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https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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81 lines
1.9 KiB
Plaintext
81 lines
1.9 KiB
Plaintext
GLOBAL_LIST_BOILERPLATE(all_portals, /obj/effect/portal)
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/obj/effect/portal
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name = "portal"
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desc = "Looks unstable. Best to test it with the clown."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "portal"
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anchored = TRUE
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density = TRUE // dense for receiving bumbs
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light_range = 3
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light_power = 1
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light_color = COLOR_BLUE_LIGHT
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var/obj/item/target = null
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var/creator = null
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/obj/effect/portal/Move(newloc)
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for(var/T in newloc)
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if(istype(T, /obj/effect/portal))
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return FALSE
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return ..()
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// Prevents portals spawned by jaunter/handtele from floating into space when relocated to an adjacent tile.
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/obj/effect/portal/newtonian_move()
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return TRUE
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/obj/effect/portal/attackby(obj/item/W, mob/user, list/modifiers)
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if(user && Adjacent(user))
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teleport(user)
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return TRUE
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/obj/effect/portal/Bumped(atom/movable/bumper)
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teleport(bumper)
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/obj/effect/portal/attack_hand(mob/user,)
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. = ..()
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if(.)
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return
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if(Adjacent(user))
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teleport(user)
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/obj/effect/portal/attack_robot(mob/living/user)
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if(Adjacent(user))
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teleport(user)
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/obj/effect/portal/Initialize(mapload, ...)
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. = ..()
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QDEL_IN(src, 30 SECONDS)
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/obj/effect/portal/singularity_pull(atom/singularity, current_size)
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return
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/obj/effect/portal/singularity_act()
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return
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/obj/effect/portal/Destroy()
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target = null
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creator = null
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return ..()
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/obj/effect/portal/attack_ghost(mob/observer/dead/ghost)
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if(!teleport(ghost, force = TRUE))
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return ..()
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return TRUE
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/obj/effect/portal/proc/teleport(atom/movable/moving, force = FALSE)
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if(!force && (!istype(moving) || iseffect(moving)|| (!isobj(moving) && !ismob(moving)))) //Things that shouldn't teleport.
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return
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var/turf/real_target = get_turf(target)
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if(!istype(real_target))
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return FALSE
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if(!force && (!ismecha(moving) && moving.anchored))
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return
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if (icon_state == "portal1")
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return
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do_teleport(moving, real_target, 1) ///You will appear adjacent to the beacon
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