mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-28 03:06:49 +01:00
yeah turns out gun refactor wasn't done - adds proper chamber handling - fixes a lot of ballistic guns - temporarily disables a lot of bolt handling - refactors microbatteries - fixes shotguns
479 lines
17 KiB
Plaintext
479 lines
17 KiB
Plaintext
/obj/random/gun/random
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name = "Random Weapon"
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desc = "This is a random energy or ballistic weapon."
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icon = 'icons/obj/gun/energy.dmi'
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icon_state = "energystun100"
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/obj/random/gun/random/item_to_spawn()
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return pick(prob(5);/obj/random/energy,
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prob(5);/obj/random/projectile/random)
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/obj/random/energy
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name = "Random Energy Weapon"
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desc = "This is a random weapon."
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icon = 'icons/obj/gun/energy.dmi'
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icon_state = "energykill100"
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/obj/random/energy/item_to_spawn()
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return pick(prob(3);/obj/item/gun/projectile/energy/laser,
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prob(4);/obj/item/gun/projectile/energy/gun,
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prob(3);/obj/item/gun/projectile/energy/gun/burst,
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prob(1);/obj/item/gun/projectile/energy/gun/nuclear,
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prob(1);/obj/item/gun/projectile/energy/tommylaser,
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prob(5);/obj/item/gun/projectile/energy/zip,
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prob(2);/obj/item/gun/projectile/energy/retro,
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prob(2);/obj/item/gun/projectile/energy/lasercannon,
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prob(3);/obj/item/gun/projectile/energy/xray,
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prob(1);/obj/item/gun/projectile/energy/sniperrifle,
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prob(1);/obj/item/gun/projectile/energy/plasmastun,
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prob(2);/obj/item/gun/projectile/energy/ionrifle,
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prob(2);/obj/item/gun/projectile/energy/ionrifle/pistol,
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prob(3);/obj/item/gun/projectile/energy/toxgun,
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prob(4);/obj/item/gun/projectile/energy/taser,
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prob(4);/obj/item/gun/projectile/energy/civtas,
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prob(2);/obj/item/gun/projectile/energy/crossbow/largecrossbow,
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prob(4);/obj/item/gun/projectile/energy/stunrevolver)
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/obj/random/energy/sec
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name = "Random Security Energy Weapon"
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desc = "This is a random security weapon."
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icon = 'icons/obj/gun/energy.dmi'
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icon_state = "energykill100"
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/obj/random/energy/sec/item_to_spawn()
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return pick(prob(2);/obj/item/gun/projectile/energy/laser,
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prob(2);/obj/item/gun/projectile/energy/gun)
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/obj/random/projectile
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name = "Random Projectile Weapon"
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desc = "This is a random projectile weapon."
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icon = 'icons/obj/gun/ballistic.dmi'
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icon_state = "revolver"
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/obj/random/projectile/item_to_spawn()
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return pick(prob(3);/obj/item/gun/projectile/ballistic/automatic/wt550,
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prob(3);/obj/item/gun/projectile/ballistic/automatic/wt274,
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prob(1);/obj/item/gun/projectile/ballistic/automatic/mini_uzi,
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prob(1);/obj/item/gun/projectile/ballistic/automatic/mini_uzi/taj,
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prob(1);/obj/item/gun/projectile/ballistic/automatic/tommygun,
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prob(2);/obj/item/gun/projectile/ballistic/automatic/c20r,
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prob(2);/obj/item/gun/projectile/ballistic/automatic/sts35,
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prob(2);/obj/item/gun/projectile/ballistic/automatic/z8,
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prob(1);/obj/item/gun/projectile/ballistic/automatic/fal,
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prob(1);/obj/item/gun/projectile/ballistic/colt,
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prob(1);/obj/item/gun/projectile/ballistic/colt/taj,
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prob(1);/obj/item/gun/projectile/ballistic/deagle,
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prob(1);/obj/item/gun/projectile/ballistic/deagle/camo,
