mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-16 06:27:11 +01:00
- all cells in the game are now small, medium, large - super, hyper capacity cells, device, and weapon cells are all removed - cells now have standardized variants, some of which are printable by R&D - energy weapons rebalanced - **advanced energy guns and stun revolvers removed** - use the new modular weapon system and microfission cells. --------- Co-authored-by: silicons <silicons@silicons.dev>
995 lines
32 KiB
Plaintext
995 lines
32 KiB
Plaintext
/*
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// Least descriptive filename?
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// This is where all of the things that aren't really loot should go.
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// Barricades, mines, etc.
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*/
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/obj/random/junk //Broken items, or stuff that could be picked up
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name = "random junk"
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desc = "This is some random junk."
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icon = 'icons/obj/trash.dmi'
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icon_state = "trashbag3"
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/obj/random/junk/item_to_spawn()
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return get_random_junk_type()
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/obj/random/trash //Mostly remains and cleanable decals. Stuff a janitor could clean up
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name = "random trash"
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desc = "This is some random trash."
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icon = 'icons/effects/effects.dmi'
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icon_state = "greenglow"
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/obj/random/trash/item_to_spawn()
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return pick(/obj/effect/decal/remains/lizard,
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/obj/effect/debris/cleanable/blood/gibs/robot,
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/obj/effect/debris/cleanable/blood/oil,
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/obj/effect/debris/cleanable/blood/oil/streak,
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/obj/effect/debris/cleanable/spiderling_remains,
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/obj/effect/decal/remains/mouse,
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/obj/effect/debris/cleanable/vomit,
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/obj/effect/debris/cleanable/blood/splatter,
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/obj/effect/debris/cleanable/ash,
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/obj/effect/debris/cleanable/generic,
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/obj/effect/debris/cleanable/flour,
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/obj/effect/debris/cleanable/dirt,
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/obj/effect/decal/remains/robot)
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/obj/random/crate //Random 'standard' crates for variety in maintenance spawns.
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name = "random crate"
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desc = "This is a random crate"
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icon = 'icons/obj/closets/bases/crate.dmi'
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icon_state = "base"
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/obj/random/crate/item_to_spawn() //General crates, excludes some more high-grade and medical brands
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return pick (/obj/structure/closet/crate/plastic,
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/obj/structure/closet/crate/corporate/aether,
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/obj/structure/closet/crate/corporate/centauri,
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/obj/structure/closet/crate/corporate/einstein,
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/obj/structure/closet/crate/corporate/focalpoint,
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/obj/structure/closet/crate/corporate/gilthari,
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/obj/structure/closet/crate/corporate/grayson,
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/obj/structure/closet/crate/corporate/nanotrasen,
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/obj/structure/closet/crate/corporate/nanothreads,
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/obj/structure/closet/crate/corporate/oculum,
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/obj/structure/closet/crate/corporate/ward,
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/obj/structure/closet/crate/corporate/xion,
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/obj/structure/closet/crate/corporate/zenghu,
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/obj/structure/closet/crate/corporate/allico,
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/obj/structure/closet/crate/corporate/carp,
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/obj/structure/closet/crate/corporate/galaksi,
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/obj/structure/closet/crate/corporate/thinktronic,
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/obj/structure/closet/crate/corporate/ummarcar,
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/obj/structure/closet/crate/corporate/unathi,
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/obj/structure/closet/crate/hydroponics,
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/obj/structure/closet/crate/engineering,
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/obj/structure/closet/crate)
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/obj/random/obstruction //Large objects to block things off in maintenance
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name = "random obstruction"
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desc = "This is a random obstruction."
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icon = 'icons/obj/cult.dmi'
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icon_state = "cultgirder"
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/obj/random/obstruction/item_to_spawn()
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return pick(/obj/structure/barricade,
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/obj/structure/girder,
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/obj/structure/girder/displaced,
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/obj/structure/girder/reinforced,
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/obj/structure/grille,
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/obj/structure/grille/broken,
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/obj/structure/foamedmetal,
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/obj/structure/inflatable,
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/obj/structure/inflatable/door)
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/obj/random/landmine
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name = "Random Land Mine"
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desc = "This is a random land mine."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "uglymine"
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spawn_nothing_percentage = 25
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/obj/random/landmine/item_to_spawn()
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return pick(prob(30);/obj/effect/mine,
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prob(25);/obj/effect/mine/frag,
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prob(25);/obj/effect/mine/emp,
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prob(10);/obj/effect/mine/stun,
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prob(10);/obj/effect/mine/incendiary,)
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/obj/random/humanoidremains
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name = "Random Humanoid Remains"
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desc = "This is a random pile of remains."
