mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-22 11:26:41 +01:00
- all cells in the game are now small, medium, large - super, hyper capacity cells, device, and weapon cells are all removed - cells now have standardized variants, some of which are printable by R&D - energy weapons rebalanced - **advanced energy guns and stun revolvers removed** - use the new modular weapon system and microfission cells. --------- Co-authored-by: silicons <silicons@silicons.dev>
521 lines
19 KiB
Plaintext
521 lines
19 KiB
Plaintext
/obj/structure/closet/secure_closet/captains
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name = "Facility Director's locker"
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closet_appearance = /singleton/closet_appearance/secure_closet/command
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req_access = list(ACCESS_COMMAND_CAPTAIN)
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starts_with = list(
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/obj/item/storage/backpack/dufflebag/captain,
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/obj/item/clothing/head/helmet,
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/obj/item/clothing/suit/storage/vest/capcarapace,
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/obj/item/cartridge/captain,
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/obj/item/storage/lockbox/medal,
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/obj/item/radio/headset/heads/captain,
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/obj/item/radio/headset/heads/captain/alt,
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/obj/item/gun/projectile/energy/gun,
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/obj/item/clothing/accessory/holster/waist,
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/obj/item/clothing/accessory/holster/leg,
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/obj/item/melee/telebaton,
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/obj/item/flash,
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/obj/item/gps/command,
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/obj/item/storage/belt/sheath,
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/obj/item/melee/baton/loaded/mini,
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/obj/item/storage/box/ids)
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/obj/structure/closet/secure_closet/hop
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name = "head of personnel's locker"
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closet_appearance = /singleton/closet_appearance/secure_closet/command/hop
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req_access = list(ACCESS_COMMAND_HOP)
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starts_with = list(
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/obj/item/clothing/suit/storage/vest,
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/obj/item/clothing/head/helmet,
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/obj/item/cartridge/hop,
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/obj/item/radio/headset/heads/hop,
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/obj/item/radio/headset/heads/hop/alt,
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/obj/item/storage/box/ids = 2,
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/obj/item/gps/command,
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/obj/item/gun/projectile/energy/gun,
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/obj/item/storage/box/commandkeys,
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/obj/item/storage/box/servicekeys,
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/obj/item/melee/baton/loaded/mini,
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/obj/item/flash)
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/obj/structure/closet/secure_closet/hop2
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name = "head of personnel's attire"
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closet_appearance = /singleton/closet_appearance/secure_closet/command/hop
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req_access = list(ACCESS_COMMAND_HOP)
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starts_with = list(
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/obj/item/clothing/under/rank/head_of_personnel,
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/obj/item/clothing/under/rank/head_of_personnel/skirt_pleated,
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/obj/item/clothing/under/dress/dress_hop,
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/obj/item/clothing/under/dress/dress_hr,
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/obj/item/clothing/under/lawyer/female,
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/obj/item/clothing/under/lawyer/black,
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/obj/item/clothing/under/lawyer/black/skirt,
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/obj/item/clothing/under/lawyer/red,
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/obj/item/clothing/under/lawyer/red/skirt,
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/obj/item/clothing/under/lawyer/oldman,
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/obj/item/clothing/shoes/brown,
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/shoes/laceup,
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/obj/item/clothing/shoes/laceup/brown,
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/obj/item/clothing/shoes/white,
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/obj/item/clothing/under/rank/head_of_personnel_whimsy,
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/obj/item/clothing/head/caphat/hop,
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/obj/item/clothing/suit/storage/hooded/wintercoat/captain/hop,
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/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit,
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/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt,
