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b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00

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/obj/random/maintenance //Clutter and loot for maintenance and away missions
name = "random maintenance item"
desc = "This is a random maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/item_to_spawn()
return pick(prob(300);/obj/random/tech_supply,
prob(200);/obj/random/medical,
prob(100);/obj/random/firstaid,
prob(10);/obj/random/contraband,
prob(50);/obj/random/action_figure,
prob(50);/obj/random/plushie,
prob(200);/obj/random/junk,
prob(200);/obj/random/material,
prob(50);/obj/random/toy,
prob(100);/obj/random/tank,
prob(50);/obj/random/soap,
prob(60);/obj/random/drinkbottle,
prob(500);/obj/random/maintenance/clean)
/obj/random/maintenance/clean
/*Maintenance loot lists without the trash, for use inside things.
Individual items to add to the maintenance list should go here, if you add
something, make sure it's not in one of the other lists.*/
name = "random clean maintenance item"
desc = "This is a random clean maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/clean/item_to_spawn()
return pick(prob(10);/obj/random/contraband,
prob(2);/obj/item/flashlight/flare,
prob(2);/obj/item/flashlight/glowstick,
prob(2);/obj/item/flashlight/glowstick/blue,
prob(1);/obj/item/flashlight/glowstick/orange,
prob(1);/obj/item/flashlight/glowstick/red,
prob(1);/obj/item/flashlight/glowstick/yellow,
prob(1);/obj/item/flashlight/pen,
prob(4);/obj/item/cell/basic/tier_1/weapon,
prob(2);/obj/item/cell/basic/tier_1/small,
prob(3);/obj/item/cell/basic/tier_1/medium,
prob(2);/obj/item/cell/basic/tier_1/large,
prob(4);/obj/item/cell/basic/tier_2/weapon,
prob(2);/obj/item/cell/basic/tier_2/small,
prob(3);/obj/item/cell/basic/tier_2/medium,
prob(2);/obj/item/cell/basic/tier_2/large,
prob(4);/obj/item/cell/basic/tier_3/weapon,
prob(2);/obj/item/cell/basic/tier_3/small,
prob(3);/obj/item/cell/basic/tier_3/medium,
prob(2);/obj/item/cell/basic/tier_3/large,
prob(5);/obj/random/cigarettes,
prob(3);/obj/item/clothing/mask/gas,
prob(2);/obj/item/clothing/mask/gas/half,
prob(4);/obj/item/clothing/mask/breath,
prob(2);/obj/item/reagent_containers/glass/rag,
prob(4);/obj/item/reagent_containers/food/snacks/liquid,
prob(2);/obj/item/storage/secure/briefcase,
prob(4);/obj/item/storage/briefcase,
prob(5);/obj/item/storage/backpack,
prob(5);/obj/item/storage/backpack/satchel/norm,
prob(4);/obj/item/storage/backpack/satchel,
prob(3);/obj/item/storage/backpack/dufflebag,
prob(1);/obj/item/storage/backpack/dufflebag/syndie,
prob(5);/obj/item/storage/box,
prob(3);/obj/item/storage/box/donkpockets,
prob(2);/obj/item/storage/box/sinpockets,
prob(1);/obj/item/storage/box/cups,
prob(3);/obj/item/storage/box/mousetraps,
prob(3);/obj/item/storage/wallet,
prob(1);/obj/item/paicard,
prob(2);/obj/item/clothing/shoes/galoshes,
prob(1);/obj/item/clothing/shoes/syndigaloshes,
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/laceup,
prob(4);/obj/item/clothing/shoes/laceup/grey,
prob(4);/obj/item/clothing/shoes/laceup/brown,
prob(1);/obj/item/clothing/gloves/yellow,
prob(3);/obj/item/clothing/gloves/botanic_leather,
prob(2);/obj/item/clothing/gloves/sterile/latex,
prob(5);/obj/item/clothing/gloves/white,
prob(5);/obj/item/clothing/gloves/rainbow,
prob(2);/obj/item/clothing/gloves/fyellow,
