mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-23 08:56:47 +01:00
256 lines
7.5 KiB
Plaintext
256 lines
7.5 KiB
Plaintext
//Also contains /obj/structure/closet/body_bag because I doubt anyone would think to look for bodybags in /object/structures
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/obj/item/bodybag
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name = "body bag"
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desc = "A folded bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/medical/bodybag.dmi'
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icon_state = "bodybag_folded"
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w_class = WEIGHT_CLASS_SMALL
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var/bag_type = /obj/structure/closet/body_bag
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/obj/item/bodybag/attack_self(mob/user, datum/event_args/actor/actor)
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. = ..()
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if(.)
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return
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add_fingerprint(user)
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create_bag(user.drop_location())
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qdel(src)
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/obj/item/bodybag/proc/create_bag(atom/where)
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var/obj/structure/closet/body_bag/bag = new bag_type(where)
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transfer_fingerprints_to(bag)
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return bag
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/obj/item/storage/box/bodybags
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name = "body bags"
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desc = "This box contains body bags."
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icon_state = "bodybags"
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/obj/item/storage/box/bodybags/Initialize(mapload, empty)
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. = ..()
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new /obj/item/bodybag(src)
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new /obj/item/bodybag(src)
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new /obj/item/bodybag(src)
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new /obj/item/bodybag(src)
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new /obj/item/bodybag(src)
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new /obj/item/bodybag(src)
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new /obj/item/bodybag(src)
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/obj/structure/closet/body_bag
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name = "body bag"
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desc = "A plastic bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/medical/bodybag.dmi'
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closet_appearance = null
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open_sound = 'sound/items/zip.ogg'
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close_sound = 'sound/items/zip.ogg'
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icon_opened = "bodybag_open"
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icon_closed = "bodybag_closed"
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icon_state = "bodybag_closed"
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var/item_path = /obj/item/bodybag
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density = 0
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storage_capacity = (MOB_MEDIUM * 2) - 1
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var/contains_body = 0
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use_old_icon_update = TRUE
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/obj/structure/closet/body_bag/attackby(obj/item/W, mob/user)
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if (istype(W, /obj/item/pen))
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var/t = input(user, "What would you like the label to be?", name, null) as text
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if (user.get_active_held_item() != W)
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return
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if (!in_range(src, user) && src.loc != user)
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return
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t = sanitizeSafe(t, MAX_NAME_LEN)
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if (t)
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name = "body bag - "
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name += t
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add_overlay(image(src.icon, "bodybag_label"))
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else
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name = "body bag"
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//..() //Doesn't need to run the parent. Since when can fucking bodybags be welded shut? -Agouri
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return
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else if(W.is_wirecutter())
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to_chat(user, "You cut the tag off the bodybag")
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name = "body bag"
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cut_overlays()
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return
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/obj/structure/closet/body_bag/store_mobs(var/stored_units)
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contains_body = ..()
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return contains_body
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/obj/structure/closet/body_bag/close()
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if(..())
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density = 0
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return 1
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return 0
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/obj/structure/closet/body_bag/OnMouseDropLegacy(over_object, src_location, over_location)
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..()
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if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
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if(!ishuman(usr)) return 0
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if(opened) return 0
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if(contents.len) return 0
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visible_message("[usr] folds up the [src.name]")
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var/folded = new item_path(get_turf(src))
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spawn(0)
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qdel(src)
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return folded
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/obj/structure/closet/body_bag/relaymove(mob/user,direction)
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if(src.loc != get_turf(src))
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src.loc.relaymove(user,direction)
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else
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..()
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/obj/structure/closet/body_bag/proc/get_occupants()
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var/list/occupants = list()
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for(var/mob/living/carbon/human/H in contents)
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occupants += H
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return occupants
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/obj/structure/closet/body_bag/proc/update(var/broadcast=0)
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if(istype(loc, /obj/structure/morgue))
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var/obj/structure/morgue/M = loc
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M.update(broadcast)
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/obj/structure/closet/body_bag/update_icon_state()
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if(opened)
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icon_state = icon_opened
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else
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if(contains_body)
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icon_state = "bodybag_closed1"
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else
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icon_state = icon_closed
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return ..()
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/obj/item/bodybag/cryobag
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name = "stasis bag"
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desc = "A non-reusable plastic bag designed to slow down bodily functions such as circulation and breathing, \
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especially useful if short on time or in a hostile environment."
