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## About The Pull Request adds generic system for atom health / integrity / damage everything that isn't flagged with not-bludgeonable can, well, now be bludgeoned. ## Why It's Good For The Game more interactive game world through the means of making people able to break Everything. ## Changelog 🆑 add: atom damage - (almost) everything is now breakable. refactor: new /atom level materials system refactor: a lot of the combat system / click code refactor: melee attack styles /🆑 --------- Co-authored-by: silicons <no@you.cat>
18 lines
476 B
Plaintext
18 lines
476 B
Plaintext
/obj/effect/manifest
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name = "manifest"
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icon = 'icons/mob/screen1.dmi'
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icon_state = "x"
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/obj/effect/manifest/Initialize(mapload)
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. = ..()
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manifest()
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return INITIALIZE_HINT_QDEL
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/obj/effect/manifest/proc/manifest()
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var/dat = "<B>Crew Manifest</B>:<BR>"
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for(var/mob/living/carbon/human/M in GLOB.mob_list)
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dat += " <B>[M.name]</B> - [M.get_assignment()]<BR>"
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var/obj/item/paper/P = new /obj/item/paper( src.loc )
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P.info = dat
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P.name = "paper- 'Crew Manifest'"
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