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/obj/item/implanter
name = "implanter"
icon = 'icons/obj/items.dmi'
icon_state = "implanter0_1"
item_state = "syringe_0"
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
materials_base = list(MAT_STEEL = 1000, MAT_GLASS = 1000)
var/obj/item/implant/imp = null
var/active = 1
/obj/item/implanter/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
active = !active
to_chat(user, "<span class='notice'>You [active ? "" : "de"]activate \the [src].</span>")
update()
/obj/item/implanter/verb/remove_implant(var/mob/user)
set category = VERB_CATEGORY_OBJECT
set name = "Remove Implant"
set src in usr
if(!imp)
return
imp.loc = get_turf(src)
user.put_in_hands(imp)
to_chat(user, "<span class='notice'>You remove \the [imp] from \the [src].</span>")
name = "implanter"
imp = null
update()
return
/obj/item/implanter/proc/update()
if (src.imp)
src.icon_state = "implanter1"
else
src.icon_state = "implanter0"
src.icon_state += "_[active]"
return
/obj/item/implanter/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent)
if (!istype(target, /mob/living/carbon))
return ..()
if(active)
if (imp)
target.visible_message("<span class='warning'>[user] is attempting to implant [target].</span>")
user.setClickCooldownLegacy(DEFAULT_QUICK_COOLDOWN)
user.do_attack_animation(target)
var/turf/T1 = get_turf(target)
if (T1 && ((target == user) || do_after(user, 50)))
if(user && target && (get_turf(target) == T1) && src && src.imp)
target.visible_message("<span class='warning'>[target] has been implanted by [user].</span>")
add_attack_logs(user,target,"Implanted with [imp.name] using [name]")
if(imp.handle_implant(target))
imp.post_implant(target)
if(ishuman(target))
var/mob/living/carbon/human/H = target
H.update_hud_sec_implants()
src.imp = null
update()
else
to_chat(user, "<span class='warning'>You need to activate \the [src.name] first.</span>")
/obj/item/implanter/loyalty
name = "implanter-loyalty"
/obj/item/implanter/loyalty/Initialize(mapload)
src.imp = new /obj/item/implant/loyalty( src )
return ..()
/obj/item/implanter/explosive
name = "implanter (E)"
/obj/item/implanter/explosive/Initialize(mapload)
src.imp = new /obj/item/implant/explosive( src )
return ..()
/obj/item/implanter/adrenalin
name = "implanter-adrenalin"
/obj/item/implanter/adrenalin/Initialize(mapload)
src.imp = new /obj/item/implant/adrenalin(src)
return ..()
/obj/item/implanter/compressed
name = "implanter (C)"
icon_state = "cimplanter1"
/obj/item/implanter/compressed/Initialize(mapload)
imp = new /obj/item/implant/compressed( src )
return ..()
/obj/item/implanter/compressed/update()
if (imp)
var/obj/item/implant/compressed/c = imp
if(!c.scanned)
icon_state = "cimplanter1"
else
icon_state = "cimplanter2"
else
icon_state = "cimplanter0"
return
/obj/item/implanter/compressed/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent)
var/obj/item/implant/compressed/c = imp
if (!c)
return
if (c.scanned == null)
to_chat(user, "Please scan an object with the implanter first.")
return
return ..()
/obj/item/implanter/compressed/afterattack(atom/target, mob/user, clickchain_flags, list/params)
if(!(clickchain_flags & CLICKCHAIN_HAS_PROXIMITY))
return
if(!active)
to_chat(user, "<span class='warning'>Activate \the [src.name] first.</span>")
return
if(istype(target, /obj/item) && istype(imp, /obj/item/implant/compressed))
var/obj/item/implant/compressed/c = imp
if (c.scanned)
to_chat(user, "<span class='warning'>Something is already scanned inside the implant!</span>")
return
if(istype(target, /obj/item/storage))
to_chat(user, "<span class='warning'>You can't store [target] in this!</span>")
return
c.scanned = target
var/obj/item/I = target
I.forceMove(src)
update()
/// Universal translator implant.
/obj/item/implanter/uni_translator
name = "implanter-language"
/obj/item/implanter/uni_translator/Initialize(mapload)
. = ..()
imp = new /obj/item/implant/uni_translator( src )
update()
/obj/item/implanter/restrainingbolt
name = "implanter (bolt)"
/obj/item/implanter/restrainingbolt/Initialize(mapload)
src.imp = new /obj/item/implant/restrainingbolt( src )
. = ..()
update()