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f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00

18 lines
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/obj/effect/manifest
name = "manifest"
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
/obj/effect/manifest/Initialize(mapload)
. = ..()
manifest()
return INITIALIZE_HINT_QDEL
/obj/effect/manifest/proc/manifest()
var/dat = "<B>Crew Manifest</B>:<BR>"
for(var/mob/living/carbon/human/M in GLOB.mob_list)
dat += " <B>[M.name]</B> - [M.get_assignment()]<BR>"
var/obj/item/paper/P = new /obj/item/paper( src.loc )
P.info = dat
P.name = "paper- 'Crew Manifest'"