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prob(1);/obj/item/gun/projectile/ballistic/deagle/gold,
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prob(1);/obj/item/gun/projectile/ballistic/deagle/taj,
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prob(1);/obj/item/gun/projectile/ballistic/derringer,
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prob(1);/obj/item/gun/projectile/ballistic/heavysniper,
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prob(1);/obj/item/gun/projectile/ballistic/luger,
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prob(1);/obj/item/gun/projectile/ballistic/luger/brown,
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prob(4);/obj/item/gun/projectile/ballistic/sec,
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prob(3);/obj/item/gun/projectile/ballistic/sec/wood,
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prob(4);/obj/item/gun/projectile/ballistic/r9,
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prob(4);/obj/item/gun/projectile/ballistic/p92x,
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prob(3);/obj/item/gun/projectile/ballistic/p92x/brown,
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prob(4);/obj/item/gun/projectile/ballistic/pistol,
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prob(5);/obj/item/gun/projectile/ballistic/pirate,
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prob(2);/obj/item/gun/projectile/ballistic/revolver,
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prob(2);/obj/item/gun/projectile/ballistic/revolver/deckard,
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prob(1);/obj/item/gun/projectile/ballistic/revolver/detective,
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prob(1);/obj/item/gun/projectile/ballistic/revolver/judge,
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prob(1);/obj/item/gun/projectile/ballistic/konigin,
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prob(1);/obj/item/gun/projectile/ballistic/revolver/lemat,
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prob(1);/obj/item/gun/projectile/ballistic/revolver/mateba,
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prob(1);/obj/item/gun/projectile/ballistic/revolver/dirty_harry,
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prob(4);/obj/item/gun/projectile/ballistic/shotgun/doublebarrel,
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prob(3);/obj/item/gun/projectile/ballistic/shotgun/doublebarrel/sawn,
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prob(2);/obj/item/gun/projectile/ballistic/shotgun/doublebarrel/quad,
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prob(3);/obj/item/gun/projectile/ballistic/shotgun/pump,
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prob(2);/obj/item/gun/projectile/ballistic/shotgun/pump/rifle/lever/arnold,
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prob(2);/obj/item/gun/projectile/ballistic/shotgun/pump/combat,
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prob(4);/obj/item/gun/projectile/ballistic/shotgun/pump/rifle,
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prob(1);/obj/item/gun/projectile/ballistic/shotgun/pump/rifle/taj,
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prob(1);/obj/item/gun/projectile/ballistic/shotgun/pump/rifle/lever,
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prob(1);/obj/item/gun/projectile/ballistic/shotgun/pump/rifle/lever/win1895,
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prob(1);/obj/item/gun/projectile/ballistic/caseless/phoron_spitter/loaded,
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prob(1);/obj/item/gun/projectile/ballistic/caseless/wild_hunt/loaded,
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prob(2);/obj/item/gun/projectile/ballistic/silenced)
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/obj/random/projectile/sec
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name = "Random Security Projectile Weapon"
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desc = "This is a random security weapon."
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icon = 'icons/obj/gun/ballistic.dmi'
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icon_state = "revolver"
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/obj/random/projectile/sec/item_to_spawn()
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return pick(prob(3);/obj/item/gun/projectile/ballistic/shotgun/pump,
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prob(2);/obj/item/gun/projectile/ballistic/automatic/wt550,
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prob(1);/obj/item/gun/projectile/ballistic/shotgun/pump/combat)
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/obj/random/projectile/shotgun
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name = "Random Projectile Weapon"
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desc = "This is a random projectile weapon."
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icon = 'icons/obj/gun/ballistic.dmi'
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icon_state = "shotgun"
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/obj/random/projectile/item_to_spawn()
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return pick(prob(4);/obj/item/gun/projectile/ballistic/shotgun/doublebarrel,
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prob(3);/obj/item/gun/projectile/ballistic/shotgun/doublebarrel/sawn,
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prob(3);/obj/item/gun/projectile/ballistic/shotgun/pump,
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prob(2);/obj/item/gun/projectile/ballistic/shotgun/doublebarrel/quad,
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prob(1);/obj/item/gun/projectile/ballistic/shotgun/pump/combat)
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/obj/random/handgun
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name = "Random Handgun"
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desc = "This is a random sidearm."