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spawn_nothing_percentage = 15
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icon = 'icons/effects/blood.dmi'
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icon_state = "remains"
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/obj/random/humanoidremains/item_to_spawn()
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return pick(prob(30);/obj/effect/decal/remains/human,
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prob(25);/obj/effect/decal/remains/ribcage,
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prob(25);/obj/effect/decal/remains/tajaran,
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prob(10);/obj/effect/decal/remains/unathi,
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prob(10);/obj/effect/decal/remains/posi
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)
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/obj/random_multi/single_item/captains_spare_id
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name = "Multi Point - Captain's Spare"
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id = "Captain's spare id"
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item_path = /obj/item/card/id/gold/captain/spare
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/obj/random_multi/single_item/hand_tele
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name = "Multi Point - Hand Teleporter"
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id = "hand tele"
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item_path = /obj/item/hand_tele
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/obj/random_multi/single_item/sfr_headset
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name = "Multi Point - headset"
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id = "SFR headset"
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item_path = /obj/random/sfr
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// This is in here because it's spawned by the SFR Headset randomizer
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/obj/random/sfr
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name = "random SFR headset"
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desc = "This is a headset spawn."
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icon = 'icons/misc/mark.dmi'
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icon_state = "rup"
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/obj/random/sfr/item_to_spawn()
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return pick(prob(25);/obj/item/radio/headset/heads/captain/sfr,
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prob(25);/obj/item/radio/headset/headset_cargo/alt,
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prob(25);/obj/item/radio/headset/headset_com/alt,
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prob(25);/obj/item/radio/headset)
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// Mining Goodies
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/obj/random/multiple/minevault
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name = "random vault loot"
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desc = "Loot for mine vaults."
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icon = 'icons/obj/storage.dmi'
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icon_state = "crate"
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/obj/random/multiple/minevault/item_to_spawn()
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return pick(
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prob(5);list(
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/obj/item/clothing/mask/smokable/pipe,
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/obj/item/reagent_containers/food/drinks/bottle/rum,
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/obj/item/reagent_containers/food/drinks/bottle/whiskey,
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/obj/item/reagent_containers/food/snacks/grown/ambrosiadeus,
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/obj/item/flame/lighter/zippo,
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/obj/structure/closet/crate/hydroponics
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),
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prob(5);list(
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/obj/item/pickaxe/drill,
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/obj/item/clothing/suit/space/void/mining,
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/obj/item/clothing/head/helmet/space/void/mining,
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/obj/structure/closet/crate/engineering
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),
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prob(5);list(
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/obj/item/pickaxe/drill,
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/obj/item/clothing/suit/space/void/mining/alt,
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/obj/item/clothing/head/helmet/space/void/mining/alt,
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/obj/structure/closet/crate/engineering
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),
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prob(5);list(
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/obj/item/reagent_containers/glass/beaker/bluespace,
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/obj/item/reagent_containers/glass/beaker/bluespace,
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/obj/item/reagent_containers/glass/beaker/bluespace,
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/obj/structure/closet/crate/science
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),
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prob(5);list(
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/obj/item/stack/ore/diamond, //TODO: get rid of this legacy loot bullshit so we don't have nonsense like this.
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/obj/item/stack/ore/diamond,
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/obj/item/stack/ore/diamond,
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/obj/item/stack/ore/diamond,
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/obj/item/stack/ore/diamond,
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/obj/item/stack/ore/diamond,
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/obj/item/stack/ore/diamond,
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/obj/item/stack/ore/diamond,
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/obj/item/stack/ore/diamond,
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/obj/item/stack/ore/diamond,
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/obj/item/stack/ore/gold,
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/obj/item/stack/ore/gold,
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/obj/item/stack/ore/gold,
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/obj/item/stack/ore/gold,
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/obj/item/stack/ore/gold,
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/obj/item/stack/ore/gold,
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/obj/item/stack/ore/gold,
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/obj/item/stack/ore/gold,
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/obj/item/stack/ore/gold,
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/obj/item/stack/ore/gold,
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/obj/structure/closet/crate/engineering
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),
