Files
siliconsandGitHub 6394f34694 repaths projectile weapons from /obj/item/gun/* to /obj/item/gun/projectile/* (#6997)
tl;dr we don't want snowflaking for "projectile firing gun" to be the
same as "launcher firing gun" so we're separating them

this is in prep for #6740
2025-02-14 22:38:22 -07:00

66 lines
2.3 KiB
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/datum/outfit/standard_space_gear
name = "Standard space gear"
shoes = /obj/item/clothing/shoes/black
head = /obj/item/clothing/head/helmet/space
suit = /obj/item/clothing/suit/space
uniform = /obj/item/clothing/under/color/grey
back = /obj/item/tank/jetpack/oxygen
mask = /obj/item/clothing/mask/breath
flags = OUTFIT_HAS_JETPACK
/datum/outfit/emergency_space_gear
name = "Emergency space gear"
shoes = /obj/item/clothing/shoes/black
head = /obj/item/clothing/head/helmet/space/emergency
suit = /obj/item/clothing/suit/space/emergency
uniform = /obj/item/clothing/under/color/grey
back = /obj/item/tank/oxygen
mask = /obj/item/clothing/mask/breath
/datum/outfit/soviet_soldier
name = "Soviet soldier"
uniform = /obj/item/clothing/under/soviet
shoes = /obj/item/clothing/shoes/boots/combat
head = /obj/item/clothing/head/ushanka
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/storage/backpack/satchel
belt = /obj/item/gun/projectile/ballistic/revolver/mateba
/datum/outfit/soviet_soldier/admiral
name = "Soviet admiral"
head = /obj/item/clothing/head/hgpiratecap
l_ear = /obj/item/radio/headset/heads/captain
glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
suit = /obj/item/clothing/suit/hgpirate
id_slot = SLOT_ID_WORN_ID
id_type = /obj/item/card/id/centcom //station
id_pda_assignment = "Admiral"
/datum/outfit/merchant
name = "Nebula Gas Merchant"
shoes = /obj/item/clothing/shoes/black
gloves = /obj/item/clothing/gloves/brown
back = /obj/item/storage/backpack/satchel
l_ear = /obj/item/radio/headset/trader
glasses = /obj/item/clothing/glasses/sunglasses
uniform = /obj/item/clothing/under/trader_coveralls
id_slot = SLOT_ID_WORN_ID
id_type = /obj/item/card/id/external/merchant //created a new ID so merchant can open their doors
pda_slot = SLOT_ID_RIGHT_POCKET
pda_type = /obj/item/pda/chef //cause I like the look
id_pda_assignment = "Merchant"
/datum/outfit/merchant/vox //This needs to be updated.
name = "Nebula Gas Merchant - Vox"
shoes = /obj/item/clothing/shoes/boots/jackboots/toeless
back = /obj/item/tank/vox
uniform = /obj/item/clothing/under/vox/vox_robes
suit = /obj/item/clothing/suit/armor/vox_scrap
mask = /obj/item/clothing/mask/breath
/datum/outfit/zaddat
name = "Zaddat Suit"
suit = /obj/item/clothing/suit/space/void/zaddat/
mask = /obj/item/clothing/mask/gas/zaddat