prob(1);/obj/item/clothing/glasses/sunglasses,
prob(3);/obj/item/clothing/glasses/meson,
prob(2);/obj/item/clothing/glasses/meson/prescription,
prob(1);/obj/item/clothing/glasses/welding,
prob(1);/obj/item/clothing/head/bio_hood/general,
prob(4);/obj/item/clothing/head/hardhat,
prob(3);/obj/item/clothing/head/hardhat/red,
prob(1);/obj/item/clothing/head/ushanka,
prob(2);/obj/item/clothing/head/welding,
prob(4);/obj/item/clothing/suit/storage/hazardvest,
prob(1);/obj/item/clothing/suit/space/emergency,
prob(3);/obj/item/clothing/suit/storage/toggle/bomber,
prob(1);/obj/item/clothing/suit/bio_suit/general,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/black,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/blue,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/red,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/yellow,
prob(3);/obj/item/clothing/suit/storage/toggle/brown_jacket,
prob(3);/obj/item/clothing/suit/storage/toggle/leather_jacket,
prob(1);/obj/item/clothing/suit/storage/vest/press,
prob(3);/obj/item/clothing/suit/storage/apron,
prob(4);/obj/item/clothing/under/color/grey,
prob(2);/obj/item/clothing/under/syndicate/tacticool,
prob(2);/obj/item/clothing/under/pants/camo,
prob(1);/obj/item/clothing/under/gear_harness,
prob(1);/obj/item/clothing/under/tactical,
prob(3);/obj/item/clothing/accessory/storage/webbing,
prob(3);/obj/item/camera_assembly,
prob(4);/obj/item/caution,
prob(3);/obj/item/clothing/head/cone,
prob(1);/obj/item/card/emag_broken,
prob(2);/obj/item/camera,
prob(3);/obj/item/pda,
prob(3);/obj/item/radio/headset,
prob(1);/obj/item/pizzavoucher)
/obj/random/maintenance/security
/*Maintenance loot list. This one is for around security areas*/
name = "random security maintenance item"
desc = "This is a random security maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/security/item_to_spawn()
return pick(prob(320);/obj/random/maintenance/clean,
prob(2);/obj/item/flashlight/maglight,
prob(2);/obj/item/flash,
prob(1);/obj/item/cell/basic/tier_1/weapon,
prob(1);/obj/item/clothing/mask/gas/swat,
prob(1);/obj/item/clothing/mask/gas/syndicate,
prob(2);/obj/item/clothing/mask/balaclava,
prob(1);/obj/item/clothing/mask/balaclava/tactical,
prob(3);/obj/item/storage/backpack/security,
prob(3);/obj/item/storage/backpack/satchel/sec,
prob(2);/obj/item/storage/backpack/messenger/sec,
prob(2);/obj/item/storage/backpack/dufflebag/sec,
prob(1);/obj/item/storage/backpack/dufflebag/syndie/ammo,
prob(1);/obj/item/storage/backpack/dufflebag/syndie/med,
prob(2);/obj/item/storage/box/swabs,
prob(2);/obj/item/storage/belt/security,
prob(1);/obj/item/grenade/simple/flashbang,
prob(1);/obj/item/melee/baton,
prob(1);/obj/item/reagent_containers/spray/pepper,
prob(3);/obj/item/clothing/shoes/boots/jackboots,
prob(1);/obj/item/clothing/shoes/boots/swat,
prob(1);/obj/item/clothing/shoes/boots/combat,
prob(1);/obj/item/clothing/gloves/swat,
prob(1);/obj/item/clothing/gloves/combat,
prob(1);/obj/item/clothing/glasses/sunglasses/big,
prob(2);/obj/item/clothing/glasses/hud/security,
prob(1);/obj/item/clothing/glasses/sunglasses/sechud,
prob(1);/obj/item/clothing/glasses/sunglasses/sechud/aviator,
prob(1);/obj/item/clothing/glasses/sunglasses/sechud/tactical,
prob(3);/obj/item/clothing/head/beret/sec,
prob(3);/obj/item/clothing/head/beret/sec/corporate/officer,
prob(3);/obj/item/clothing/head/beret/sec/navy/officer,