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prob(5);list(
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/obj/item/pickaxe/drill,
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/obj/item/clothing/glasses/material,
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/obj/structure/ore_box,
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/obj/structure/closet/crate
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),
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prob(5);list(
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/obj/item/reagent_containers/glass/beaker/noreact,
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/obj/item/reagent_containers/glass/beaker/noreact,
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/obj/item/reagent_containers/glass/beaker/noreact,
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/obj/structure/closet/crate/science
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),
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prob(5);list(
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/obj/item/storage/secure/briefcase/money,
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/obj/structure/closet/crate/freezer/rations
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),
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prob(5);list(
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/structure/closet/crate
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),
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prob(5);list(
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/obj/item/melee/baton,
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/obj/item/melee/baton,
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/obj/item/melee/baton,
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/obj/item/melee/baton,
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/obj/structure/closet/crate
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),
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prob(5);list(
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/obj/item/clothing/under/shorts/red,
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/obj/item/clothing/under/shorts/blue,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/melee/baton/cattleprod,
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/obj/item/melee/baton/cattleprod,
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/obj/item/cell/basic/tier_1/medium,
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/obj/item/cell/basic/tier_1/medium,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/latexballon,
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/obj/item/latexballon,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/toy/syndicateballoon,
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/obj/item/toy/syndicateballoon,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/hardsuit/industrial/equipped,
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/obj/random/ore_bag,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/kitty,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/random/coin,
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/obj/random/coin,
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/obj/random/coin,
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/obj/random/coin,
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/obj/random/coin,
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/obj/structure/closet/crate/plastic
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),
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prob(2);list(
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/obj/random/multiple/voidsuit,
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/obj/random/multiple/voidsuit,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/clothing/suit/space/syndicate/black/red,
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/obj/item/clothing/head/helmet/space/syndicate/black/red,
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/obj/item/clothing/suit/space/syndicate/black/red,
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/obj/item/clothing/head/helmet/space/syndicate/black/red,
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/obj/item/gun/projectile/ballistic/automatic/mini_uzi,
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/obj/item/gun/projectile/ballistic/automatic/mini_uzi,
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/obj/item/ammo_magazine/a45/uzi,
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/obj/item/ammo_magazine/a45/uzi,
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/obj/item/ammo_magazine/a45/uzi/empty,
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/obj/item/ammo_magazine/a45/uzi/empty,
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/obj/structure/closet/crate/plastic
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),
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prob(2);list(
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/obj/item/clothing/suit/ianshirt,
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/obj/item/clothing/suit/ianshirt,
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/obj/item/bedsheet/ian,
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/obj/structure/closet/crate/plastic
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),
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prob(2);list(
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/obj/item/clothing/suit/armor/vest,
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/obj/item/clothing/suit/armor/vest,
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/obj/item/gun/projectile/ballistic/garand,
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/obj/item/gun/projectile/ballistic/garand,
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/obj/item/ammo_magazine/a7_62mm/garand,
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/obj/item/ammo_magazine/a7_62mm/garand,
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/obj/structure/closet/crate/plastic
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),
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prob(2);list(
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/obj/vehicle/sealed/mecha/working/ripley/mining
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),
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prob(2);list(
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/obj/vehicle/sealed/mecha/working/hoverpod/combatpod
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),
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prob(2);list(
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/obj/item/pickaxe/silver,
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/obj/random/ore_bag,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/pickaxe/drill,
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/obj/random/ore_bag,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/pickaxe/jackhammer,
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/obj/random/ore_bag,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/pickaxe/diamond,
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/obj/random/ore_bag,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/pickaxe/diamonddrill,
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/obj/random/ore_bag,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/pickaxe/gold,
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/obj/random/ore_bag,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/pickaxe/plasmacutter,
