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// Based on catwalk.dm from https://github.com/Endless-Horizon/CEV-Eris
/obj/structure/catwalk
name = "catwalk"
desc = "Cats really don't like these things."
plane = TURF_PLANE
layer = CATWALK_LAYER
icon = 'icons/turf/catwalks.dmi'
icon_state = "catwalk"
density = FALSE
anchored = TRUE
rad_flags = RAD_NO_CONTAMINATE
// smoothing_flags = SMOOTH_BITMASK
smoothing_groups = (SMOOTH_GROUP_CATWALK + SMOOTH_GROUP_LATTICE + SMOOTH_GROUP_OPEN_FLOOR)
canSmoothWith = (SMOOTH_GROUP_CATWALK)
integrity = 200
integrity_max = 200
var/obj/item/stack/tile/plated_tile = null
var/static/plating_color = list(
/obj/item/stack/tile/floor = "#858a8f",
/obj/item/stack/tile/floor/dark = "#4f4f4f",
/obj/item/stack/tile/floor/white = "#e8e8e8",
)
/obj/structure/catwalk/Initialize(mapload)
. = ..()
if(istype(loc, /turf/simulated/floor/water))
layer = ABOVE_TURF_LAYER
for(var/obj/structure/catwalk/O in range(1))
O.update_icon()
for(var/obj/structure/catwalk/C in get_turf(src))
if(C != src)
CRASH("Duplicate catwalk set to spawn at X [audit_loc()]. Please delete the duplicate catwalk.")
update_icon()
/obj/structure/catwalk/Destroy()
var/turf/location = loc
. = ..()
location.alpha = initial(location.alpha)
for(var/obj/structure/catwalk/L in orange(location, 1))
L.update_icon()
/obj/structure/catwalk/update_icon()
var/connectdir = 0
for(var/direction in GLOB.cardinal)
if(locate(/obj/structure/catwalk, get_step(src, direction)))
connectdir |= direction
//Check the diagonal connections for corners, where you have, for example, connections both north and east. In this case it checks for a north-east connection to determine whether to add a corner marker or not.
var/diagonalconnect = 0 //1 = NE; 2 = SE; 4 = NW; 8 = SW
//NORTHEAST
if(connectdir & NORTH && connectdir & EAST)
if(locate(/obj/structure/catwalk, get_step(src, NORTHEAST)))
diagonalconnect |= 1
//SOUTHEAST
if(connectdir & SOUTH && connectdir & EAST)
if(locate(/obj/structure/catwalk, get_step(src, SOUTHEAST)))
diagonalconnect |= 2
//NORTHWEST
if(connectdir & NORTH && connectdir & WEST)
if(locate(/obj/structure/catwalk, get_step(src, NORTHWEST)))
diagonalconnect |= 4
//SOUTHWEST
if(connectdir & SOUTH && connectdir & WEST)
if(locate(/obj/structure/catwalk, get_step(src, SOUTHWEST)))
diagonalconnect |= 8
icon_state = "catwalk[connectdir]-[diagonalconnect]"
/obj/structure/catwalk/attackby(obj/item/C as obj, mob/user as mob)
if(istype(C, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = C
if(WT.isOn())
if(WT.remove_fuel(0, user))
to_chat(user, "<span class='notice'>Slicing lattice joints ...</span>")
new /obj/item/stack/rods(src.loc)
new /obj/item/stack/rods(src.loc)
new /obj/structure/lattice(src.loc)
qdel(src)
if(C.is_screwdriver())
if(integrity < integrity_max)
to_chat(user, "<span class='notice'>You begin repairing \the [src.name] with \the [C.name].</span>")
if(do_after(user, 20, src))
set_integrity(integrity_max)
return ..()
/obj/structure/catwalk/Crossed()
. = ..()
if(isliving(usr) && !usr.is_incorporeal() && !usr.is_avoiding_ground())
playsound(src, pick('sound/effects/footstep/catwalk1.ogg', 'sound/effects/footstep/catwalk2.ogg', 'sound/effects/footstep/catwalk3.ogg', 'sound/effects/footstep/catwalk4.ogg', 'sound/effects/footstep/catwalk5.ogg'), 25, 1)
/obj/structure/catwalk/CheckExit(atom/movable/O, turf/target)
if(O.check_pass_flags(ATOM_PASS_GRILLE))
return TRUE
if(target && target.z < src.z)
return FALSE
return TRUE
/obj/structure/catwalk/prevent_z_fall(atom/movable/victim, levels = 0, fall_flags)
return fall_flags | FALL_BLOCKED
/obj/structure/catwalk/z_pass_in(atom/movable/AM, dir, turf/old_loc)
return dir == UP
/obj/structure/catwalk/z_pass_out(atom/movable/AM, dir, turf/new_loc)
return dir == UP
/obj/effect/catwalk_plated
name = "plated catwalk spawner"
icon = 'icons/turf/catwalks.dmi'
icon_state = "catwalk_plated"
density = 1
anchored = 1.0
var/activated = FALSE
plane = TURF_PLANE
layer = CATWALK_LAYER
var/tile = /obj/item/stack/tile/floor
var/platecolor = "#858a8f"
/obj/effect/catwalk_plated/Initialize(mapload)
. = ..()
activate()
/obj/effect/catwalk_plated/proc/activate()
if(activated)
return
if(locate(/obj/structure/catwalk) in loc)
CRASH("Frame spawner: A catwalk already exists at [audit_loc()]. Please remove the duplicate catwalk.")
