mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-19 10:16:52 +01:00
572 lines
19 KiB
Plaintext
572 lines
19 KiB
Plaintext
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/obj/structure/flora
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name = "flora"
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desc = "A perfectly generic plant."
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anchored = TRUE // Usually, plants don't move. Usually.
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plane = TURF_PLANE
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layer = BELOW_MOB_LAYER
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var/randomize_size = FALSE
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var/max_x_scale = 1.25
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var/max_y_scale = 1.25
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var/min_x_scale = 0.9
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var/min_y_scale = 0.9
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var/harvest_tool = null // The type of item used to harvest the plant.
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var/harvest_count = 0
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var/randomize_harvest_count = TRUE
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var/max_harvests = 0
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var/min_harvests = -1
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var/list/harvest_loot = null // Should be an associative list for things to spawn, and their weights. An example would be a branch from a tree.
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/obj/structure/flora/Initialize(mapload)
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. = ..()
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if(randomize_size)
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icon_scale_x = rand(min_x_scale * 100, max_x_scale * 100) / 100
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icon_scale_y = rand(min_y_scale * 100, max_y_scale * 100) / 100
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if(prob(50))
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icon_scale_x *= -1
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update_transform()
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if(randomize_harvest_count)
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max_harvests = max(0, rand(min_harvests, max_harvests)) // Incase you want to weight it more toward 'not harvestable', set min_harvests to a negative value.
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/obj/structure/flora/examine(mob/user, dist)
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. = ..()
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if(harvest_count < max_harvests)
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. += "<span class='notice'>\The [src] seems to have something hanging from it.</span>"
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/obj/structure/flora/attackby(obj/item/I, mob/living/user, list/params, clickchain_flags, damage_multiplier)
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(can_harvest(I))
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var/harvest_spawn = pickweight(harvest_loot)
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var/atom/movable/AM = spawn_harvest(harvest_spawn, user)
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if(!AM)
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to_chat(user, "<span class='notice'>You fail to harvest anything from \the [src].</span>")
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return
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else
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to_chat(user, "<span class='notice'>You harvest \the [AM] from \the [src].</span>")
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return
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return ..()
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/obj/structure/flora/proc/can_harvest(var/obj/item/I)
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. = FALSE
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if(harvest_tool && istype(I, harvest_tool) && harvest_loot && harvest_loot.len && harvest_count < max_harvests)
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. = TRUE
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/obj/structure/flora/proc/spawn_harvest(var/path = null, var/mob/user = null)
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if(!ispath(path))
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return 0
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var/turf/Target = get_turf(src)
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if(user)
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Target = get_turf(user)
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var/atom/movable/AM = new path(Target)
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harvest_count++
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return AM
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//bushes
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/obj/structure/flora/bush
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name = "bush"
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icon = 'icons/obj/flora/snowflora.dmi'
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icon_state = "snowbush1"
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/obj/structure/flora/bush/Initialize(mapload)
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. = ..()
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icon_state = "snowbush[rand(1, 6)]"
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/obj/structure/flora/snow_berry
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name = "Ashomarr Tree"
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desc = "Ashomarr or 'Adhomai Holly' is a berry bush know to thrive in extreme cold. Unlike earth holly, the berries are non-toxic."
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icon = 'icons/obj/flora/snowflora.dmi'
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icon_state = "holly"
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/obj/structure/flora/snow_berry/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
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var/harvest_amount = rand(1, 5)
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visible_message("[user] begins to pick berries from the Bush.", "You begin picking the berries from the bush.")
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if(do_after(user, 5 SECONDS))
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for(var/i in 1 to harvest_amount)
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new /obj/item/reagent_containers/food/snacks/ashomarr(src.loc)
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visible_message("[user] harvests the berries from the Ashomarr Tree.", "You finish harvesting the berries from the tree.")
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qdel(src)
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/obj/structure/flora/taj_tuber
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name = "Guskaroot"
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desc = "A tuber native to Adhomai known for its unnatural resillence to cold and its ability to grow in the wild."
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icon = 'icons/obj/flora/snowflora.dmi'
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icon_state = "tajtuber"
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/obj/structure/flora/taj_tuber/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
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var/harvest_amount = rand(1, 3)
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visible_message("[user] begins to pull the tubers from the earth.", "You begin pulling up the tubers.")