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icon = 'icons/obj/medical/cryobag.dmi'
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icon_state = "bodybag_folded"
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item_state = "bodybag_cryo_folded"
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origin_tech = list(TECH_BIO = 4)
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bag_type = /obj/structure/closet/body_bag/cryobag
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var/obj/item/reagent_containers/syringe/syringe
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/obj/item/bodybag/cryobag/Destroy()
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QDEL_NULL(syringe)
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return ..()
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/obj/item/bodybag/cryobag/create_bag(atom/where)
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var/obj/structure/closet/body_bag/cryobag/bag = ..()
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if(!istype(bag))
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return
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if(syringe)
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bag.syringe = syringe
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syringe.forceMove(bag)
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syringe = null
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return bag
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/obj/structure/closet/body_bag/cryobag
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name = "stasis bag"
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desc = "A non-reusable plastic bag designed to slow down bodily functions such as circulation and breathing, \
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especially useful if short on time or in a hostile environment."
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icon = 'icons/obj/medical/cryobag.dmi'
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item_path = /obj/item/bodybag/cryobag
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store_misc = 0
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store_items = 0
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var/obj/item/tank/tank = null
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var/tank_type = /obj/item/tank/stasis/oxygen
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var/stasis_level = 3 //Every 'this' life ticks are applied to the mob (when life_ticks%stasis_level == 1)
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var/obj/item/reagent_containers/syringe/syringe
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/obj/structure/closet/body_bag/cryobag/Initialize(mapload)
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tank = new tank_type(null) //It's in nullspace to prevent ejection when the bag is opened.
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return ..()
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/obj/structure/closet/body_bag/cryobag/Destroy()
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QDEL_NULL(syringe)
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QDEL_NULL(tank)
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return ..()
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/obj/structure/closet/body_bag/cryobag/OnMouseDropLegacy(over_object, src_location, over_location)
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. = ..()
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if(. && syringe)
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var/obj/item/bodybag/cryobag/folded = .
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syringe.forceMove(folded)
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folded.syringe = syringe
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syringe = null
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/obj/structure/closet/body_bag/cryobag/Entered(atom/movable/AM)
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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H.Stasis(stasis_level)
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inject_occupant(H)
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if(istype(AM, /obj/item/organ))
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var/obj/item/organ/O = AM
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O.preserve(STASIS_BAG_TRAIT)
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..()
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/obj/structure/closet/body_bag/cryobag/Exited(atom/movable/AM)
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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H.Stasis(0)
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if(istype(AM, /obj/item/organ))
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var/obj/item/organ/O = AM
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O.unpreserve(STASIS_BAG_TRAIT)
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..()
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/obj/structure/closet/body_bag/cryobag/return_air() //Used to make stasis bags protect from vacuum.
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if(tank)
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return tank.air_contents
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..()
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/obj/structure/closet/body_bag/cryobag/proc/inject_occupant(var/mob/living/carbon/human/H)
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if(!syringe)
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return
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if(H.reagents)
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syringe.reagents.trans_to_mob(H, 30, CHEM_INJECT)
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/obj/structure/closet/body_bag/cryobag/examine(mob/user, dist)
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. = ..()
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if(Adjacent(user)) //The bag's rather thick and opaque from a distance.
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. += "<span class='info'>You peer into \the [src].</span>"
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if(syringe)
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. += "<span class='info'>It has a syringe added to it.</span>"
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for(var/mob/living/L in contents)
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user.do_examinate(L)
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/obj/structure/closet/body_bag/cryobag/attackby(obj/item/W, mob/user)
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if(opened)
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..()
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else //Allows the bag to respond to a health analyzer by analyzing the mob inside without needing to open it.
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if(istype(W,/obj/item/healthanalyzer))
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var/obj/item/healthanalyzer/analyzer = W
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for(var/mob/living/L in contents)
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analyzer.lazy_melee_interaction_chain(L,user)
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else if(istype(W,/obj/item/reagent_containers/syringe))
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if(syringe)
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to_chat(user,"<span class='warning'>\The [src] already has an injector! Remove it first.</span>")
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else
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var/obj/item/reagent_containers/syringe/syringe = W
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if(!user.attempt_insert_item_for_installation(syringe, src))
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return
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to_chat(user,"<span class='info'>You insert \the [syringe] into \the [src], and it locks into place.</span>")
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syringe = syringe
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syringe.loc = null
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for(var/mob/living/carbon/human/H in contents)
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inject_occupant(H)
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break
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else if(W.is_screwdriver())
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if(syringe)
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syringe.forceMove(src.loc)
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to_chat(user,"<span class='info'>You pry \the [syringe] out of \the [src].</span>")
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syringe = null
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else
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..()
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