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2025-04-30 10:15:32 +02:00

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/*
* Absorbs /obj/item/secstorage.
* Reimplements it only slightly to use existing storage functionality.
*
* Contains:
* Secure Briefcase
* Wall Safe
*/
// -----------------------------
// Generic Item
// -----------------------------
/obj/item/storage/secure
name = "secstorage"
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"
var/locked = 1
var/code = ""
var/l_code = null
var/l_set = 0
var/l_setshort = 0
var/l_hacking = 0
var/emagged = 0
var/open = 0
w_class = WEIGHT_CLASS_NORMAL
max_single_weight_class = WEIGHT_CLASS_SMALL
max_combined_volume = WEIGHT_CLASS_SMALL * 7
/obj/item/storage/secure/examine(mob/user, dist)
. = ..()
. += "The service panel is [src.open ? "open" : "closed"]."
/obj/item/storage/secure/attackby(obj/item/W as obj, mob/user as mob)
if(locked)
if (istype(W, /obj/item/melee/ninja_energy_blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, /datum/soundbyte/sparks, 50, 1)
return
if (W.is_screwdriver())
if (do_after(user, 20 * W.tool_speed))
src.open =! src.open
playsound(src, W.tool_sound, 50, 1)
user.show_message(SPAN_NOTICE("You [(open ? "open" : "close")] the service panel."))
return
if (istype(W, /obj/item/multitool) && (src.open == 1)&& (!src.l_hacking))
user.show_message("<span class='notice'>Now attempting to reset internal memory, please hold.</span>", 1)
src.l_hacking = 1
if (do_after(usr, 100))
if (prob(40))
src.l_setshort = 1
src.l_set = 0
user.show_message("<span class='notice'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
sleep(80)
src.l_setshort = 0
src.l_hacking = 0
else
user.show_message("<span class='warning'>Unable to reset internal memory.</span>", 1)
src.l_hacking = 0
else src.l_hacking = 0
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
return
// -> storage/attackby() what with handle insertion, etc
..()
/obj/item/storage/secure/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
user.set_machine(src)
var/dat = "<TT><B>[src]</B><BR>\n\nLock Status: [(locked ? "LOCKED" : "UNLOCKED")]"
var/message = "Code"
if ((src.l_set == 0) && (!src.emagged) && (!src.l_setshort))
dat += "<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>"
if (src.emagged)
dat += "<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>"
if (src.l_setshort)
dat += "<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>"
message = code
if (!src.locked)
message = "*****"
dat += "<HR>\n>[message]<BR>\n<A href='?src=\ref[src];type=1'>1</A>-<A href='?src=\ref[src];type=2'>2</A>-<A href='?src=\ref[src];type=3'>3</A><BR>\n<A href='?src=\ref[src];type=4'>4</A>-<A href='?src=\ref[src];type=5'>5</A>-<A href='?src=\ref[src];type=6'>6</A><BR>\n<A href='?src=\ref[src];type=7'>7</A>-<A href='?src=\ref[src];type=8'>8</A>-<A href='?src=\ref[src];type=9'>9</A><BR>\n<A href='?src=\ref[src];type=R'>R</A>-<A href='?src=\ref[src];type=0'>0</A>-<A href='?src=\ref[src];type=E'>E</A><BR>\n</TT>"
user << browse(HTML_SKELETON(dat), "window=caselock;size=300x280")
/obj/item/storage/secure/Topic(href, href_list)
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
return ..()
if (href_list["type"])
if (href_list["type"] == "E")
if ((l_set == 0) && (length(code) == 5) && (!l_setshort) && (code != "ERROR"))
l_code = code
l_set = 1
else if ((code == l_code) && (emagged == 0) && (l_set == 1))
locked = 0
obj_storage.set_locked(FALSE)
set_overlays(icon_opened)
code = null
else
code = "ERROR"
else
if ((href_list["type"] == "R") && (emagged == 0) && (!l_setshort))
locked = 1
cut_overlays()
obj_storage.set_locked(TRUE)
code = null
else
code += href_list["type"]
if (length(src.code) > 5)
code = "ERROR"
for(var/mob/M in viewers(1, loc))
if ((M.client && M.machine == src))
attack_self(M)
return
return
/obj/item/storage/secure/emag_act(remaining_charges, mob/user, feedback)
if(!emagged)
emagged = 1
add_overlay(icon_sparking)
compile_overlays()
sleep(6)
set_overlays(icon_locking)
locked = 0
obj_storage.set_locked(FALSE)
to_chat(user, (feedback ? feedback : "You short out the lock of \the [src]."))
return 1
// -----------------------------
// Secure Briefcase
// -----------------------------
/obj/item/storage/secure/briefcase
name = "secure briefcase"
icon = 'icons/obj/storage.dmi'
icon_state = "secure"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "case", SLOT_ID_LEFT_HAND = "case")
desc = "A large briefcase with a digital locking system."
damage_force = 8.0
throw_speed = 1
throw_range = 4
max_single_weight_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_BULKY
max_combined_volume = WEIGHT_VOLUME_NORMAL * 4
//LOADOUT ITEM
/obj/item/storage/secure/briefcase/portable
name = "Portable Secure Briefcase"
desc = "A not-so large briefcase with a digital locking system. Holds less, but fits into more."
w_class = WEIGHT_CLASS_NORMAL
starts_with = list(
/obj/item/paper,
/obj/item/pen
)
//DONATOR ITEM
/obj/item/storage/secure/briefcase/vicase
name = "VI's Secure Briefpack"
w_class = WEIGHT_CLASS_BULKY
max_single_weight_class = WEIGHT_CLASS_BULKY
max_combined_volume = STORAGE_VOLUME_BACKPACK
slot_flags = SLOT_BACK
icon = 'icons/obj/clothing/backpack.dmi'
icon_state = "securev"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "securev", SLOT_ID_LEFT_HAND = "securev")
desc = "A large briefcase with a digital locking system and a magnetic attachment system."
damage_force = 0
throw_speed = 1
throw_range = 4
// -----------------------------
// Secure Safe
// -----------------------------
/obj/item/storage/secure/safe
name = "secure safe"
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
damage_force = 8.0
w_class = WEIGHT_CLASS_HUGE
max_single_weight_class = WEIGHT_CLASS_BULKY // This was 8 previously...
anchored = 1.0
density = 0
insertion_blacklist = list(/obj/item/storage/secure/briefcase)
starts_with = list(
/obj/item/paper,
/obj/item/pen
)
/obj/item/storage/secure/safe/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
return attack_self(user)