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/obj/item/clothing/glasses/sunglasses)
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//_vr file contents:
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/obj/structure/closet/secure_closet/hos
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name = "head of security's attire"
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closet_appearance = /singleton/closet_appearance/secure_closet/security/hos
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req_access = list(ACCESS_SECURITY_HOS)
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storage_capacity = 2.5 * MOB_MEDIUM
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starts_with = list(
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/obj/item/clothing/head/helmet/HoS,
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/obj/item/clothing/head/helmet/HoS/hat,
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/obj/item/clothing/head/beret/sec/corporate/hos,
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/obj/item/clothing/suit/storage/vest/hos,
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/obj/item/clothing/accessory/poncho/roles/cloak/hos,
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/obj/item/clothing/under/rank/head_of_security/jensen,
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/obj/item/clothing/under/rank/head_of_security/corp,
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/obj/item/clothing/under/rank/head_of_security/skirt_pleated,
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/obj/item/clothing/under/rank/head_of_security/skirt_pleated/alt,
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/obj/item/clothing/under/rank/head_of_security/turtleneck,
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/obj/item/clothing/under/oricon/mildress/marine/command,
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/obj/item/clothing/suit/storage/vest/hoscoat/jensen,
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/obj/item/clothing/suit/storage/vest/hoscoat/combatcoat,
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/obj/item/clothing/suit/storage/vest/hoscoat,
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/obj/item/clothing/suit/storage/vest/hos_overcoat,
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/obj/item/clothing/suit/storage/hooded/wintercoat/security,
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/obj/item/clothing/shoes/boots/winter/security,
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/obj/item/clothing/suit/dress/marine/command/hos,
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/obj/item/clothing/head/helmet/dermal,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/clothing/mask/gas/half,
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/obj/item/clothing/under/bodysuit/bodysuitseccom)
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/obj/structure/closet/secure_closet/hos2
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name = "head of security's gear"
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closet_appearance = /singleton/closet_appearance/secure_closet/security/hos
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req_access = list(ACCESS_SECURITY_HOS)
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storage_capacity = 2.5 * MOB_MEDIUM
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// citadel edit NSFW > Multiphase
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starts_with = list(
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/obj/item/cartridge/hos,
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/obj/item/storage/belt/security,
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/obj/item/radio/headset/heads/hos,
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/obj/item/radio/headset/heads/hos/alt,
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/obj/item/clothing/accessory/armor/helmetcamera/security,
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/obj/item/clothing/accessory/armor/helmetcamera/security/body,
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/obj/item/shield/transforming/telescopic,
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/obj/item/storage/box/holobadge/hos,
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/obj/item/clothing/accessory/badge/holo/hos,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/tool/crowbar/red,
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/obj/item/flash,
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/obj/item/melee/baton/loaded,
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/obj/item/gun/projectile/energy/nt_isd/multiphase,
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/obj/item/melee/telebaton,
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/obj/item/storage/box/survival_knife,
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/obj/item/gps/security/hos,
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/obj/item/flashlight/maglight,
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/obj/item/storage/box/flashbangs,
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/obj/item/barrier_tape_roll/police,
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/obj/item/megaphone,
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/obj/item/holowarrant)
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/obj/structure/closet/secure_closet/blueshield
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name = "blueshield's locker"
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closet_appearance = /singleton/closet_appearance/secure_closet/blueshield
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req_access = list(ACCESS_COMMAND_BLUESHIELD)
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storage_capacity = 2.5 * MOB_MEDIUM
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starts_with = list(
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/obj/item/disk/nifsoft/blueshield,
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/obj/item/radio/headset/heads/blueshield,
