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- separates the composition of cyborgs into modules, iconsets, chassis, upgrades - modules / chassis atm can provide items, so can upgrades; in the future we will want to probably generalize the item API a bit so components can work - chassis now can (unimplemented) easily be made to give different stats - reorganizes all the cyborg sprites - adds generalized item mounts with redirection support and tears out legacy cyborg items - entirely rebalances modules & writes some new lawsets in for future use --------- Co-authored-by: silicons <silicons@silicons.dev>
8 lines
217 B
Plaintext
8 lines
217 B
Plaintext
/obj/item/vv_edit_var(var_name, var_value, mass_edit, raw_edit)
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. = ..()
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if(!.)
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return
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switch(var_name)
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if(NAMEOF(src, siemens_coefficient))
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inv_inside?.invalidate_simple_covered_siemens_coefficient_cache()
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