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/obj/random/ore_bag,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/material/sword/katana,
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/obj/item/material/sword/katana,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/material/sword,
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/obj/item/material/sword,
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/obj/structure/closet/crate
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),
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prob(1);list(
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/obj/item/clothing/mask/balaclava,
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/obj/item/material/star,
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/obj/item/material/star,
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/obj/item/material/star,
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/obj/item/material/star,
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/obj/structure/closet/crate
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),
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prob(1);list(
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/obj/item/weed_extract,
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/obj/item/xenos_claw,
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/obj/structure/closet/crate/science
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),
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prob(1);list(
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/obj/item/clothing/head/bearpelt,
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/obj/item/clothing/under/soviet,
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/obj/item/clothing/under/soviet,
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/obj/item/gun/projectile/ballistic/shotgun/pump/rifle/ceremonial,
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/obj/item/gun/projectile/ballistic/shotgun/pump/rifle/ceremonial,
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/obj/structure/closet/crate
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),
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prob(1);list(
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/obj/item/gun/projectile/ballistic/revolver/detective,
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/obj/item/gun/projectile/ballistic/contender,
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/obj/item/gun/projectile/ballistic/p92x,
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/obj/item/gun/projectile/ballistic/derringer,
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/obj/structure/closet/crate
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),
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prob(1);list(
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/obj/item/melee/cultblade,
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/obj/item/clothing/suit/cultrobes,
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/obj/item/clothing/head/cult,
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/obj/item/soulstone,
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/obj/structure/closet/crate
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),
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prob(1);list(
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/obj/item/vampiric,
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/obj/item/vampiric,
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/obj/structure/closet/crate/science
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),
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//prob(1);list(
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// /obj/item/archaeological_find
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//),
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prob(1);list(
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/obj/item/melee/transforming/energy/sword,
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/obj/item/melee/transforming/energy/sword,
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/obj/item/melee/transforming/energy/sword,
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/obj/item/shield/transforming/energy,
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/obj/item/shield/transforming/energy,
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/obj/structure/closet/crate/science
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),
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prob(1);list(
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/obj/item/storage/backpack/clown,
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/obj/item/clothing/under/rank/clown,
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/obj/item/clothing/shoes/clown_shoes,
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/obj/item/pda/clown,
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/obj/item/clothing/mask/gas/clown_hat,
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/obj/item/bikehorn,
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/obj/item/reagent_containers/spray/waterflower,
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/obj/item/pen/crayon/rainbow,
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/obj/structure/closet/crate
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),
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prob(1);list(
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/obj/item/clothing/under/mime,
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/obj/item/clothing/shoes/black,
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/obj/item/pda/mime,
|
|
/obj/item/clothing/gloves/white,
|
|
/obj/item/clothing/mask/gas/mime,
|
|
/obj/item/clothing/head/beret,
|
|
/obj/item/clothing/suit/suspenders,
|
|
/obj/item/pen/crayon/mime,
|
|
/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing,
|
|
/obj/structure/closet/crate
|
|
),
|
|
prob(1);list(
|
|
/obj/item/storage/belt/champion,
|
|
/obj/item/clothing/mask/luchador,
|
|
/obj/item/clothing/mask/luchador/rudos,
|
|
/obj/item/clothing/mask/luchador/tecnicos,
|
|
/obj/structure/closet/crate
|
|
),
|
|
prob(1);list(
|
|
/obj/machinery/artifact,
|
|
/obj/structure/anomaly_container
|
|
),
|
|
prob(1);list(
|
|
/obj/random/curseditem,
|
|
/obj/random/humanoidremains,
|
|
/obj/structure/closet/crate
|
|
)
|
|
)
|
|
|
|
/*
|
|
* Turf swappers.
|
|
*/
|
|
|
|
/obj/random/turf
|
|
name = "random Sif turf"
|
|
desc = "This is a random Sif turf."
|
|
|
|
spawn_nothing_percentage = 20
|
|
|
|
var/override_outdoors = FALSE // Do we override our chosen turf's outdoors?
|
|
var/turf_outdoors = TRUE // Will our turf be outdoors?
|
|
|
|
/obj/random/turf/spawn_item()
|
|
var/build_path = item_to_spawn()
|
|
|
|
var/turf/T1 = get_turf(src)
|
|
T1.ChangeTurf(build_path, 1, 1, FALSE)
|
|
|
|
if(override_outdoors)
|
|
T1.outdoors = turf_outdoors
|
|
|
|
/obj/random/turf/item_to_spawn()
|
|
return pick(prob(25);/turf/simulated/floor/outdoors/grass/sif,
|
|
prob(25);/turf/simulated/floor/outdoors/dirt,
|
|
prob(25);/turf/simulated/floor/outdoors/grass/sif/forest,
|
|
prob(25);/turf/simulated/floor/outdoors/rocks)
|
|
|
|
/obj/random/turf/lava
|
|
name = "random Lava spawn"
|
|
desc = "This is a random lava spawn."
|
|
|
|
override_outdoors = TRUE
|
|
turf_outdoors = FALSE
|
|
|
|
/obj/random/turf/lava/item_to_spawn()
|
|
return pick(prob(5);/turf/simulated/lava,
|
|
prob(3);/turf/simulated/floor/outdoors/rocks/caves,
|
|
prob(1);/turf/simulated/mineral)
|
|
|
|
/obj/random/trash_pile
|
|
name = "Random Trash Pile"
|
|
desc = "Hot Garbage."
