Files
Letter NandGitHub d50ea14baa effect cleanup (#7502)
yeah, also updates emissive blockers
2026-01-27 12:44:16 -05:00

107 lines
3.8 KiB
Plaintext

/proc/gibs(atom/location, var/datum/dna/MobDNA, gibber_type = /obj/effect/gibspawner/generic, var/fleshcolor, var/bloodcolor)
new gibber_type(location,MobDNA,fleshcolor,bloodcolor)
/obj/effect/gibspawner
icon_state = "gibspawner"// For the map editor
var/list/gibtypes = list() // Assoc list of typepaths of the gib decals to spawn to amount to spawn
var/list/gibdirections = list() // Lists of possible directions to spread each gib decal type towards.
var/sparks = 0 //whether sparks spread on Gib()
var/list/gibamounts = list()
var/fleshcolor //Used for gibbed humans.
var/bloodcolor //Used for gibbed humans.
/obj/effect/gibspawner/Initialize(mapload, datum/dna/MobDNA, fleshcolor, bloodcolor)
..()
if(fleshcolor)
src.fleshcolor = fleshcolor
if(bloodcolor)
src.bloodcolor = bloodcolor
Gib(loc,MobDNA)
return INITIALIZE_HINT_QDEL
/obj/effect/gibspawner/proc/Gib(atom/location, datum/dna/MobDNA = null)
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
to_chat(world, SPAN_WARNING("Gib list length mismatch!"))
return
var/obj/effect/debris/cleanable/blood/gibs/gib = null
if(sparks)
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
s.set_up(2, 1, get_turf(location)) // Not sure if it's safe to pass an arbitrary object to set_up, todo
s.start()
for(var/i = 1, i<= gibtypes.len, i++)
if(gibamounts[i])
for(var/j = 1, j<= gibamounts[i], j++)
var/gibType = gibtypes[i]
gib = new gibType(location)
// Apply human species colouration to masks.
if(fleshcolor)
gib.fleshcolor = fleshcolor
if(bloodcolor)
gib.basecolor = bloodcolor
gib.update_icon()
gib.blood_DNA = list()
if(MobDNA)
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
gib.blood_DNA["Non-human DNA"] = "A+"
if(istype(location,/turf/))
var/list/directions = gibdirections[i]
if(directions.len)
gib.streak(directions)
qdel(src)
/obj/effect/gibspawner/generic
gibtypes = list(/obj/effect/debris/cleanable/blood/gibs,/obj/effect/debris/cleanable/blood/gibs,/obj/effect/debris/cleanable/blood/gibs/core)
gibamounts = list(2,2,1)
/obj/effect/gibspawner/generic/Initialize(mapload, datum/dna/MobDNA, fleshcolor, bloodcolor)
gibdirections = list(
list(WEST, NORTHWEST, SOUTHWEST, NORTH),
list(EAST, NORTHEAST, SOUTHEAST, SOUTH),
list(),
)
return ..()
/obj/effect/gibspawner/human
gibtypes = list(/obj/effect/debris/cleanable/blood/gibs,/obj/effect/debris/cleanable/blood/gibs/down,/obj/effect/debris/cleanable/blood/gibs,/obj/effect/debris/cleanable/blood/gibs,/obj/effect/debris/cleanable/blood/gibs,/obj/effect/debris/cleanable/blood/gibs,/obj/effect/debris/cleanable/blood/gibs/core)
gibamounts = list(1,1,1,1,1,1,1)
/obj/effect/gibspawner/human/Initialize(mapload, datum/dna/MobDNA, fleshcolor, bloodcolor)
gibdirections = list(
list(NORTH, NORTHEAST, NORTHWEST),
list(SOUTH, SOUTHEAST, SOUTHWEST),
list(WEST, NORTHWEST, SOUTHWEST),
list(EAST, NORTHEAST, SOUTHEAST),
GLOB.alldirs,
GLOB.alldirs,
list(),
)
gibamounts[6] = pick(0,1,2)
return ..()
/obj/effect/gibspawner/robot
sparks = 1
gibtypes = list(/obj/effect/debris/cleanable/blood/gibs/robot/up,/obj/effect/debris/cleanable/blood/gibs/robot/down,/obj/effect/debris/cleanable/blood/gibs/robot,/obj/effect/debris/cleanable/blood/gibs/robot,/obj/effect/debris/cleanable/blood/gibs/robot,/obj/effect/debris/cleanable/blood/gibs/robot/limb)
gibamounts = list(1,1,1,1,1,1)
/obj/effect/gibspawner/robot/Initialize(mapload, datum/dna/MobDNA, fleshcolor, bloodcolor)
gibdirections = list(
list(NORTH, NORTHEAST, NORTHWEST),
list(SOUTH, SOUTHEAST, SOUTHWEST),
list(WEST, NORTHWEST, SOUTHWEST),
list(EAST, NORTHEAST, SOUTHEAST),
GLOB.alldirs,
GLOB.alldirs,
)
gibamounts[6] = pick(0,1,2)
return ..()