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/obj/item/material/gravemarker
name = "grave marker"
desc = "An object used in marking graves."
icon_state = "gravemarker"
w_class = WEIGHT_CLASS_BULKY
material_significance = MATERIAL_SIGNIFICANCE_WEAPON_MEDIUM
var/icon_changes = 1 //Does the sprite change when you put words on it?
var/grave_name = "" //Name of the intended occupant
var/epitaph = "" //A quick little blurb
/obj/item/material/gravemarker/attackby(obj/item/W, mob/user as mob)
if(W.is_screwdriver())
var/datum/prototype/material/material = get_primary_material()
var/time_mult = (material.hardness > 0)? material.hardness / 100 : 1 / (material.hardness / 100)
var/carving_1 = sanitizeSafe(input(user, "Who is \the [src.name] for?", "Gravestone Naming", null) as text, MAX_NAME_LEN)
if(carving_1)
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
if(do_after(user, time_mult * 1 SECONDS * W.tool_speed))
user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
grave_name += carving_1
update_icon()
var/carving_2 = sanitizeSafe(input(user, "What message should \the [src.name] have?", "Epitaph Carving", null) as text, MAX_NAME_LEN)
if(carving_2)
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
if(do_after(user, time_mult * 1 SECONDS * W.tool_speed))
user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
epitaph += carving_2
update_icon()
if(W.is_wrench())
var/datum/prototype/material/material = get_primary_material()
var/time_mult = (material.hardness > 0)? material.hardness / 100 : 1 / (material.hardness / 100)
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
if(do_after(user, time_mult * 1 SECONDS * W.tool_speed))
material.place_dismantled_product(get_turf(src))
user.visible_message("[user] dismantles down \the [src.name].", "You dismantle \the [src.name].")
qdel(src)
..()
/obj/item/material/gravemarker/examine(mob/user, dist)
. = ..()
if(get_dist(src, user) < 4)
if(grave_name)
. += "Here Lies [grave_name]"
if(get_dist(src, user) < 2)
if(epitaph)
. += epitaph
/obj/item/material/gravemarker/update_icon()
if(icon_changes)
if(grave_name && epitaph)
icon_state = "[initial(icon_state)]_3"
else if(grave_name)
icon_state = "[initial(icon_state)]_1"
else if(epitaph)
icon_state = "[initial(icon_state)]_2"
else
icon_state = initial(icon_state)
..()
/obj/item/material/gravemarker/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
src.add_fingerprint(user)
if(!isturf(user.loc))
return 0
if(locate(/obj/structure/gravemarker, user.loc))
to_chat(user, "<span class='warning'>There's already something there.</span>")
return 0
else
to_chat(user, "<span class='notice'>You begin to place \the [src.name].</span>")
if(!do_after(usr, 10))
return 0
var/obj/structure/gravemarker/G = new /obj/structure/gravemarker(user.loc, get_primary_material())
to_chat(user, "<span class='notice'>You place \the [src.name].</span>")
G.grave_name = grave_name
G.epitaph = epitaph
G.add_fingerprint(usr)
G.dir = user.dir
QDEL_NULL(src)
return