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requires #6644 Entirely replaces how (most) belts perform insertion checks. This pretty much allows belts to hold most things. Armor vests are next. Trashbags will also use the systems we use on main. Closes #7256 and #7435 --------- Co-authored-by: silicons <silicons@silicons.dev>
63 lines
2.3 KiB
Plaintext
63 lines
2.3 KiB
Plaintext
/obj/item/hailer
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name = "hailer"
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desc = "Used by obese officers to save their breath for running."
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icon = 'icons/obj/device.dmi'
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icon_state = "voice0"
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item_state = "flashbang" //looks exactly like a flash (and nothing like a flashbang)
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w_class = WEIGHT_CLASS_TINY
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slot_flags = SLOT_EARS
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suit_storage_class = SUIT_STORAGE_CLASS_SOFTWEAR | SUIT_STORAGE_CLASS_HARDWEAR
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belt_storage_class = BELT_CLASS_SMALL
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var/use_message = "Halt! Security!"
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var/spamcheck = 0
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var/insults
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/obj/item/hailer/verb/set_message()
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set name = "Set Hailer Message"
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set category = VERB_CATEGORY_OBJECT
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set desc = "Alter the message shouted by your hailer."
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if(!isnull(insults))
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to_chat(usr, "The hailer is fried. The tiny input screen just shows a waving ASCII penis.")
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return
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var/new_message = input(usr, "Please enter new message (leave blank to reset).") as text
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if(!new_message || new_message == "")
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use_message = "Halt! Security!"
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else
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use_message = capitalize(copytext(sanitize(new_message), 1, MAX_MESSAGE_LEN))
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to_chat(usr, "You configure the hailer to shout \"[use_message]\".")
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/obj/item/hailer/attack_self(mob/user, datum/event_args/actor/actor)
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. = ..()
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if(.)
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return
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if (spamcheck)
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return
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if(isnull(insults))
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playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0)
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user.audible_message("<span class='warning'>[user]'s [name] rasps, \"[use_message]\"</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
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else
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if(insults > 0)
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playsound(get_turf(src), 'sound/voice/binsult.ogg', 100, 1, vary = 0)
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// Yes, it used to show the transcription of the sound clip. That was a) inaccurate b) immature as shit.
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user.audible_message("<span class='warning'>[user]'s [name] gurgles something indecipherable and deeply offensive.</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
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insults--
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else
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to_chat(user, "<span class='danger'>*BZZZZZZZZT*</span>")
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spamcheck = 1
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spawn(20)
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spamcheck = 0
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/obj/item/hailer/emag_act(var/remaining_charges, var/mob/user)
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if(isnull(insults))
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to_chat(user, "<span class='danger'>You overload \the [src]'s voice synthesizer.</span>")
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insults = rand(1, 3)//to prevent dickflooding
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return 1
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else
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to_chat(user, "The hailer is fried. You can't even fit the sequencer into the input slot.")
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