mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-22 00:46:35 +01:00
- all cells in the game are now small, medium, large - super, hyper capacity cells, device, and weapon cells are all removed - cells now have standardized variants, some of which are printable by R&D - energy weapons rebalanced - **advanced energy guns and stun revolvers removed** - use the new modular weapon system and microfission cells. --------- Co-authored-by: silicons <silicons@silicons.dev>
192 lines
6.5 KiB
Plaintext
192 lines
6.5 KiB
Plaintext
/*
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* Wrench
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*/
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/obj/item/tool/wrench
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name = "wrench"
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desc = "A wrench with many common uses. Can be usually found in your hand."
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icon = 'icons/obj/tools.dmi'
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icon_state = "wrench"
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item_state = "wrench"
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slot_flags = SLOT_BELT
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tool_behavior = TOOL_WRENCH
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damage_force = 6
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throw_force = 7
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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materials_base = list(MAT_STEEL = 150)
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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tool_sound = 'sound/items/ratchet.ogg'
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tool_speed = 1
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drop_sound = 'sound/items/drop/wrench.ogg'
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pickup_sound = 'sound/items/pickup/wrench.ogg'
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var/random_color = TRUE
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/obj/item/tool/wrench/Initialize(mapload)
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. = ..()
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if(random_color)
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switch(pick("nocolor","red","yellow","green","blue"))
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if ("nocolor")
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icon_state = "wrench"
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if ("red")
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icon_state = "wrench_red"
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if ("yellow")
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icon_state = "wrench_yellow"
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if ("green")
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icon_state = "wrench_green"
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if ("blue")
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icon_state = "wrench_blue"
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/obj/item/tool/wrench/red
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icon_state = "wrench_red"
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/obj/item/tool/wrench/goblin
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name = "short wrench"
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desc = "A short, rusty old wrench. It looks like it was made for a smaller species. "
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icon_state = "wrench_goblin"
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random_color = FALSE
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/obj/item/tool/wrench/bone
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name = "primitive wrench"
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desc = "A primitive wrench carved from bone. It does not grip consistently."
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icon_state = "wrench_bone"
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tool_speed = 1.25
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random_color = FALSE
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/obj/item/tool/wrench/bronze
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name = "bronze wrench"
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desc = "A simply bronze headed wrench with a bone handle. It seems to lack the adjustable head of modern wrenches."
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icon = 'icons/obj/lavaland.dmi'
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icon_state = "wrench_bronze"
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item_state = "wrench_brass"
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tool_speed = 1.25
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random_color = FALSE
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/obj/item/tool/wrench/brass
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name = "brass wrench"
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desc = "A brass plated wrench. Its finely tuned mechanism allows for a strong grip."
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icon_state = "wrench_brass"
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tool_speed = 0.75
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random_color = FALSE
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/obj/item/tool/wrench/clockwork
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name = "clockwork wrench"
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desc = "A wrench cast completely out of brass, with a head that perfectly affixes to anything it's braced around."
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icon = 'icons/obj/clockwork.dmi'
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icon_state = "wrench_clock"
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tool_sound = 'sound/machines/clockcult/integration_cog_install.ogg'
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tool_speed = 0.1
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random_color = FALSE
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/obj/item/tool/wrench/clockwork/examine(mob/user, dist)
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. = ..()
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. += SPAN_BRASS("Holding onto the tool makes it thrum in your hand, as if anticipating the work that needs to be done.")
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/obj/item/tool/wrench/cyborg
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name = "automatic wrench"
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desc = "An advanced robotic wrench. Can be found in industrial synthetic shells."
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tool_sound = 'sound/items/drill_use.ogg'
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tool_speed = 0.5
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random_color = FALSE
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/obj/item/tool/wrench/RIGset
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name = "integrated wrench"
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desc = "If you're seeing this, someone did a dum-dum."
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tool_sound = 'sound/items/drill_use.ogg'
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tool_speed = 0.7
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/obj/item/tool/wrench/hybrid // Slower and bulkier than normal power tools, but it has the power of reach.