|
|
icon = 'icons/obj/trash_piles.dmi'
|
|
icon_state = "randompile"
|
|
spawn_nothing_percentage = 0
|
|
|
|
/obj/random/trash_pile/item_to_spawn()
|
|
return /obj/structure/trash_pile
|
|
|
|
/obj/random/multiple/corp_crate/no_weapons
|
|
name = "random corporate crate (no weapons)"
|
|
desc = "A random corporate crate with thematic contents. No weapons."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "crate"
|
|
|
|
/obj/random/multiple/corp_crate/no_weapons/item_to_spawn()
|
|
return pick(
|
|
prob(10);list(
|
|
/obj/random/tank,
|
|
/obj/random/tank,
|
|
/obj/random/tank,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/structure/closet/crate/corporate/aether //AETHER AIRSUPPLY
|
|
),
|
|
prob(5);list(
|
|
/obj/random/multiple/voidsuit/vintage,
|
|
/obj/random/multiple/voidsuit/vintage,
|
|
/obj/random/tank,
|
|
/obj/random/tank,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/structure/closet/crate/corporate/aether //AETHER OLDSUITS
|
|
),
|
|
prob(10);list(
|
|
/obj/random/mre,
|
|
/obj/random/mre,
|
|
/obj/random/mre,
|
|
/obj/random/mre,
|
|
/obj/random/mre,
|
|
/obj/structure/closet/crate/corporate/centauri //CENTAURI MRES
|
|
),
|
|
prob(10);list(
|
|
/obj/item/reagent_containers/food/drinks/cans,
|
|
/obj/item/reagent_containers/food/drinks/cans,
|
|
/obj/item/reagent_containers/food/drinks/cans,
|
|
/obj/item/reagent_containers/food/drinks/cans,
|
|
/obj/item/reagent_containers/food/drinks/cans,
|
|
/obj/structure/closet/crate/freezer/centauri //CENTAURI SODA
|
|
),
|
|
prob(10);list(
|
|
/obj/item/reagent_containers/food/snacks,
|
|
/obj/item/reagent_containers/food/snacks,
|
|
/obj/item/reagent_containers/food/snacks,
|
|
/obj/item/reagent_containers/food/snacks,
|
|
/obj/item/reagent_containers/food/snacks,
|
|
/obj/structure/closet/crate/freezer/centauri //CENTAURI SNACKS
|
|
),
|
|
prob(10);list(
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/structure/closet/crate/corporate/einstein //EINSTEIN BATTERYPACK
|
|
),
|
|
prob(5);list(
|
|
/obj/item/circuitboard/smes,
|
|
/obj/item/smes_coil,
|
|
/obj/item/smes_coil,
|
|
/obj/structure/closet/crate/corporate/focalpoint //FOCAL SMES
|
|
),
|
|
prob(10);list(
|
|
/obj/item/module/power_control,
|
|
/obj/item/stack/cable_coil,
|
|
/obj/item/frame2/apc,
|
|
/obj/item/cell/basic/tier_1/large,
|
|
/obj/structure/closet/crate/corporate/focalpoint //FOCAL APC
|
|
),
|
|
prob(5);list(
|
|
/obj/random/drinkbottle,
|
|
/obj/random/drinkbottle,
|
|
/obj/random/drinkbottle,
|
|
/obj/random/cigarettes,
|
|
/obj/random/cigarettes,
|
|
/obj/random/cigarettes,
|
|
/obj/structure/closet/crate/corporate/gilthari //GILTHARI LUXURY
|
|
),
|
|
prob(10);list(
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/structure/closet/crate/corporate/grayson //GRAYSON TECH
|
|
),
|
|
prob(15);list(
|
|
/obj/random/multiple/ores,
|
|
/obj/random/multiple/ores,
|
|
/obj/random/multiple/ores,
|
|
/obj/random/multiple/ores,
|
|
/obj/structure/closet/crate/corporate/grayson //GRAYSON ORES
|
|
),
|
|
prob(10);list(
|
|
/obj/item/stack/material/steel,
|
|
/obj/item/stack/material/steel,
|
|
/obj/item/stack/material/steel,
|
|
/obj/item/stack/material/steel,
|
|
/obj/structure/closet/crate/corporate/grayson //GRAYSON MATS
|
|
),
|
|
prob(5);list(
|
|
/obj/item/clothing/suit/space/void/security,
|
|
/obj/item/clothing/head/helmet/space/void/security,
|
|
/obj/random/tank,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/structure/closet/crate/secure/corporate/nanotrasen //NTSEC SUIT
|
|
),
|
|
prob(5);list(
|
|
/obj/random/multiple/voidsuit/medical,
|
|
/obj/random/tank,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/structure/closet/crate/secure/corporate/veymed //VM SUIT