prob(2);/obj/item/clothing/head/helmet,
prob(4);/obj/item/clothing/head/soft/sec,
prob(4);/obj/item/clothing/head/soft/sec/corp,
prob(3);/obj/item/clothing/suit/armor/vest,
prob(2);/obj/item/clothing/suit/armor/vest/security,
prob(2);/obj/item/clothing/suit/storage/vest/officer,
prob(1);/obj/item/clothing/suit/storage/vest/detective,
prob(1);/obj/item/clothing/suit/storage/vest/press,
prob(2);/obj/item/clothing/accessory/storage/black_vest,
prob(2);/obj/item/clothing/accessory/storage/black_drop_pouches,
prob(1);/obj/item/clothing/accessory/holster/leg,
prob(1);/obj/item/clothing/accessory/holster/hip,
prob(1);/obj/item/clothing/accessory/holster/waist,
prob(1);/obj/item/clothing/accessory/holster/armpit,
prob(2);/obj/item/clothing/ears/earmuffs,
prob(2);/obj/item/handcuffs,)
/obj/random/maintenance/medical
/*Maintenance loot list. This one is for around medical areas*/
name = "random medical maintenance item"
desc = "This is a random medical maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/medical/item_to_spawn()
return pick(prob(320);/obj/random/maintenance/clean,
prob(25);/obj/random/medical/lite,
prob(2);/obj/item/clothing/mask/breath/medical,
prob(2);/obj/item/clothing/mask/surgical,
prob(5);/obj/item/storage/backpack/medic,
prob(5);/obj/item/storage/backpack/satchel/med,
prob(5);/obj/item/storage/backpack/messenger/med,
prob(3);/obj/item/storage/backpack/dufflebag/med,
prob(1);/obj/item/storage/backpack/dufflebag/syndie/med,
prob(2);/obj/item/storage/box/autoinjectors,
prob(3);/obj/item/storage/box/beakers,
prob(2);/obj/item/storage/box/bodybags,
prob(3);/obj/item/storage/box/syringes,
prob(3);/obj/item/storage/box/gloves,
prob(2);/obj/item/storage/belt/medical/emt,
prob(2);/obj/item/storage/belt/medical,
prob(1);/obj/item/clothing/shoes/boots/combat,
prob(3);/obj/item/clothing/shoes/white,
prob(2);/obj/item/clothing/gloves/sterile/nitrile,
prob(5);/obj/item/clothing/gloves/white,
prob(2);/obj/item/clothing/glasses/hud/health,
prob(1);/obj/item/clothing/glasses/hud/health/prescription,
prob(1);/obj/item/clothing/head/bio_hood/virology,
prob(4);/obj/item/clothing/suit/storage/toggle/labcoat,
prob(1);/obj/item/clothing/suit/bio_suit/general,
prob(2);/obj/item/clothing/under/rank/medical/paramedic,
prob(2);/obj/item/clothing/accessory/storage/black_vest,
prob(2);/obj/item/clothing/accessory/storage/white_vest,
prob(1);/obj/item/clothing/accessory/storage/white_drop_pouches,
prob(1);/obj/item/clothing/accessory/storage/black_drop_pouches,
prob(2);/obj/item/clothing/accessory/stethoscope)
/obj/random/maintenance/engineering
/*Maintenance loot list. This one is for around medical areas*/
name = "random engineering maintenance item"
desc = "This is a random engineering maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/engineering/item_to_spawn()
return pick(prob(320);/obj/random/maintenance/clean,
prob(2);/obj/item/flashlight/maglight,
prob(3);/obj/item/clothing/mask/gas/half,
prob(2);/obj/item/clothing/mask/balaclava,
prob(2);/obj/item/storage/briefcase/inflatable,
prob(5);/obj/item/storage/backpack/industrial,
prob(5);/obj/item/storage/backpack/satchel/eng,
prob(5);/obj/item/storage/backpack/messenger/engi,
prob(3);/obj/item/storage/backpack/dufflebag/eng,
prob(5);/obj/item/storage/box,
prob(2);/obj/item/storage/belt/utility/full,
prob(3);/obj/item/storage/belt/utility,
