify the "ref" parameter as the controlled atom (usually src)
// to pass a "close=1" parameter to the atom's Topic() proc for special handling.
// Otherwise, the user mob's machine var will be reset directly.
//
/proc/onclose(mob/user, windowid, atom/ref=null)
if(!user.client)
return
var/param = "null"
if(ref)
param = "[REF(ref)]"
winset(user, windowid, "on-close=\".windowclose [param]\"")
// the on-close client verb
// called when a browser popup window is closed after registering with proc/onclose()
// if a valid atom reference is supplied, call the atom's Topic() with "close=1"
// otherwise, just reset the client mob's machine var.
//
/client/verb/windowclose(atomref as text)
set hidden = TRUE // hide this verb from the user's panel
set name = ".windowclose" // no autocomplete on cmd line
if(atomref != "null") // if passed a real atomref
var/hsrc = locate(atomref) // find the reffed atom
var/href = "close=1"
if(hsrc)
usr = src.mob
src.Topic(href, params2list(href), hsrc) // this will direct to the atom's
return // Topic() proc via client.Topic()
// no atomref specified (or not found)
// so just reset the user mob's machine var
// legacy code for handling client.machine
if(src && src.mob)
src.mob.unset_machine()