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/obj/item/radio/headset/heads/blueshield/alt,
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/obj/item/clothing/accessory/armor/helmetcamera/security,
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/obj/item/clothing/accessory/armor/helmetcamera/security/body,
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/obj/item/clothing/glasses/sunglasses/medhud,
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/obj/item/clothing/head/beret/sec/corporate/blueshield,
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/obj/item/clothing/under/oricon/utility/sysguard/crew/blueshield,
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/obj/item/clothing/gloves/black,
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/obj/item/clothing/shoes/boots/jackboots,
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/obj/item/clothing/suit/armor/pcarrier/light/ntbs,
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/obj/item/gunbox/carrier/blueshield,
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/obj/item/storage/backpack/blueshield,
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/obj/item/storage/belt/security,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/flash,
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/obj/item/gun/projectile/ballistic/revolver/consul,
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/obj/item/ammo_magazine/a44/speedloader,
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/obj/item/ammo_magazine/a44/speedloader,
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/obj/item/ammo_magazine/a44/speedloader,
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/obj/item/ammo_magazine/a44/speedloader,
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/obj/item/ammo_magazine/a44/speedloader/rubber,
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/obj/item/ammo_magazine/a44/speedloader/rubber,
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/obj/item/ammo_magazine/a44/speedloader/rubber,
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/obj/item/ammo_magazine/a44/speedloader/empty,
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/obj/item/melee/telebaton,
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/obj/item/gps/command/blueshield,
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/obj/item/tank/oxygen,
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/obj/item/clothing/mask/gas/half,
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/obj/item/clothing/accessory/badge/holo,
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/obj/item/clothing/accessory/badge/holo/cord,
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/obj/item/tool/crowbar/red,
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/obj/item/flashlight/maglight,
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/obj/item/cartridge/security)
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/obj/structure/closet/secure_closet/warden
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name = "warden's locker"
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closet_appearance = /singleton/closet_appearance/secure_closet/security/warden
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req_access = list(ACCESS_SECURITY_ARMORY)
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starts_with = list(
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/obj/item/clothing/suit/storage/vest/warden,
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/obj/item/clothing/under/rank/warden,
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/obj/item/clothing/under/rank/warden/corp,
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/obj/item/clothing/under/rank/warden/skirt_pleated,
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/obj/item/clothing/suit/storage/vest/wardencoat,
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/obj/item/clothing/suit/storage/vest/wardencoat/alt,
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/obj/item/clothing/head/helmet/dermal,
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/obj/item/clothing/head/helmet/warden,
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/obj/item/clothing/head/helmet/warden/hat,
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/obj/item/cartridge/security,
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/obj/item/radio/headset/headset_sec,
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/obj/item/radio/headset/headset_sec/alt,
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/obj/item/clothing/accessory/armor/helmetcamera/security,
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/obj/item/clothing/accessory/armor/helmetcamera/security/body,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/barrier_tape_roll/police,
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/obj/item/clothing/accessory/badge/holo/warden,
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/obj/item/storage/box/flashbangs,
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/obj/item/storage/box/firingpins,
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/obj/item/storage/belt/security,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/melee/baton/loaded,
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/obj/item/gun/projectile/energy/gun,
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/obj/item/cell/basic/tier_2/weapon,
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/obj/item/storage/box/holobadge,
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/obj/item/clothing/head/beret/sec/corporate/warden,
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/obj/item/clothing/suit/storage/hooded/wintercoat/security,
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/obj/item/clothing/shoes/boots/winter/security,
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/obj/item/gps/security,
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/obj/item/flashlight/maglight,
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/obj/item/megaphone,
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/obj/item/clothing/mask/gas/half,
