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15ba149d71 persistent pictures framework (#5589)
no player facing changes

makes pictures persistent. fixes up the character saving system too.

---------

Co-authored-by: silicons <no@you.cat>
2023-06-13 18:00:58 -07:00

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#define MODKIT_HELMET 1
#define MODKIT_SUIT 2
#define MODKIT_FULL 3
/obj/item/modkit
name = "hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user."
icon = 'icons/obj/device.dmi'
icon_state = "modkit"
var/parts = MODKIT_FULL
var/target_species = SPECIES_HUMAN
var/list/permitted_types = list(
/obj/item/clothing/head/helmet/space/void,
/obj/item/clothing/suit/space/void
)
/obj/item/modkit/afterattack(atom/target, mob/user, clickchain_flags, list/params)
if(!(clickchain_flags & CLICKCHAIN_HAS_PROXIMITY))
return
var/obj/item/O = target
if(!istype(O))
return
if (!target_species)
return //it shouldn't be null, okay?
if(!parts)
to_chat(user, "<span class='warning'>This kit has no parts for this modification left.</span>")
qdel(src)
return
var/allowed = 0
for (var/permitted_type in permitted_types)
if(istype(O, permitted_type))
allowed = 1
var/obj/item/clothing/I = O
if (!istype(I) || !allowed)
to_chat(user, "<span class='notice'>[src] is unable to modify that.</span>")
return
var/excluding = ("exclude" in I.species_restricted)
var/in_list = (target_species in I.species_restricted)
if (excluding ^ in_list)
to_chat(user, "<span class='notice'>[I] is already modified.</span>")
return
if(!isturf(O.loc))
to_chat(user, "<span class='warning'>[O] must be safely placed on the ground for modification.</span>")
return
playsound(src.loc, O.tool_sound, 100, 1)
user.visible_message("<span class='notice'>\The [user] opens \the [src] and modifies \the [O].</span>","<span class='notice'>You open \the [src] and modify \the [O].</span>")
I.refit_for_species(target_species)
if (istype(I, /obj/item/clothing/head/helmet))
parts &= ~MODKIT_HELMET
if (istype(I, /obj/item/clothing/suit))
parts &= ~MODKIT_SUIT
if(!parts)
qdel(src)
/obj/item/modkit/examine(mob/user, dist)
. = ..()
. += "<span class = 'notice'>It looks as though it modifies hardsuits to fit [target_species] users.</span>"
/obj/item/modkit/tajaran
name = "tajaran hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajaran."
target_species = SPECIES_TAJ