|
|
),
|
|
prob(5);list(
|
|
/obj/random/multiple/voidsuit/mining,
|
|
/obj/random/tank,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/structure/closet/crate/corporate/grayson //GRAYSON SUIT
|
|
),
|
|
prob(5);list(
|
|
/obj/item/clothing/suit/space/void/engineering,
|
|
/obj/item/clothing/head/helmet/space/void/engineering,
|
|
/obj/random/tank,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/structure/closet/crate/corporate/xion //XION SUIT
|
|
),
|
|
prob(10);list(
|
|
/obj/random/firstaid,
|
|
/obj/random/medical,
|
|
/obj/random/medical,
|
|
/obj/random/medical,
|
|
/obj/random/medical/lite,
|
|
/obj/random/medical/lite,
|
|
/obj/structure/closet/crate/corporate/veymed //VM GRABBAG
|
|
),
|
|
prob(10);list(
|
|
/obj/random/firstaid,
|
|
/obj/random/firstaid,
|
|
/obj/random/firstaid,
|
|
/obj/random/firstaid,
|
|
/obj/random/unidentified_medicine/fresh_medicine,
|
|
/obj/random/unidentified_medicine/fresh_medicine,
|
|
/obj/structure/closet/crate/corporate/veymed //VM FAKS
|
|
),
|
|
prob(10);list(
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/structure/closet/crate/corporate/xion //XION SUPPLY
|
|
),
|
|
prob(10);list(
|
|
/obj/random/firstaid,
|
|
/obj/random/medical,
|
|
/obj/random/medical/pillbottle,
|
|
/obj/random/medical/pillbottle,
|
|
/obj/random/medical/lite,
|
|
/obj/random/medical/lite,
|
|
/obj/structure/closet/crate/corporate/zenghu //ZENGHU GRABBAG
|
|
),
|
|
prob(10);list(
|
|
/obj/random/medical/pillbottle,
|
|
/obj/random/medical/pillbottle,
|
|
/obj/random/medical/pillbottle,
|
|
/obj/random/medical/pillbottle,
|
|
/obj/random/unidentified_medicine/fresh_medicine,
|
|
/obj/random/unidentified_medicine/fresh_medicine,
|
|
/obj/structure/closet/crate/corporate/zenghu //ZENGHU PILLS
|
|
),
|
|
prob(10);list(
|
|
/obj/item/toner,
|
|
/obj/item/toner,
|
|
/obj/item/toner,
|
|
/obj/item/clipboard,
|
|
/obj/item/clipboard,
|
|
/obj/item/pen/red,
|
|
/obj/item/pen/blue,
|
|
/obj/item/pen/blue,
|
|
/obj/item/camera_film,
|
|
/obj/item/folder/blue,
|
|
/obj/item/folder/red,
|
|
/obj/item/folder/yellow,
|
|
/obj/item/hand_labeler,
|
|
/obj/item/duct_tape_roll,
|
|
/obj/item/paper_bin,
|
|
/obj/structure/closet/crate/corporate/ummarcar //UMMARCAR OFFICE TRASH
|
|
),
|
|
prob(5);list(
|
|
/obj/item/reagent_containers/food/snacks/boxed/unajerky,
|
|
/obj/item/reagent_containers/food/snacks/boxed/unajerky,
|
|
/obj/item/reagent_containers/food/snacks/boxed/unajerky,
|
|
/obj/item/reagent_containers/food/snacks/boxed/unajerky,
|
|
/obj/item/reagent_containers/food/snacks/boxed/unajerky,
|
|
/obj/item/reagent_containers/food/snacks/boxed/unajerky,
|
|
/obj/item/reagent_containers/food/snacks/boxed/unajerky,
|
|
/obj/item/reagent_containers/food/snacks/boxed/unajerky,
|
|
/obj/structure/closet/crate/corporate/unathi //UNAJERKY
|
|
),
|
|
prob(10);list(
|
|
/obj/item/reagent_containers/glass/bucket,
|
|
/obj/item/mop,
|
|
/obj/item/clothing/under/rank/janitor,
|
|
/obj/item/cartridge/janitor,
|
|
/obj/item/clothing/gloves/black,
|
|
/obj/item/clothing/head/soft/purple,
|
|
/obj/item/storage/belt/janitor,
|
|
/obj/item/clothing/shoes/galoshes,
|
|
/obj/item/storage/bag/trash,
|
|
/obj/item/lightreplacer,
|
|
/obj/item/reagent_containers/spray/cleaner,
|
|
/obj/item/reagent_containers/glass/rag,
|
|
/obj/item/grenade/simple/chemical/premade/cleaner,
|
|
/obj/item/grenade/simple/chemical/premade/cleaner,
|
|
/obj/item/grenade/simple/chemical/premade/cleaner,
|
|
/obj/structure/closet/crate/corporate/galaksi //GALAKSI JANITOR SUPPLIES
|
|
),
|
|
prob(5);list(
|
|
/obj/item/reagent_containers/food/snacks/wrapped/candy,
|
|
