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- separates the composition of cyborgs into modules, iconsets, chassis, upgrades - modules / chassis atm can provide items, so can upgrades; in the future we will want to probably generalize the item API a bit so components can work - chassis now can (unimplemented) easily be made to give different stats - reorganizes all the cyborg sprites - adds generalized item mounts with redirection support and tears out legacy cyborg items - entirely rebalances modules & writes some new lawsets in for future use --------- Co-authored-by: silicons <silicons@silicons.dev>
13 lines
395 B
Plaintext
13 lines
395 B
Plaintext
//* This file is explicitly licensed under the MIT license. *//
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//* Copyright (c) 2024 Citadel Station Developers *//
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//* Armor *//
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/**
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* Called during a mob armor call cycle
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*/
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/obj/item/proc/mob_armorcall(mob/defending, list/shieldcall_args, fake_attack)
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// use our own armor
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var/datum/armor/our_armor = fetch_armor()
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our_armor.handle_shieldcall(shieldcall_args, fake_attack)
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