mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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not realistically used on the server in the foreseeable future, so let's not have to maintain it
68 lines
2.7 KiB
Plaintext
68 lines
2.7 KiB
Plaintext
/obj/item/material/sword
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name = "claymore"
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desc = "From the former island nation of Britain, comes this enduring design. The claymore's long, heavy blade rewards large sweeping strikes, provided one can even lift this heavy weapon."
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icon_state = "claymore"
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slot_flags = SLOT_BELT
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material_significance = MATERIAL_SIGNIFICANCE_WEAPON_HEAVY
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damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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attack_sound = 'sound/weapons/bladeslice.ogg'
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drop_sound = 'sound/items/drop/sword.ogg'
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pickup_sound = 'sound/items/pickup/sword.ogg'
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force_multiplier = 1.5
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passive_parry = /datum/passive_parry/melee{
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parry_chance_default = 50;
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parry_chance_projectile = 10;
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}
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/obj/item/material/sword/plasteel
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material_parts = /datum/prototype/material/plasteel
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/obj/item/material/sword/durasteel
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material_parts = /datum/prototype/material/durasteel
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/obj/item/material/sword/katana
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name = "katana"
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desc = "An ancient Terran weapon, from a former island nation. This sharp blade requires skill to use properly. Despite the number of flash-forged knock-offs flooding the market, this looks like the real deal."
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icon_state = "katana"
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slot_flags = SLOT_BELT | SLOT_BACK
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/obj/item/material/sword/katana/plasteel
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material_parts = /datum/prototype/material/plasteel
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/obj/item/material/sword/katana/durasteel
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material_parts = /datum/prototype/material/durasteel
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/obj/item/material/sword/sabre
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name = "officer's sabre"
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desc = "An elegant weapon, its monomolecular edge is capable of cutting through flesh and bone with ease."
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attack_sound = "swing_hit"
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icon_state = "sabre"
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attack_sound = 'sound/weapons/rapierhit.ogg'
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pickup_sound = 'sound/items/pickup/knife.ogg'
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drop_sound = 'sound/items/drop/knife.ogg'
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//initially damage was at 30. Damage now starts at around 25 until someone messes with material code again (hi Sili)
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material_parts = /datum/prototype/material/plasteel
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material_color = FALSE
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origin_tech = list(TECH_COMBAT = 4)
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item_icons = list(
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SLOT_ID_LEFT_HAND = 'icons/mob/items/lefthand_melee.dmi',
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SLOT_ID_RIGHT_HAND = 'icons/mob/items/righthand_melee.dmi',
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)
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passive_parry = /datum/passive_parry/melee{
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parry_chance_default = 50;
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}
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// meant to play when unsheathing the blade from the sabre sheath.
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// todo: -_- this should be on the sheath
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// todo: we need a better way to do unsheath sounds for weapons and storage...
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/obj/item/material/sword/sabre/on_enter_storage(datum/object_system/storage/storage)
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. = ..()
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playsound(loc, 'sound/effects/holster/sheathin.ogg', 50, 1)
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/obj/item/material/sword/sabre/on_exit_storage(datum/object_system/storage/storage)
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. = ..()
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playsound(loc, 'sound/effects/holster/sheathout.ogg', 50, 1)
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