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icon = 'icons/obj/gun/ballistic.dmi'
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icon_state = "secgundark"
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/obj/random/handgun/item_to_spawn()
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return pick(prob(4);/obj/item/gun/projectile/ballistic/sec,
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prob(4);/obj/item/gun/projectile/ballistic/p92x,
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prob(4);/obj/item/gun/projectile/ballistic/r9,
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prob(3);/obj/item/gun/projectile/ballistic/sec/wood,
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prob(3);/obj/item/gun/projectile/ballistic/p92x/brown,
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prob(3);/obj/item/gun/projectile/ballistic/colt,
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prob(1);/obj/item/gun/projectile/ballistic/colt/taj,
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prob(1);/obj/item/gun/projectile/ballistic/luger,
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prob(2);/obj/item/gun/projectile/energy/gun,
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prob(2);/obj/item/gun/projectile/ballistic/pistol,
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prob(1);/obj/item/gun/projectile/energy/retro,
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prob(1);/obj/item/gun/projectile/ballistic/luger/brown)
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/obj/random/handgun/sec
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name = "Random Security Handgun"
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desc = "This is a random security sidearm."
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icon = 'icons/obj/gun/ballistic.dmi'
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icon_state = "secgundark"
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/obj/random/handgun/sec/item_to_spawn()
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return pick(prob(3);/obj/item/gun/projectile/ballistic/sec,
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prob(1);/obj/item/gun/projectile/ballistic/sec/wood)
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/obj/random/ammo
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name = "Random Ammunition"
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desc = "This is random security ammunition."
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icon = 'icons/modules/projectiles/legacy/ammo_box.dmi'
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icon_state = "green"
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/obj/random/ammo/item_to_spawn()
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return pick(prob(6);/obj/item/storage/box/beanbags,
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prob(2);/obj/item/storage/box/shotgunammo,
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prob(4);/obj/item/storage/box/shotgunshells,
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prob(1);/obj/item/storage/box/stunshells,
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prob(2);/obj/item/ammo_magazine/a45/doublestack,
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prob(4);/obj/item/ammo_magazine/a45/doublestack/rubber,
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prob(4);/obj/item/ammo_magazine/a45/doublestack/flash,
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prob(2);/obj/item/ammo_magazine/a45/singlestack,
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prob(4);/obj/item/ammo_magazine/a45/singlestack/rubber,
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prob(4);/obj/item/ammo_magazine/a45/singlestack/flash,
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prob(2);/obj/item/ammo_magazine/a9mm/top_mount,
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prob(6);/obj/item/ammo_magazine/a9mm/top_mount/rubber)
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/obj/random/projectile/random
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name = "Random Projectile Weapon"
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desc = "This is a random weapon."
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icon = 'icons/obj/gun/ballistic.dmi'
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icon_state = "revolver"
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/obj/random/projectile/random/item_to_spawn()
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return pick(prob(3);/obj/random/multiple/gun/projectile/handgun,
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prob(2);/obj/random/multiple/gun/projectile/smg,
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prob(2);/obj/random/multiple/gun/projectile/shotgun,
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prob(1);/obj/random/multiple/gun/projectile/rifle)
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/obj/random/multiple/gun/projectile/smg
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name = "random smg projectile gun"
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desc = "Loot for PoIs."
