Files
siliconsandGitHub 0c8dd521c2 refactors attack hand proc header (#6720)
needed for #5677 

this is to make that PR slightly easier to review.
2024-09-06 13:36:10 -06:00

112 lines
2.6 KiB
Plaintext

/obj/structure/curtain
name = "curtain"
icon = 'icons/obj/curtain.dmi'
icon_state = "closed"
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
opacity = 1
density = 0
anchored = TRUE
integrity = 40
integrity_failure = 30
integrity_max = 40
var/obj/item/stack/mat = /obj/item/stack/material/plastic
/obj/structure/curtain/open
icon_state = "open"
plane = OBJ_PLANE
layer = 3.3 //3.3 so its above windows, not the same as them. anything below 3.3 puts the curtain beneath the window sprite in current build
opacity = 0
/obj/structure/curtain/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
playsound(get_turf(loc), "rustle", 15, 1, -5)
toggle()
..()
/obj/structure/curtain/proc/toggle()
set_opacity(!opacity)
if(opacity)
icon_state = "closed"
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
else
icon_state = "open"
plane = OBJ_PLANE
layer = 3.3
/obj/structure/curtain/attackby(obj/item/P, mob/user)
if(user.a_intent == INTENT_HARM)
return ..()
if(P.is_wirecutter())
playsound(src, P.tool_sound, 50, 1)
to_chat(user, "<span class='notice'>You start to cut [src].</span>")
if(do_after(user, 10))
to_chat(user, "<span class='notice'>You cut [src].</span>")
new mat(src.loc, 3)
qdel(src)
return
else
src.attack_hand(user)
return
/obj/structure/curtain/black
name = "black curtain"
color = "#222222"
/obj/structure/curtain/open/black
name = "black curtain"
color = "#222222"
/obj/structure/curtain/medical
name = "plastic curtain"
color = "#B8F5E3"
alpha = 200
/obj/structure/curtain/open/bed
name = "bed curtain"
color = "#854636"
/obj/structure/curtain/open/privacy
name = "privacy curtain"
color = "#B8F5E3"
/obj/structure/curtain/open/ashlander
name = "hide curtains"
desc = "A curtain fasioned out of Goliath hide - frequently used to keep flying ash out of a building."
icon = 'icons/obj/lavaland.dmi'
icon_state = "goliath_open"
/obj/structure/curtain/open/shower
name = "shower curtain"
color = "#ACD1E9"
alpha = 200
/obj/structure/curtain/open/shower/engineering
color = "#FFA500"
/obj/structure/curtain/open/shower/medical
color = "#B8F5E3"
/obj/structure/curtain/open/shower/security
color = "#AA0000"
/obj/structure/curtain/ashlander
name = "hide curtains"
desc = "A curtain fasioned out of Goliath hide - frequently used to keep flying ash out of a building."
icon = 'icons/obj/lavaland.dmi'
icon_state = "goliath_closed"
mat = /obj/item/stack/animalhide/goliath_hide
/obj/structure/curtain/ashlander/toggle()
set_opacity(!opacity)
if(opacity)
icon_state = "goliath_closed"
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
else
icon_state = "goliath_open"
plane = OBJ_PLANE
layer = 3.3