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30fbcfe9b4 Belts & Trashbags (#7443)
requires #6644 

Entirely replaces how (most) belts perform insertion checks.

This pretty much allows belts to hold most things.

Armor vests are next.

Trashbags will also use the systems we use on main.

Closes #7256 and #7435

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Co-authored-by: silicons <silicons@silicons.dev>
2025-12-28 22:05:06 -05:00

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//moved these here from code/defines/obj/weapon.dm
//please preference put stuff where it's easy to find - C
// todo: redo autopsy
/obj/item/autopsy_scanner
name = "autopsy scanner"
desc = "Extracts information on wounds."
icon = 'icons/obj/autopsy_scanner.dmi'
icon_state = ""
item_state = "autopsy_scanner"
w_class = WEIGHT_CLASS_SMALL
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
belt_storage_class = BELT_CLASS_SMALL
var/list/datum/autopsy_data_scanner/wdata = list()
var/list/datum/autopsy_data_scanner/chemtraces = list()
var/target_name = null
var/timeofdeath = null
/datum/autopsy_data_scanner
var/weapon = null // this is the DEFINITE weapon type that was used
var/list/organs_scanned = list() // this maps a number of scanned organs to
// the wounds to those organs with this data's weapon type
var/organ_names = ""
/datum/autopsy_data
var/weapon = null
var/pretend_weapon = null
var/damage = 0
var/hits = 0
var/time_inflicted = 0
/datum/autopsy_data/proc/copy()
var/datum/autopsy_data/W = new()
W.weapon = weapon
W.pretend_weapon = pretend_weapon
W.damage = damage
W.hits = hits
W.time_inflicted = time_inflicted
return W
/obj/item/autopsy_scanner/proc/add_data(var/obj/item/organ/external/O)
if(!O.autopsy_data.len && !O.trace_chemicals.len) return
for(var/V in O.autopsy_data)
var/datum/autopsy_data/W = O.autopsy_data[V]
if(!W.pretend_weapon)
/*
// the more hits, the more likely it is that we get the right weapon type
if(prob(50 + W.hits * 10 + W.damage))
*/
// Buffing this stuff up for now!
W.pretend_weapon = W.weapon
// W.pretend_weapon = pick("mechanical toolbox", "wirecutters", "revolver", "crowbar", "fire extinguisher", "tomato soup", "oxygen tank", "emergency oxygen tank", "laser", "bullet")
var/datum/autopsy_data_scanner/D = wdata[V]
if(!D)
D = new()
D.weapon = W.weapon
wdata[V] = D
if(!D.organs_scanned[O.name])
if(D.organ_names == "")
D.organ_names = O.name
else
D.organ_names += ", [O.name]"
qdel(D.organs_scanned[O.name])
D.organs_scanned[O.name] = W.copy()
for(var/V in O.trace_chemicals)
if(O.trace_chemicals[V] > 0 && !chemtraces.Find(V))
chemtraces += V
/obj/item/autopsy_scanner/verb/print_data()
set category = VERB_CATEGORY_OBJECT
set src in view(usr, 1)
set name = "Print Data"
if(usr.stat || !(istype(usr,/mob/living/carbon/human)))
to_chat(usr, "No.")
return
var/scan_data = ""
if(timeofdeath)
scan_data += "<b>Time of death:</b> [worldtime2stationtime(timeofdeath)]<br><br>"
var/n = 1
for(var/wdata_idx in wdata)
var/datum/autopsy_data_scanner/D = wdata[wdata_idx]
var/total_hits = 0
var/total_score = 0
var/list/weapon_chances = list() // maps weapon names to a score
var/age = 0
for(var/wound_idx in D.organs_scanned)
var/datum/autopsy_data/W = D.organs_scanned[wound_idx]
total_hits += W.hits
var/wname = W.pretend_weapon
if(wname in weapon_chances) weapon_chances[wname] += W.damage
else weapon_chances[wname] = max(W.damage, 1)
total_score+=W.damage
var/wound_age = W.time_inflicted
age = max(age, wound_age)
var/damage_desc
var/damaging_weapon = (total_score != 0)
// total score happens to be the total damage
switch(total_score)
if(0)
damage_desc = "Unknown"
if(1 to 5)
damage_desc = "<font color='green'>negligible</font>"
if(5 to 15)
damage_desc = "<font color='green'>light</font>"
if(15 to 30)
damage_desc = "<font color='orange'>moderate</font>"
if(30 to 1000)
damage_desc = "<font color='red'>severe</font>"
if(!total_score) total_score = D.organs_scanned.len
scan_data += "<b>Weapon #[n]</b><br>"
if(damaging_weapon)
scan_data += "Severity: [damage_desc]<br>"
scan_data += "Hits by weapon: [total_hits]<br>"
scan_data += "Approximate time of wound infliction: [worldtime2stationtime(age)]<br>"
scan_data += "Affected limbs: [D.organ_names]<br>"
scan_data += "Possible weapons:<br>"
for(var/weapon_name in weapon_chances)
scan_data += "\t[100*weapon_chances[weapon_name]/total_score]% [weapon_name]<br>"
scan_data += "<br>"
n++
if(chemtraces.len)
scan_data += "<b>Trace Chemicals: </b><br>"
for(var/chemID in chemtraces)
scan_data += chemID
scan_data += "<br>"
for(var/mob/O in viewers(usr))
O.show_message("<span class='notice'>\The [src] rattles and prints out a sheet of paper.</span>", 1)
sleep(10)
var/obj/item/paper/P = new(usr.loc)
P.name = "Autopsy Data ([target_name])"
P.info = "<tt>[scan_data]</tt>"
P.icon_state = "paper_words"
if(istype(usr,/mob/living/carbon))
usr.put_in_hands(P)
/obj/item/autopsy_scanner/do_surgery(mob/living/carbon/human/M, mob/living/user)
if(!istype(M))
return 0
if(target_name != M.name)
target_name = M.name
src.wdata = list()
src.chemtraces = list()
src.timeofdeath = null
to_chat(user, "<span class='notice'>A new patient has been registered. Purging data for previous patient.</span>")
src.timeofdeath = M.timeofdeath
var/obj/item/organ/external/S = M.get_organ(user.zone_sel.selecting)
if(!S)
to_chat(user, "<span class='warning'>You can't scan this body part.</span>")
return
if(!S.open)
to_chat(user, "<span class='warning'>You have to cut [S] open first!</span>")
return
M.visible_message("<span class='notice'>\The [user] scans the wounds on [M]'s [S.name] with [src]</span>")
src.add_data(S)
return 1