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/obj/item/gun/projectile/ballistic/shotgun/pump/combat/warden,
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/obj/item/holowarrant)
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/obj/structure/closet/secure_closet/warden/Initialize(mapload)
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if(prob(50))
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starts_with += /obj/item/storage/backpack/security
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else
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starts_with += /obj/item/storage/backpack/satchel/sec
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if(prob(50))
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starts_with += /obj/item/storage/backpack/dufflebag/sec
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return ..()
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/obj/structure/closet/secure_closet/security
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name = "security officer's locker"
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closet_appearance = /singleton/closet_appearance/secure_closet/security
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req_access = list(ACCESS_SECURITY_BRIG)
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starts_with = list(
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/obj/item/modular_computer/tablet/preset/custom_loadout/standard/security,
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/obj/item/cartridge/security,
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/obj/item/radio/headset/headset_sec,
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/obj/item/radio/headset/headset_sec/alt,
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/obj/item/clothing/accessory/armor/helmetcamera/security,
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/obj/item/clothing/accessory/armor/helmetcamera/security/body,
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/obj/item/storage/belt/security,
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/obj/item/flash,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/grenade/simple/flashbang,
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/obj/item/melee/baton/loaded,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/barrier_tape_roll/police,
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/obj/item/hailer,
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/obj/item/flashlight/glowstick,
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/obj/item/clothing/suit/armor/vest/alt,
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/obj/item/clothing/accessory/storage/black_vest,
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/obj/item/clothing/head/helmet,
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/obj/item/clothing/head/soft/sec/corp,
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/obj/item/clothing/under/rank/security/corp,
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/obj/item/gun/projectile/energy/secutor,
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/obj/item/cell/basic/tier_2/weapon,
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/obj/item/gps/security,
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/obj/item/clothing/under/bodysuit/bodysuitsec,
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/obj/item/clothing/suit/storage/hooded/wintercoat/security,
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/obj/item/clothing/shoes/boots/winter/security,
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/obj/item/flashlight/maglight,
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/obj/item/holowarrant,
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/obj/item/ticket_printer,
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)
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/obj/structure/closet/secure_closet/security/Initialize(mapload)
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if(prob(50))
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starts_with += /obj/item/storage/backpack/security
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else
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starts_with += /obj/item/storage/backpack/satchel/sec
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if(prob(50))
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starts_with += /obj/item/storage/backpack/dufflebag/sec
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if(prob(30))
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starts_with += /obj/item/poster/nanotrasen
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return ..()
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/obj/structure/closet/secure_closet/security/cargo/Initialize(mapload)
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starts_with += /obj/item/clothing/accessory/armband/cargo
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starts_with += /obj/item/encryptionkey/headset_cargo
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return ..()
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/obj/structure/closet/secure_closet/security/engine/Initialize(mapload)
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starts_with += /obj/item/clothing/accessory/armband/engine
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starts_with += /obj/item/encryptionkey/headset_eng
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return ..()
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/obj/structure/closet/secure_closet/security/science/Initialize(mapload)
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starts_with += /obj/item/clothing/accessory/armband/science
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starts_with += /obj/item/encryptionkey/headset_sci
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return ..()
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/obj/structure/closet/secure_closet/security/med/Initialize(mapload)
