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8cc591c244 Baylike Walls and Windows (#5547)
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## About The Pull Request

Largely a port of code from Daedalus Dock and icons from Bay/Nebula.
Lots of things need to be touched with this.

## Why It's Good For The Game

It just looks better, imho.

## Changelog

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🆑

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---------

Co-authored-by: silicons <no@you.cat>
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2023-07-07 08:59:23 -07:00

177 lines
6.3 KiB
Plaintext

/obj/structure/closet/secure_closet/engineering_chief
name = "chief engineer's locker"
closet_appearance = /singleton/closet_appearance/secure_closet/engineering/ce
req_access = list(ACCESS_ENGINEERING_CE)
starts_with = list(
/obj/item/clothing/shoes/magboots/advanced,
/obj/item/clothing/accessory/storage/brown_vest,
/obj/item/blueprints,
/obj/item/clothing/under/rank/chief_engineer,
/obj/item/clothing/under/rank/chief_engineer/skirt,
/obj/item/clothing/under/rank/chief_engineer/skirt_pleated,
/obj/item/clothing/head/hardhat/white,
/obj/item/clothing/head/welding,
/obj/item/clothing/gloves/yellow,
/obj/item/clothing/shoes/brown,
/obj/item/cartridge/ce,
/obj/item/radio/headset/heads/ce,
/obj/item/radio/headset/heads/ce/alt,
/obj/item/storage/toolbox/mechanical,
/obj/item/clothing/suit/storage/hazardvest,
/obj/item/clothing/mask/gas,
/obj/item/multitool,
/obj/item/storage/belt/utility/chief/full,
/obj/item/flash,
/obj/item/t_scanner/upgraded,
/obj/item/barrier_tape_roll/engineering,
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/ce,
/obj/item/clothing/shoes/boots/winter/engineering,
/obj/item/tank/emergency/oxygen/engi,
/obj/item/gps/engineering/ce,
/obj/item/reagent_containers/spray/windowsealant,
/obj/item/pipe_dispenser,
/obj/item/shield_diffuser,
/obj/item/switchtool/holo/CE,
/obj/item/clothing/accessory/poncho/roles/cloak/ce,
)
/obj/structure/closet/secure_closet/engineering_chief/Initialize(mapload)
if(prob(50))
starts_with += /obj/item/storage/backpack/industrial
else
starts_with += /obj/item/storage/backpack/satchel/eng
if(prob(50))
starts_with += /obj/item/storage/backpack/dufflebag/eng
return ..()
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies"
closet_appearance = /singleton/closet_appearance/secure_closet/engineering/electrical
req_access = list(ACCESS_ENGINEERING_ENGINE)
starts_with = list(
/obj/item/clothing/gloves/yellow = 2,
/obj/item/storage/toolbox/electrical = 3,
/obj/item/module/power_control = 3,
/obj/item/multitool = 3,
/obj/item/inducer = 1,
/obj/item/lightreplacer = 1)
/obj/structure/closet/secure_closet/engineering_welding
name = "welding supplies"
closet_appearance = /singleton/closet_appearance/secure_closet/engineering/welding
req_access = list(ACCESS_ENGINEERING_CONSTRUCTION)
starts_with = list(
/obj/item/clothing/head/welding = 3,
/obj/item/weldingtool/largetank = 3,
/obj/item/weldpack = 3,
/obj/item/clothing/glasses/welding = 3)
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
closet_appearance = /singleton/closet_appearance/secure_closet/engineering
req_access = list(ACCESS_ENGINEERING_ENGINE)
starts_with = list(
/obj/item/clothing/accessory/storage/brown_vest,
/obj/item/storage/toolbox/mechanical,
/obj/item/radio/headset/headset_eng,
/obj/item/radio/headset/headset_eng/alt,
/obj/item/clothing/suit/storage/hazardvest,
/obj/item/clothing/under/bodysuit/bodysuithazard,
/obj/item/clothing/mask/gas,
/obj/item/clothing/glasses/meson,
/obj/item/cartridge/engineering,
/obj/item/barrier_tape_roll/engineering,
/obj/item/clothing/head/hardhat,
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering,
/obj/item/clothing/shoes/boots/winter/engineering,
/obj/item/tank/emergency/oxygen/engi,
/obj/item/gps/engineering,
/obj/item/reagent_containers/spray/windowsealant,
/obj/item/shield_diffuser,
)
/obj/structure/closet/secure_closet/engineering_personal/Initialize(mapload)
if(prob(50))
starts_with += /obj/item/storage/backpack/industrial
else
starts_with += /obj/item/storage/backpack/satchel/eng
if(prob(50))
starts_with += /obj/item/storage/backpack/dufflebag/eng
return ..()
/obj/structure/closet/secure_closet/atmos_personal
name = "technician's locker"
closet_appearance = /singleton/closet_appearance/secure_closet/engineering/atmos
req_access = list(ACCESS_ENGINEERING_ATMOS)
starts_with = list(
/obj/item/clothing/accessory/storage/brown_vest,
/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/head/hardhat/red,
/obj/item/flashlight,
/obj/item/extinguisher,
/obj/item/radio/headset/headset_eng,
/obj/item/radio/headset/headset_eng/alt,
/obj/item/clothing/suit/storage/hazardvest,
/obj/item/clothing/mask/gas,
/obj/item/cartridge/atmos,
/obj/item/barrier_tape_roll/atmos,
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos,
/obj/item/clothing/shoes/boots/winter/atmos,
/obj/item/tank/emergency/oxygen/engi,
/obj/item/gps/engineering/atmos,
/obj/item/pipe_dispenser,
/obj/item/shield_diffuser,
)
/obj/structure/closet/secure_closet/atmos_personal/Initialize(mapload)
if(prob(50))
starts_with += /obj/item/storage/backpack/industrial
else
starts_with += /obj/item/storage/backpack/satchel/eng
if(prob(50))
starts_with += /obj/item/storage/backpack/dufflebag/eng
return ..()
/obj/structure/closet/secure_closet/senior_engineer
name = "Senior engineer's locker"
desc = "It looks like it has been stuffed to the brim with Space OSHA violation notices."
closet_appearance = /singleton/closet_appearance/secure_closet/engineering/senior
req_access = list(ACCESS_ENGINEERING_ENGINE)
starts_with = list(
/obj/item/clothing/accessory/storage/brown_vest,
/obj/item/storage/toolbox/mechanical,
/obj/item/radio/headset/headset_eng,
/obj/item/radio/headset/headset_eng/alt,
/obj/item/clothing/suit/storage/hazardvest,
/obj/item/clothing/under/bodysuit/bodysuithazard,
/obj/item/clothing/mask/gas,
/obj/item/clothing/glasses/meson,
/obj/item/cartridge/engineering,
/obj/item/barrier_tape_roll/engineering,
/obj/item/clothing/head/hardhat,
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering,
/obj/item/clothing/shoes/boots/winter/engineering,
/obj/item/tank/emergency/oxygen/engi,
/obj/item/gps/engineering,
/obj/item/reagent_containers/spray/windowsealant,
/obj/item/shield_diffuser,
/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/head/hardhat/red,
/obj/item/flashlight,
/obj/item/extinguisher,
/obj/item/cartridge/atmos,
/obj/item/barrier_tape_roll/atmos,
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos,
/obj/item/clothing/shoes/boots/winter/atmos,
/obj/item/gps/engineering/atmos,
/obj/item/pipe_dispenser,
)