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/obj/item/material/star
name = "shuriken"
desc = "A sharp, perfectly weighted piece of metal."
icon_state = "star"
move_resist = MOVE_RESIST_SHURIKEN
throw_resist = THROW_RESIST_SHURIKEN
throw_speed_scaling_exponential = THROW_SPEED_SCALING_CONSTANT_DEFAULT * 1.5
throw_damage_scaling_exponential = THROW_DAMAGE_SCALING_CONSTANT_DEFAULT * 1.5
damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
/obj/item/material/star/Initialize(mapload, material_key)
. = ..()
src.pixel_x = rand(-12, 12)
src.pixel_y = rand(-12, 12)
/obj/item/material/star/ninja
material_parts = /datum/prototype/material/uranium
/obj/item/material/star/plasteel
material_parts = /datum/prototype/material/plasteel
/obj/item/material/star/durasteel
material_parts = /datum/prototype/material/durasteel