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starts_with += /obj/item/clothing/accessory/armband/medblue
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starts_with += /obj/item/encryptionkey/headset_med
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return ..()
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/obj/structure/closet/secure_closet/detective
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name = "detective's cabinet"
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closet_appearance = /singleton/closet_appearance/cabinet/secure
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req_access = list(ACCESS_SECURITY_FORENSICS)
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starts_with = list(
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/obj/item/clothing/accessory/badge/holo/detective,
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/obj/item/clothing/gloves/forensic,
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/obj/item/gun/projectile/ballistic/revolver/detective45,
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/obj/item/ammo_magazine/a45/speedloader/rubber,
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/obj/item/ammo_magazine/a45/speedloader/rubber,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/storage/belt/detective,
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/obj/item/storage/box/evidence,
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/obj/item/radio/headset/headset_sec,
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/obj/item/radio/headset/headset_sec/alt,
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/obj/item/clothing/accessory/armor/helmetcamera/security/body,
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/obj/item/clothing/suit/storage/vest/,
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/obj/item/clothing/suit/storage/vest/detective,
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/obj/item/barrier_tape_roll/police,
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/obj/item/clothing/accessory/holster/armpit,
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/obj/item/clothing/accessory/holster/waist,
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/obj/item/flashlight/maglight,
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/obj/item/reagent_containers/food/drinks/flask/detflask,
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/obj/item/storage/briefcase/crimekit,
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/obj/item/tape_recorder,
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/obj/item/camera,
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/obj/item/camera_film = 2,
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/obj/item/storage/bag/detective,
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/obj/item/cassette_tape/random = 3)
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/obj/structure/closet/secure_closet/injection
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name = "lethal injections locker"
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req_access = list(ACCESS_COMMAND_CAPTAIN)
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starts_with = list(
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/obj/item/reagent_containers/syringe/ld50_syringe/choral = 2)
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GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/brig)
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/obj/structure/closet/secure_closet/brig
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name = "brig locker"
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req_access = list(ACCESS_SECURITY_BRIG)
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anchored = 1
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var/id = null
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starts_with = list(
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/obj/item/clothing/under/color/prison,
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/obj/item/clothing/shoes/orange)
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/obj/structure/closet/secure_closet/posters
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name = "morale storage"
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req_access = list(ACCESS_SECURITY_EQUIPMENT)
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anchored = 1
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starts_with = list(
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/obj/item/poster/nanotrasen,
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/obj/item/poster/nanotrasen,
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/obj/item/poster/nanotrasen,
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/obj/item/poster/nanotrasen,
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/obj/item/poster/nanotrasen)
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/obj/structure/closet/secure_closet/courtroom
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name = "courtroom locker"
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req_access = list(ACCESS_COMMAND_IAA)
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starts_with = list(
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/obj/item/clothing/shoes/brown,
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/obj/item/paper/Court = 3,
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/obj/item/pen,
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/obj/item/clothing/suit/judgerobe,
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/obj/item/clothing/head/powdered_wig,
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/obj/item/storage/briefcase)
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/obj/structure/closet/secure_closet/wall
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name = "wall locker"
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closet_appearance = /singleton/closet_appearance/wall/secure
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req_access = list(ACCESS_SECURITY_EQUIPMENT)
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density = 1