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icon = 'icons/obj/gun/ballistic.dmi'
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icon_state = "saber"
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/obj/random/multiple/gun/projectile/smg/item_to_spawn()
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return pick(
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prob(6);list(
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/obj/item/gun/projectile/ballistic/automatic/wt550,
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/obj/item/ammo_magazine/a9mm/top_mount,
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/obj/item/ammo_magazine/a9mm/top_mount
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),
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prob(6);list(
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/obj/item/gun/projectile/ballistic/automatic/wt274,
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/obj/item/ammo_magazine/a45/wt274,
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/obj/item/ammo_magazine/a45/wt274
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),
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prob(2);list(
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/obj/item/gun/projectile/ballistic/automatic/mini_uzi,
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/obj/item/ammo_magazine/a45/uzi,
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/obj/item/ammo_magazine/a45/uzi
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),
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prob(2);list(
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/obj/item/gun/projectile/ballistic/automatic/tommygun,
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/obj/item/ammo_magazine/a45/tommy,
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/obj/item/ammo_magazine/a45/tommy
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),
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prob(4);list(
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/obj/item/gun/projectile/ballistic/automatic/c20r,
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/obj/item/ammo_magazine/a10mm,
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/obj/item/ammo_magazine/a10mm
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),
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prob(2);list(
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/obj/item/gun/projectile/ballistic/automatic/p90,
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/obj/item/ammo_magazine/a5_7mm/p90
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),
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prob(2);list(
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/obj/item/gun/projectile/ballistic/automatic/mini_uzi/taj,
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/obj/item/ammo_magazine/a45/uzi,
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/obj/item/ammo_magazine/a45/uzi
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),
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prob(1);list(
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/obj/item/gun/projectile/ballistic/caseless/phoron_spitter/loaded,
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/obj/item/ammo_magazine/phoron_shrap
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)
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)
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/obj/random/multiple/gun/projectile/rifle
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name = "random rifle projectile gun"
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desc = "Loot for PoIs."
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icon = 'icons/obj/gun/ballistic.dmi'
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icon_state = "carbine"
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//Concerns about the bullpup, but currently seems to be only a slightly stronger z8. But we shall see.
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/obj/random/multiple/gun/projectile/rifle/item_to_spawn()
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return pick(
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prob(4);list(
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/obj/item/gun/projectile/ballistic/automatic/sts35,
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/obj/item/ammo_magazine/a5_56mm,
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/obj/item/ammo_magazine/a5_56mm
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),
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prob(4);list(
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/obj/item/gun/projectile/ballistic/automatic/z8,
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/obj/item/ammo_magazine/a7_62mm,
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/obj/item/ammo_magazine/a7_62mm
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),
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prob(8);list(
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/obj/item/gun/projectile/ballistic/shotgun/pump/rifle,
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/obj/item/ammo_magazine/a7_62mm/clip,
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/obj/item/ammo_magazine/a7_62mm/clip
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),
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prob(2);list(
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/obj/item/gun/projectile/ballistic/shotgun/pump/rifle/lever/win1895,
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/obj/item/ammo_magazine/a7_62mm/clip,
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/obj/item/ammo_magazine/a7_62mm/clip
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),
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prob(2);list(
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/obj/item/gun/projectile/ballistic/automatic/bullpup,
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/obj/item/ammo_magazine/a7_62mm,
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/obj/item/ammo_magazine/a7_62mm
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),
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prob(8);list(
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/obj/item/gun/projectile/ballistic/shotgun/pump/rifle/taj,
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/obj/item/ammo_magazine/a7_62mm/clip,
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/obj/item/ammo_magazine/a7_62mm/clip
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),
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prob(1);list(
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/obj/item/gun/projectile/ballistic/caseless/wild_hunt/loaded,
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/obj/item/ammo_magazine/a12_7mm/wild_hunt,
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/obj/item/ammo_magazine/a12_7mm/wild_hunt
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),
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)
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/obj/random/multiple/gun/projectile/handgun
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name = "random handgun projectile gun"
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desc = "Loot for PoIs."