/obj/item/reagent_containers/food/snacks/wrapped/candy,
|
|
/obj/item/reagent_containers/food/snacks/wrapped/candy,
|
|
/obj/item/reagent_containers/food/snacks/wrapped/candy,
|
|
/obj/item/reagent_containers/food/snacks/wrapped/candy,
|
|
/obj/item/reagent_containers/food/snacks/wrapped/candy,
|
|
/obj/item/reagent_containers/food/snacks/wrapped/candy,
|
|
/obj/item/reagent_containers/food/snacks/wrapped/candy,
|
|
/obj/structure/closet/crate/corporate/allico //GUMMIES
|
|
),
|
|
prob(2);list(
|
|
/obj/item/tank/phoron,
|
|
/obj/item/tank/phoron,
|
|
/obj/structure/closet/crate/secure/phoron //HQ FUEL TANKS
|
|
),
|
|
prob(1);list(
|
|
/obj/random/coin,
|
|
/obj/random/coin,
|
|
/obj/random/coin,
|
|
/obj/random/coin,
|
|
/obj/structure/closet/crate/secure/corporate/saare //SAARE BULLION CRATE
|
|
),
|
|
prob(1);list(
|
|
/obj/random/cash,
|
|
/obj/random/cash,
|
|
/obj/random/cash,
|
|
/obj/random/cash,
|
|
/obj/random/cash,
|
|
/obj/random/cash,
|
|
/obj/structure/closet/crate/secure/corporate/saare //SAARE CASH CRATE
|
|
)
|
|
)
|
|
|
|
//Large Corporate Crates
|
|
/obj/random/multiple/large_corp_crate
|
|
name = "random large corporate crate"
|
|
desc = "A random large corporate crate with thematic contents."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "largermetal"
|
|
|
|
/obj/random/multiple/large_corp_crate/item_to_spawn()
|
|
return pick(
|
|
prob(30);list(
|
|
/obj/random/multiple/voidsuit/vintage,
|
|
/obj/random/multiple/voidsuit/vintage,
|
|
/obj/random/tank,
|
|
/obj/random/tank,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/random/multiple/voidsuit/vintage,
|
|
/obj/random/multiple/voidsuit/vintage,
|
|
/obj/random/tank,
|
|
/obj/random/tank,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/structure/closet/crate/large/corporate/aether //AETHER SUITSBOX
|
|
),
|
|
prob(30);list(
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/structure/closet/crate/large/corporate/einstein //EIN BATTERY MEGAPACK
|
|
),
|
|
prob(20);list(
|
|
/obj/item/circuitboard/smes,
|
|
/obj/item/circuitboard/smes,
|
|
/obj/item/smes_coil,
|
|
/obj/item/smes_coil,
|
|
/obj/item/smes_coil,
|
|
/obj/item/smes_coil,
|
|
/obj/item/smes_coil,
|
|
/obj/item/smes_coil,
|
|
/obj/structure/closet/crate/large/corporate/einstein //EIN SMESBOX
|
|
),
|
|
prob(2);list(
|
|
/obj/random/energy,
|
|
/obj/random/energy,
|
|
/obj/item/cell/basic/tier_1/weapon,
|
|
/obj/item/cell/basic/tier_1/weapon,
|
|
/obj/item/cell/basic/tier_1/weapon,
|
|
/obj/item/cell/basic/tier_1/weapon,
|
|
/obj/random/energy,
|
|
/obj/random/energy,
|
|
/obj/item/cell/basic/tier_1/weapon,
|
|
/obj/item/cell/basic/tier_1/weapon,
|
|
/obj/item/cell/basic/tier_1/weapon,
|
|
/obj/item/cell/basic/tier_1/weapon,
|
|
/obj/structure/closet/crate/large/secure/corporate/heph //HEPH ENERGY
|
|
),
|
|
prob(2);list(
|
|
/obj/random/projectile/random,
|
|
/obj/random/projectile/random,
|
|
/obj/random/projectile/random,
|
|
/obj/random/projectile/random,
|
|
/obj/structure/closet/crate/large/secure/corporate/heph //HEPH BALLISTICS
|
|
),
|
|
prob(20);list(
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/structure/closet/crate/large/corporate/xion //XION TECH SUPPLY
|
|
),
|
|
prob(20);list(
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/structure/closet/crate/large/secure/corporate/xion //XION TECH COMPS
|
|
)
|
|
)
|
|
|
|
/obj/random/multiple/large_corp_crate/no_weapons
|
|
name = "random large corporate crate (no weapons)"
|
|
desc = "A random large corporate crate with thematic contents. No weapons."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "largermetal"
|
|
|
|
/obj/random/multiple/large_corp_crate/no_weapons/item_to_spawn()