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//Custom NT Security Lockers, Only found at central command
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/obj/structure/closet/secure_closet/nanotrasen_security
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name = "Nanotrasen security officer's locker"
|
|
icon = 'icons/obj/closet.dmi'
|
|
closet_appearance = /singleton/closet_appearance/secure_closet/sol
|
|
req_access = list(ACCESS_SECURITY_BRIG)
|
|
storage_capacity = 3.5 * MOB_MEDIUM
|
|
|
|
starts_with = list(
|
|
/obj/item/clothing/under/bodysuit/bodysuitsecweewoo,
|
|
/obj/item/clothing/suit/storage/vest/nanotrasen,
|
|
/obj/item/clothing/head/helmet,
|
|
/obj/item/cartridge/security,
|
|
/obj/item/radio/headset/headset_sec,
|
|
/obj/item/radio/headset/headset_sec/alt,
|
|
/obj/item/clothing/accessory/armor/helmetcamera/security,
|
|
/obj/item/clothing/accessory/armor/helmetcamera/security/body,
|
|
/obj/item/storage/belt/security,
|
|
/obj/item/flash,
|
|
/obj/item/reagent_containers/spray/pepper,
|
|
/obj/item/grenade/simple/flashbang,
|
|
/obj/item/melee/baton/loaded,
|
|
/obj/item/clothing/glasses/sunglasses/sechud,
|
|
/obj/item/barrier_tape_roll/police,
|
|
/obj/item/hailer,
|
|
/obj/item/flashlight/flare,
|
|
/obj/item/clothing/accessory/storage/black_vest,
|
|
/obj/item/gun/projectile/energy/secutor,
|
|
/obj/item/cell/basic/tier_2/weapon,
|
|
/obj/item/flashlight/maglight,
|
|
/obj/item/clothing/head/soft/nanotrasen,
|
|
/obj/item/clothing/head/beret/nanotrasen,
|
|
/obj/item/clothing/gloves/black,
|
|
/obj/item/clothing/shoes/boots/jackboots,
|
|
/obj/item/clothing/shoes/boots/jackboots/toeless)
|
|
|
|
/obj/structure/closet/secure_closet/nanotrasen_security/Initialize(mapload)
|
|
if(prob(25))
|
|
starts_with += /obj/item/storage/backpack/security
|
|
else
|
|
starts_with += /obj/item/storage/backpack/satchel/sec
|
|
if(prob(75))
|
|
starts_with += /obj/item/storage/backpack/dufflebag/sec
|
|
return ..()
|
|
|
|
/obj/structure/closet/secure_closet/nanotrasen_commander
|
|
name = "Nanotrasen commander's locker"
|
|
icon = 'icons/obj/closet.dmi'
|
|
closet_appearance = /singleton/closet_appearance/secure_closet/sol/two/dark
|
|
req_access = list(ACCESS_SECURITY_BRIG)
|
|
storage_capacity = 3.5 * MOB_MEDIUM
|
|
|
|
starts_with = list(
|
|
/obj/item/clothing/head/helmet/HoS,
|
|
/obj/item/clothing/suit/storage/vest/hos,
|
|
/obj/item/clothing/under/rank/head_of_security/jensen,
|
|
/obj/item/clothing/suit/storage/vest/hoscoat/jensen,
|
|
/obj/item/clothing/suit/storage/vest/hoscoat,
|
|
/obj/item/clothing/head/helmet/dermal,
|
|
/obj/item/cartridge/hos,
|
|
/obj/item/radio/headset/heads/hos,
|
|
/obj/item/radio/headset/heads/hos/alt,
|
|
/obj/item/clothing/accessory/armor/helmetcamera/security,
|
|
/obj/item/clothing/accessory/armor/helmetcamera/security/body,
|
|
/obj/item/clothing/glasses/sunglasses/sechud,
|
|
/obj/item/barrier_tape_roll/police,
|
|
/obj/item/shield/riot,
|
|
/obj/item/shield/transforming/telescopic,
|
|
/obj/item/storage/box/holobadge/hos,
|
|
/obj/item/clothing/accessory/badge/holo/hos,
|
|
/obj/item/reagent_containers/spray/pepper,
|
|
/obj/item/tool/crowbar/red,
|
|
/obj/item/storage/box/flashbangs,
|
|
/obj/item/storage/belt/security,
|
|
/obj/item/flash,
|
|
/obj/item/melee/baton/loaded,
|
|
/obj/item/gun/projectile/energy/gun,
|
|
/obj/item/cell/basic/tier_2/weapon,
|
|
/obj/item/clothing/accessory/holster/waist,
|
|
/obj/item/melee/telebaton,
|
|
/obj/item/clothing/head/beret/sec/corporate/hos,
|
|
/obj/item/flashlight/maglight,
|
|
/obj/item/clothing/gloves/black,
|
|
/obj/item/clothing/shoes/boots/jackboots,
|
|
/obj/item/clothing/shoes/boots/jackboots/toeless)
|
|
|
|
/obj/structure/closet/secure_closet/nanotrasen_commander/Initialize(mapload)
|
|
if(prob(25))
|
|
starts_with += /obj/item/storage/backpack/security
|
|
else
|
|
starts_with += /obj/item/storage/backpack/satchel/sec
|
|
if(prob(75))
|
|
starts_with += /obj/item/storage/backpack/dufflebag/sec
|
|
return ..()
|
|
|
|
/obj/structure/closet/secure_closet/nanotrasen_warden
|
|
name = "Nanotrasen warden's locker"
|
|
icon = 'icons/obj/closet.dmi'
|
|
closet_appearance = /singleton/closet_appearance/secure_closet/sol/two
|
|
req_access = list(ACCESS_SECURITY_BRIG)
|
|
storage_capacity = 3.5 * MOB_MEDIUM
|
|
|
|
starts_with = list(
|
|
/obj/item/clothing/suit/storage/vest/warden,
|
|
/obj/item/clothing/suit/storage/vest/wardencoat/alt,
|
|
/obj/item/clothing/head/helmet/warden,
|
|
/obj/item/cartridge/security,
|
|
/obj/item/radio/headset/headset_sec,
|
|
/obj/item/radio/headset/headset_sec/alt,
|
|
/obj/item/clothing/accessory/armor/helmetcamera/security,
|
|
/obj/item/clothing/accessory/armor/helmetcamera/security/body,
|
|
/obj/item/clothing/glasses/sunglasses/sechud,
|
|
/obj/item/barrier_tape_roll/police,
|
|
/obj/item/clothing/accessory/badge/holo/warden,
|
|
/obj/item/storage/box/flashbangs,
|
|
/obj/item/storage/belt/security,
|
|
/obj/item/reagent_containers/spray/pepper,
|
|
/obj/item/melee/baton/loaded,
|
|
/obj/item/gun/projectile/energy/gun,
|
|
/obj/item/cell/basic/tier_2/weapon,
|
|
/obj/item/storage/box/holobadge,
|
|
/obj/item/clothing/head/beret/sec/corporate/warden,
|
|
/obj/item/flashlight/maglight,
|
|
/obj/item/megaphone,
|
|
/obj/item/clothing/gloves/black,
|
|
/obj/item/clothing/shoes/boots/jackboots,
|
|
/obj/item/clothing/shoes/boots/jackboots/toeless)
|
|
|
|
/obj/structure/closet/secure_closet/nanotrasen_warden/Initialize(mapload)
|
|
if(prob(25))
|
|
new /obj/item/storage/backpack/security(src)
|
|
else
|
|
new /obj/item/storage/backpack/satchel/sec(src)
|
|
if(prob(75))
|
|
new /obj/item/storage/backpack/dufflebag/sec(src)
|
|
return ..()
|
|
|
|
/obj/structure/closet/secure_closet/pelletguns
|
|
name = "pellet gun lockers"
|
|
desc = "Contains some pellet guns and pellets for recreational shooting. Can be issued to civilians without worry."
|
|
closet_appearance = /singleton/closet_appearance/secure_closet/security
|
|
req_access = list(ACCESS_SECURITY_BRIG)
|
|
starts_with = list(
|
|
/obj/item/gun/projectile/ballistic/caseless/pellet = 4,
|
|
/obj/item/ammo_magazine/pellets = 4)
|