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/obj/item/binoculars
name = "binoculars"
desc = "A pair of binoculars."
icon = 'icons/obj/device.dmi'
icon_state = "binoculars"
damage_force = 5.0
w_class = WEIGHT_CLASS_SMALL
throw_force = 5.0
throw_range = 15
throw_speed = 3
//materials_base = list("metal" = 50, MAT_GLASS = 50)
/obj/item/binoculars/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
zoom()
// the zoom proc needs taking out back but this fixes binoculars being janky for now
/obj/item/binoculars/unequipped(mob/user, slot, flags)
. = ..()
if(zoom)
zoom()