mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-22 10:16:39 +01:00
88 lines
2.7 KiB
Plaintext
88 lines
2.7 KiB
Plaintext
/////////////////////////////////////////////
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//SPARK SYSTEM (like steam system)
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// The attach(atom/atom) proc is optional, and can be called to attach the effect
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// to something, like the RCD, so then you can just call start() and the sparks
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// will always spawn at the items location.
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/////////////////////////////////////////////
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/obj/effect/particle_effect/sparks
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name = "sparks"
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icon_state = "sparks"
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anchored = TRUE
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light_range = 1.5
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light_power = 0.8
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light_color = LIGHT_COLOR_FIRE
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var/amount = 6.0
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/obj/effect/particle_effect/sparks/Initialize(mapload)
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..()
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return INITIALIZE_HINT_LATELOAD
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/obj/effect/particle_effect/sparks/LateInitialize()
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flick(icon_state, src)
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playsound(src, /datum/soundbyte/sparks, 100, 1)
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var/turf/location = loc
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if(isturf(location))
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affect_location(location, just_initialized = TRUE)
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QDEL_IN(src, 2 SECONDS)
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/obj/effect/particle_effect/sparks/Destroy()
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var/turf/location = loc
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if(isturf(location))
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affect_location(location)
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return ..()
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/obj/effect/particle_effect/sparks/Move()
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..()
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var/turf/location = loc
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if(isturf(location))
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affect_location(location)
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/*
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* Apply the effects of this spark to its location.
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*
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* When the spark is first created, Cross() and Crossed() don't get called,
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* so for the first initialization, we make sure to specifically invoke the
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* behavior of the spark on all the mobs and objects in the location.
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* turf/location - The place the spark is affectiong
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* just_initialized - If the spark is just being created, and we need to manually affect everything in the location
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*/
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/obj/effect/particle_effect/sparks/proc/affect_location(turf/location, just_initialized = FALSE)
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location.hotspot_expose(1000,100)
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// SEND_SIGNAL(location, COMSIG_ATOM_TOUCHED_SPARKS, src) // for plasma floors; other floor types only have to worry about the mysterious HAZARDOUS sparks
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/datum/effect_system/spark_spread
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var/total_sparks = 0 // To stop it being spammed and lagging!
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/datum/effect_system/spark_spread/set_up(n = 3, c = 0, loca)
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if(n > 10)
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n = 10
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number = n
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cardinals = c
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if(istype(loca, /turf/))
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location = loca
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else
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location = get_turf(loca)
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/datum/effect_system/spark_spread/start()
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var/i = 0
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for(i=0, i<src.number, i++)
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if(src.total_sparks > 20)
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return
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/particle_effect/sparks/sparks = new /obj/effect/particle_effect/sparks(src.location)
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src.total_sparks++
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var/direction
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if(src.cardinals)
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direction = pick(GLOB.cardinal)
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else
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direction = pick(GLOB.alldirs)
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for(i=0, i<pick(1,2,3), i++)
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sleep(5)
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if(isloc(sparks.loc) && !QDELETED(sparks))
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step(sparks,direction)
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spawn(20)
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src.total_sparks--
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