|
|
return pick(
|
|
prob(30);list(
|
|
/obj/random/multiple/voidsuit/vintage,
|
|
/obj/random/multiple/voidsuit/vintage,
|
|
/obj/random/tank,
|
|
/obj/random/tank,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/random/multiple/voidsuit/vintage,
|
|
/obj/random/multiple/voidsuit/vintage,
|
|
/obj/random/tank,
|
|
/obj/random/tank,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/item/clothing/mask/breath,
|
|
/obj/structure/closet/crate/large/corporate/aether //AETHER SUITSBOX
|
|
),
|
|
prob(30);list(
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/random/powercell,
|
|
/obj/structure/closet/crate/large/corporate/einstein //EIN BATTERY MEGAPACK
|
|
),
|
|
prob(20);list(
|
|
/obj/item/circuitboard/smes,
|
|
/obj/item/circuitboard/smes,
|
|
/obj/item/smes_coil,
|
|
/obj/item/smes_coil,
|
|
/obj/item/smes_coil,
|
|
/obj/item/smes_coil,
|
|
/obj/item/smes_coil,
|
|
/obj/item/smes_coil,
|
|
/obj/structure/closet/crate/large/corporate/einstein //EIN SMESBOX
|
|
),
|
|
prob(20);list(
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/random/tech_supply/nofail,
|
|
/obj/structure/closet/crate/large/corporate/xion //XION TECH SUPPLY
|
|
),
|
|
prob(20);list(
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/random/tech_supply/component/nofail,
|
|
/obj/structure/closet/crate/large/secure/corporate/xion //XION TECH COMPS
|
|
)
|
|
)
|
|
/obj/random/empty_or_lootable_crate
|
|
name = "random crate"
|
|
desc = "Spawns a random crate which may or may not have contents. Sometimes spawns nothing."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "moneybag"
|
|
spawn_nothing_percentage = 20
|
|
|
|
/obj/random/empty_or_lootable_crate/item_to_spawn()
|
|
return pick(/obj/random/crate,
|
|
/obj/random/multiple/corp_crate)
|
|
|
|
/obj/random/crystal
|
|
name = "random crystal"
|
|
desc = "Sometimes spawns a crystal, sometimes spawns nothing 40% of the time"
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "crystal"
|
|
spawn_nothing_percentage = 40
|
|
|
|
/obj/random/crystal/item_to_spawn()
|
|
return /obj/machinery/crystal
|
|
|
|
/obj/random/crystal/ice
|
|
name = "random ice crystal"
|
|
desc = "Sometimes spawns a crystal, sometimes spawns nothing 40% of the time. This time its an ice crystal"
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "icecrystal2"
|
|
spawn_nothing_percentage = 40
|
|
|
|
/obj/random/crystal/ice/item_to_spawn()
|
|
return /obj/machinery/crystal/ice
|
|
|
|
/obj/random/crystal/normal_ice
|
|
name = "random crystal, ice/normal"
|
|
desc = "Sometimes spawns a crystal, sometimes spawns nothing 40% of the time. 50/50 between ice and normal crystal spawning"
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "crystal"
|
|
spawn_nothing_percentage = 40
|
|
|
|
/obj/random/crystal/normal_ice/item_to_spawn()
|
|
return pick(/obj/machinery/crystal/ice,
|
|
/obj/machinery/crystal)
|
|
|
|
/obj/random/snow_debris
|
|
name = "random snow and ice debri"
|
|
desc = "for all your cold needs and fun :)"
|
|
icon = 'icons/obj/snowman.dmi'
|
|
icon_state = "snowman"
|
|
|
|
/obj/random/snow_debris/item_to_spawn()
|
|
return pick(prob(100);/obj/structure/flora/rock/ice,
|
|
prob(100);/obj/structure/flora/rock/ice/alternative_1,
|
|
prob(100);/obj/structure/flora/rock/ice/alternative_2,
|
|
prob(80);/obj/structure/flora/grass/both,
|
|
prob(60);/obj/structure/flora/bush,
|
|
prob(40);/obj/structure/flora/tree/dead,
|
|
prob(40);/obj/structure/flora/snow_berry,
|
|
prob(40);/obj/structure/flora/taj_tuber,
|
|
prob(1);/obj/structure/snowman,
|
|
prob(1);/obj/structure/snowman/borg,
|
|
prob(1);/obj/structure/snowman/spider,
|
|
prob(1);/obj/machinery/crystal/ice)
|