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name = "strange wrench"
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desc = "A wrench with many common uses. Can be usually found in your hand."
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icon = 'icons/obj/tools.dmi'
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icon_state = "hybwrench"
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slot_flags = SLOT_BELT
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damage_force = 8
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throw_force = 10
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w_class = WEIGHT_CLASS_NORMAL
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weight = ITEM_WEIGHT_HYBRID_TOOLS
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origin_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_PHORON = 2)
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked", "warped", "blasted")
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tool_sound = 'sound/effects/stealthoff.ogg'
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tool_speed = 0.5
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reach = 2
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random_color = FALSE
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/datum/category_item/catalogue/anomalous/precursor_a/alien_wrench
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name = "Precursor Alpha Object - Fastener Torque Tool"
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desc = "This is an object that has a distinctive tool shape. \
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It has a handle on one end, with a simple mechanism attached to it. \
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On the other end is the head of the tool, with two sides each glowing \
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a different color. The head opens up towards the top, in a similar shape \
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as a conventional wrench.\
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<br><br>\
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When an object is placed into the head section of the tool, the tool appears \
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to damage_force the object to be turned in a specific direction. The direction can be \
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inverted by pressing down on the mechanism on the handle. It is not known if \
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this tool was intended by its creators to tighten fasteners or if it has a less obvious \
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purpose, however it is very well suited to act in a wrench's capacity regardless."
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value = CATALOGUER_REWARD_EASY
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/obj/item/tool/wrench/alien
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name = "alien wrench"
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desc = "A polarized wrench. It causes anything placed between the jaws to turn."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_wrench)
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icon = 'icons/obj/abductor.dmi'
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icon_state = "wrench"
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tool_sound = 'sound/effects/empulse.ogg'
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tool_speed = 0.1
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origin_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5)
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random_color = FALSE
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/obj/item/tool/wrench/power
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name = "hand drill"
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desc = "A simple powered hand drill. It's fitted with a bolt bit."
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icon_state = "drill_bolt"
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item_state = "drill"
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tool_sound = 'sound/items/drill_use.ogg'
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materials_base = list(MAT_STEEL = 150, MAT_SILVER = 50)
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origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
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damage_force = 8
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w_class = WEIGHT_CLASS_SMALL
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throw_force = 8
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attack_verb = list("drilled", "screwed", "jabbed")
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tool_speed = 0.25
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var/obj/item/tool/screwdriver/power/counterpart = /obj/item/tool/screwdriver/power
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random_color = FALSE
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/obj/item/tool/wrench/power/Initialize(mapload, no_counterpart = TRUE)
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. = ..()
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if(!isobj(counterpart) && no_counterpart)
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counterpart = new counterpart(src, FALSE)
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counterpart.counterpart = src
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/obj/item/tool/wrench/power/Destroy()
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if(counterpart)
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counterpart.counterpart = null // So it can qdel cleanly.
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QDEL_NULL(counterpart)
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return ..()
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/obj/item/tool/wrench/power/attack_self(mob/user, datum/event_args/actor/actor)
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. = ..()
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if(.)
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return
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playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
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user.temporarily_remove_from_inventory(src, INV_OP_FORCE | INV_OP_SHOULD_NOT_INTERCEPT | INV_OP_SILENT)
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if(!user.put_in_active_hand(counterpart))
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counterpart.forceMove(get_turf(user))
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forceMove(counterpart)
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to_chat(user, "<span class='notice'>You attach the screw driver bit to [src].</span>")
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/obj/item/tool/wrench/crystal
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name = "crystalline wrench"
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desc = "A crystalline wrenching tool of an alien make."
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icon_state = "crystal_wrench"
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item_state = "crystal_tool"
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icon = 'icons/obj/crystal_tools.dmi'
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materials_base = list(MATERIAL_CRYSTAL = 1250)
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tool_speed = 0.2
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/obj/item/tool/wrench/crystal/Initialize()
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. = ..()
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icon_state = initial(icon_state)
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item_state = initial(item_state)
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