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icon = 'icons/obj/gun/ballistic.dmi'
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icon_state = "revolver"
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/obj/random/multiple/gun/projectile/handgun/item_to_spawn()
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return pick(
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prob(5);list(
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/obj/item/gun/projectile/ballistic/colt,
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/obj/item/ammo_magazine/a45,
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/obj/item/ammo_magazine/a45
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),
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prob(4);list(
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/obj/item/gun/projectile/ballistic/contender,
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/obj/item/ammo_magazine/a357/speedloader,
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/obj/item/ammo_magazine/a357/speedloader
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),
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prob(3);list(
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/obj/item/gun/projectile/ballistic/contender/tacticool,
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/obj/item/ammo_magazine/a357/speedloader,
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/obj/item/ammo_magazine/a357/speedloader
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),
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prob(1);list(
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/obj/item/gun/projectile/ballistic/contender/taj,
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/obj/item/ammo_magazine/a357/speedloader,
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/obj/item/ammo_magazine/a357/speedloader
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),
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prob(2);list(
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/obj/item/gun/projectile/ballistic/deagle,
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/obj/item/ammo_magazine/a44,
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/obj/item/ammo_magazine/a44
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),
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prob(1);list(
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/obj/item/gun/projectile/ballistic/deagle/camo,
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/obj/item/ammo_magazine/a44,
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/obj/item/ammo_magazine/a44
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),
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prob(1);list(
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/obj/item/gun/projectile/ballistic/deagle/gold,
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/obj/item/ammo_magazine/a44,
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/obj/item/ammo_magazine/a44
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),
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prob(1);list(
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/obj/item/gun/projectile/ballistic/deagle/taj,
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/obj/item/ammo_magazine/a44,
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/obj/item/ammo_magazine/a44
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),
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prob(1);list(
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/obj/item/gun/projectile/ballistic/derringer,
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/obj/item/ammo_magazine/a357/speedloader,
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/obj/item/ammo_magazine/a357/speedloader
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),
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prob(1);list(
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/obj/item/gun/projectile/ballistic/luger,
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/obj/item/ammo_magazine/a9mm/compact,
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/obj/item/ammo_magazine/a9mm/compact
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),
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prob(1);list(
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/obj/item/gun/projectile/ballistic/luger/brown,
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/obj/item/ammo_magazine/a9mm/compact,
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/obj/item/ammo_magazine/a9mm/compact
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),
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prob(5);list(
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/obj/item/gun/projectile/ballistic/sec,
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/obj/item/ammo_magazine/a45,
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/obj/item/ammo_magazine/a45
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),
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prob(4);list(