else
var/obj/structure/catwalk/C = new /obj/structure/catwalk(loc)
C.plated_tile = tile
C.plating_color = platecolor
C.name = "plated catwalk"
C.update_icon()
activated = 1
/* We don't have wallframes - yet
for(var/turf/T in orange(src, 1))
for(var/obj/effect/wallframe_spawn/other in T)
if(!other.activated) other.activate()
*/
qdel(src)
/obj/effect/catwalk_plated/dark
icon_state = "catwalk_plateddark"
tile = /obj/item/stack/tile/floor/dark
platecolor = "#4f4f4f"
/obj/effect/catwalk_plated/white
icon_state = "catwalk_platedwhite"
tile = /obj/item/stack/tile/floor/white
platecolor = "#e8e8e8"
/obj/structure/catwalk/plank
name = "plank bridge"
desc = "Some flimsy wooden planks, generally set across a hazardous area."
plane = TURF_PLANE
layer = CATWALK_LAYER
icon = 'icons/turf/catwalks.dmi'
icon_state = "plank"
density = 0
anchored = 1.0
/obj/structure/catwalk/plank/Crossed()
. = ..()
if(isliving(usr) && !usr.is_incorporeal() && !usr.is_avoiding_ground())
switch(rand(1,100))
if(1 to 5)
qdel(src)
visible_message("<span class='danger'>The planks splinter and disintegrate beneath the weight!</span>")
if(6 to 50)
inflict_atom_damage(
rand(10, 20),
damage_flag = ARMOR_MELEE,
)
visible_message("<span class='danger'>The planks creak and groan as they're crossed.</span>")
if(51 to 100)
return
/obj/structure/catwalk/plank/update_icon_state()
var/perc = percent_integrity()
if(perc >= 0.75)
icon_state = "[initial(icon_state)]"
else if(perc >= 0.5)
icon_state = "[initial(icon_state)]_scuffed"
else if(perc >= 0.25)
icon_state = "[initial(icon_state)]_rickety"
else
icon_state = "[initial(icon_state)]_dangerous"
return ..()
//Ashlander Catwalks, for bridges?
/obj/structure/catwalk/ashlander
name = "sandstone bridge"
desc = "Sandstone tiles, bound together by hardy sinew and anchored to a blessed bone frame."
plane = TURF_PLANE
layer = CATWALK_LAYER
icon = 'icons/turf/catwalks.dmi'
icon_state = "ashlanderwalk"
density = 0
anchored = 1.0
/obj/structure/catwalk/ashlander/update_icon()
var/connectdir = 0
for(var/direction in GLOB.cardinal)
if(locate(/obj/structure/catwalk/ashlander, get_step(src, direction)))
connectdir |= direction
//Check the diagonal connections for corners, where you have, for example, connections both north and east. In this case it checks for a north-east connection to determine whether to add a corner marker or not.
var/diagonalconnect = 0 //1 = NE; 2 = SE; 4 = NW; 8 = SW
//NORTHEAST
if(connectdir & NORTH && connectdir & EAST)
if(locate(/obj/structure/catwalk/ashlander, get_step(src, NORTHEAST)))
diagonalconnect |= 1
//SOUTHEAST
if(connectdir & SOUTH && connectdir & EAST)
if(locate(/obj/structure/catwalk/ashlander, get_step(src, SOUTHEAST)))
diagonalconnect |= 2
//NORTHWEST
if(connectdir & NORTH && connectdir & WEST)
if(locate(/obj/structure/catwalk/ashlander, get_step(src, NORTHWEST)))
diagonalconnect |= 4
//SOUTHWEST
if(connectdir & SOUTH && connectdir & WEST)
if(locate(/obj/structure/catwalk/ashlander, get_step(src, SOUTHWEST)))
diagonalconnect |= 8
icon_state = "lavaland[connectdir]-[diagonalconnect]"