prob(3);/obj/item/clothing/head/beret/engineering,
prob(3);/obj/item/clothing/head/soft/yellow,
prob(2);/obj/item/clothing/head/orangebandana,
prob(2);/obj/item/clothing/head/hardhat/dblue,
prob(2);/obj/item/clothing/head/hardhat/orange,
prob(1);/obj/item/clothing/glasses/welding,
prob(2);/obj/item/clothing/head/welding,
prob(4);/obj/item/clothing/suit/storage/hazardvest,
prob(2);/obj/item/clothing/under/overalls,
prob(3);/obj/item/clothing/shoes/boots/workboots,
prob(1);/obj/item/clothing/shoes/magboots,
prob(2);/obj/item/clothing/accessory/storage/black_vest,
prob(2);/obj/item/clothing/accessory/storage/brown_vest,
prob(1);/obj/item/clothing/accessory/storage/brown_drop_pouches,
prob(3);/obj/item/clothing/ears/earmuffs,
prob(1);/obj/item/beartrap,
prob(2);/obj/item/handcuffs)
/obj/random/maintenance/research
/*Maintenance loot list. This one is for around medical areas*/
name = "random research maintenance item"
desc = "This is a random research maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/research/item_to_spawn()
return pick(prob(320);/obj/random/maintenance/clean,
prob(3);/obj/item/plant_analyzer,
prob(1);/obj/item/flash/synthetic,
prob(2);/obj/item/bucket_sensor,
prob(1);/obj/item/cell/basic/tier_1/weapon,
prob(5);/obj/item/storage/backpack/toxins,
prob(5);/obj/item/storage/backpack/satchel/tox,
prob(5);/obj/item/storage/backpack/messenger/tox,
prob(2);/obj/item/storage/excavation,
prob(1);/obj/item/storage/backpack/holding,
prob(3);/obj/item/storage/box/beakers,
prob(3);/obj/item/storage/box/syringes,
prob(3);/obj/item/storage/box/gloves,
prob(2);/obj/item/clothing/gloves/sterile/latex,
prob(4);/obj/item/clothing/glasses/science,
prob(3);/obj/item/clothing/glasses/material,
prob(1);/obj/item/clothing/head/beret/science,
prob(1);/obj/item/clothing/head/bio_hood/scientist,
prob(4);/obj/item/clothing/suit/storage/toggle/labcoat,
prob(4);/obj/item/clothing/suit/storage/toggle/labcoat/science,
prob(1);/obj/item/clothing/suit/bio_suit/scientist,
prob(4);/obj/item/clothing/under/rank/scientist,
prob(2);/obj/item/clothing/under/rank/scientist_new)
/obj/random/maintenance/cargo
/*Maintenance loot list. This one is for around cargo areas*/
name = "random cargo maintenance item"
desc = "This is a random cargo maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/cargo/item_to_spawn()
return pick(prob(320);/obj/random/maintenance/clean,
prob(3);/obj/item/flashlight/lantern,
prob(4);/obj/item/pickaxe,
prob(5);/obj/item/storage/backpack/industrial,
prob(5);/obj/item/storage/backpack/satchel/norm,
prob(3);/obj/item/storage/backpack/dufflebag,
prob(1);/obj/item/storage/backpack/dufflebag/syndie/ammo,
prob(1);/obj/item/storage/toolbox/syndicate,
prob(1);/obj/item/storage/belt/utility/full,
prob(2);/obj/item/storage/belt/utility,
prob(4);/obj/item/toner,
prob(1);/obj/item/destTagger,
prob(3);/obj/item/clothing/glasses/material,
prob(3);/obj/item/clothing/head/soft/yellow,
prob(4);/obj/item/clothing/suit/storage/hazardvest,
prob(3);/obj/item/clothing/suit/storage/apron/overalls,
prob(4);/obj/item/clothing/suit/storage/apron,
prob(2);/obj/item/clothing/under/syndicate/tacticool,
prob(1);/obj/item/clothing/under/syndicate/combat,
prob(2);/obj/item/clothing/accessory/storage/black_vest,
prob(2);/obj/item/clothing/accessory/storage/brown_vest,
prob(3);/obj/item/clothing/ears/earmuffs,
prob(1);/obj/item/beartrap,
prob(2);/obj/item/handcuffs,)