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/obj/item/gun/projectile/ballistic/sec/wood,
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/obj/item/ammo_magazine/a45,
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/obj/item/ammo_magazine/a45
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),
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prob(5);list(
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/obj/item/gun/projectile/ballistic/p92x,
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/obj/item/ammo_magazine/a9mm,
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/obj/item/ammo_magazine/a9mm
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),
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prob(5);list(
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/obj/item/gun/projectile/ballistic/r9,
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/obj/item/ammo_magazine/a9mm/clip,
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/obj/item/ammo_magazine/a9mm/clip
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),
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prob(4);list(
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/obj/item/gun/projectile/ballistic/p92x/brown,
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/obj/item/ammo_magazine/a9mm,
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/obj/item/ammo_magazine/a9mm
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),
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prob(2);list(
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/obj/item/gun/projectile/ballistic/p92x/large,
|
|
/obj/item/ammo_magazine/a9mm/large,
|
|
/obj/item/ammo_magazine/a9mm/large
|
|
),
|
|
prob(5);list(
|
|
/obj/item/gun/projectile/ballistic/pistol,
|
|
/obj/item/ammo_magazine/a9mm/compact,
|
|
/obj/item/ammo_magazine/a9mm/compact
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/ballistic/silenced,
|
|
/obj/item/ammo_magazine/a45,
|
|
/obj/item/ammo_magazine/a45
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/ballistic/revolver,
|
|
/obj/item/ammo_magazine/a357/speedloader,
|
|
/obj/item/ammo_magazine/a357/speedloader
|
|
),
|
|
prob(4);list(
|
|
/obj/item/gun/projectile/ballistic/revolver/deckard,
|
|
/obj/item/ammo_magazine/a38/speedloader,
|
|
/obj/item/ammo_magazine/a38/speedloader
|
|
),
|
|
prob(4);list(
|
|
/obj/item/gun/projectile/ballistic/revolver/detective,
|
|
/obj/item/ammo_magazine/a38/speedloader,
|
|
/obj/item/ammo_magazine/a38/speedloader
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/ballistic/revolver/judge,
|
|
/obj/item/ammo_magazine/a12g/clip,
|
|
/obj/item/ammo_magazine/a12g/clip,
|
|
/obj/item/ammo_magazine/a12g/clip
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/ballistic/revolver/lemat,
|
|
/obj/item/ammo_magazine/a38/speedloader,
|
|
/obj/item/ammo_magazine/a38/speedloader,
|
|
/obj/item/ammo_magazine/a12g/clip
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/ballistic/revolver/mateba,
|
|
/obj/item/ammo_magazine/a357/speedloader,
|
|
/obj/item/ammo_magazine/a357/speedloader
|
|
),
|
|
prob(1);list(
|
|
/obj/item/gun/projectile/ballistic/revolver/webley,
|
|
/obj/item/ammo_magazine/a44/speedloader,
|
|
/obj/item/ammo_magazine/a44/speedloader
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/ballistic/revolver/dirty_harry,
|
|
/obj/item/ammo_magazine/a44/speedloader,
|
|
/obj/item/ammo_magazine/a44/speedloader
|
|
),
|
|
prob(1);list(
|
|
/obj/item/gun/projectile/ballistic/revolver/webley/auto,
|
|
/obj/item/ammo_magazine/a44/speedloader,
|
|
/obj/item/ammo_magazine/a44/speedloader
|
|
),
|
|
prob(1);list(
|
|
/obj/item/gun/projectile/ballistic/colt/taj,
|
|
/obj/item/ammo_magazine/a45,
|
|
/obj/item/ammo_magazine/a45
|
|
)
|
|
)
|
|
|
|
/obj/random/multiple/gun/projectile/shotgun
|
|
name = "random shotgun projectile gun"
|
|
desc = "Loot for PoIs."
|
|
icon = 'icons/obj/gun/ballistic.dmi'
|
|
icon_state = "shotgun"
|
|
|
|
/obj/random/multiple/gun/projectile/shotgun/item_to_spawn()
|
|
return pick(
|
|
prob(4);list(
|
|
/obj/item/gun/projectile/ballistic/shotgun/doublebarrel/pellet,
|
|
/obj/item/ammo_magazine/a12g/clip/pellet,
|
|
/obj/item/ammo_magazine/a12g/clip/pellet,
|
|
/obj/item/ammo_magazine/a12g/clip/pellet,
|
|
/obj/item/ammo_magazine/a12g/clip/pellet
|
|
),
|
|
prob(3);list(
|
|
/obj/item/gun/projectile/ballistic/shotgun/doublebarrel/sawn,
|
|
/obj/item/ammo_magazine/a12g/clip/pellet,
|
|
/obj/item/ammo_magazine/a12g/clip/pellet,
|
|
/obj/item/ammo_magazine/a12g/clip/pellet,
|
|
/obj/item/ammo_magazine/a12g/clip/pellet
|
|
),
|
|
prob(3);list(
|
|
/obj/item/gun/projectile/ballistic/shotgun/doublebarrel/quad,
|
|
/obj/item/ammo_magazine/a12g/clip/pellet,
|
|
/obj/item/ammo_magazine/a12g/clip/pellet,
|
|
/obj/item/ammo_magazine/a12g/clip/pellet,
|
|
/obj/item/ammo_magazine/a12g/clip/pellet
|
|
),
|
|
prob(3);list(
|
|
/obj/item/gun/projectile/ballistic/shotgun/pump/slug,
|
|
/obj/item/storage/box/shotgunammo
|
|
),
|
|
prob(1);list(
|
|
/obj/item/gun/projectile/ballistic/shotgun/pump/combat,
|
|
/obj/item/storage/box/shotgunammo
|
|
)
|
|
)
|