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if(do_after(user, 5 SECONDS))
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for(var/i in 1 to harvest_amount)
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new /obj/item/reagent_containers/food/snacks/guska(src.loc)
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visible_message("[user] pull the tubers clean from the frozen earth", "You finish harvesting the tubers.")
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qdel(src)
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/obj/structure/flora/pottedplant
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name = "potted plant"
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desc = "Really ties the room together."
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icon = 'icons/obj/plants.dmi'
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icon_state = "plant-26"
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anchored = FALSE
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//newbushes
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/obj/structure/flora/ausbushes
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name = "bush"
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icon = 'icons/obj/flora/ausflora.dmi'
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icon_state = "firstbush_1"
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/obj/structure/flora/ausbushes/attackby(obj/item/W as obj, mob/user as mob)
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// Dismantle
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if(user.a_intent == INTENT_HARM) // who said you CAN'T touch grass (violently)?
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return ..()
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if(istype(W, /obj/item/shovel))
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playsound(src.loc, W.tool_sound, 50, 1)
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if(do_after(user, 10, src))
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user.visible_message("<span class='notice'>\The [user] digs up \the [src].</span>", "<span class='notice'>You dig up \the [src].</span>")
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new /obj/item/stack/tile/grass(get_turf(usr), 1)
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qdel(src)
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return
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/obj/structure/flora/ausbushes/Initialize(mapload)
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. = ..()
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icon_state = "firstbush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/reedbush
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name = "reeds"
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icon_state = "reedbush_1"
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/obj/structure/flora/ausbushes/reedbush/Initialize(mapload)
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. = ..()
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icon_state = "reedbush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/leafybush
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name = "leafy bush"
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icon_state = "leafybush_1"
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/obj/structure/flora/ausbushes/leafybush/Initialize(mapload)
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. = ..()
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icon_state = "leafybush_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/palebush
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name = "sparse bush"
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icon_state = "palebush_1"
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/obj/structure/flora/ausbushes/palebush/Initialize(mapload)
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. = ..()
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icon_state = "palebush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/stalkybush
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name = "stalks"
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icon_state = "stalkybush_1"
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/obj/structure/flora/ausbushes/stalkybush/Initialize(mapload)
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. = ..()
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icon_state = "stalkybush_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/grassybush
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name = "lush grass"
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icon_state = "grassybush_1"
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/obj/structure/flora/ausbushes/grassybush/Initialize(mapload)
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. = ..()
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icon_state = "grassybush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/fernybush
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name = "ferns"
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icon_state = "fernybush_1"
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/obj/structure/flora/ausbushes/fernybush/Initialize(mapload)
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. = ..()
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icon_state = "fernybush_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/sunnybush
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name = "sapling"
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icon_state = "sunnybush_1"
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/obj/structure/flora/ausbushes/sunnybush/Initialize(mapload)
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. = ..()
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icon_state = "sunnybush_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/genericbush
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name = "leafy sapling"
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icon_state = "genericbush_1"
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/obj/structure/flora/ausbushes/genericbush/Initialize(mapload)
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. = ..()
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icon_state = "genericbush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/pointybush
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name = "needled sapling"
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icon_state = "pointybush_1"
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/obj/structure/flora/ausbushes/pointybush/Initialize(mapload)
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. = ..()
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icon_state = "pointybush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/lavendergrass
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name = "patchy flowers"
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icon_state = "lavendergrass_1"
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/obj/structure/flora/ausbushes/lavendergrass/Initialize(mapload)
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. = ..()
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icon_state = "lavendergrass_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/ywflowers
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name = "yellow flowers"
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icon_state = "ywflowers_1"
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/obj/structure/flora/ausbushes/ywflowers/Initialize(mapload)
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. = ..()
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icon_state = "ywflowers_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/brflowers
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name = "colorful flowers"
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icon_state = "brflowers_1"
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/obj/structure/flora/ausbushes/brflowers/Initialize(mapload)
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. = ..()
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icon_state = "brflowers_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/ppflowers
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name = "purple flowers"
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icon_state = "ppflowers_1"
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/obj/structure/flora/ausbushes/ppflowers/Initialize(mapload)
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. = ..()
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icon_state = "ppflowers_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/sparsegrass
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name = "sparse grass"
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icon_state = "sparsegrass_1"
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/obj/structure/flora/ausbushes/sparsegrass/Initialize(mapload)
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. = ..()
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icon_state = "sparsegrass_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/fullgrass
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name = "grass"
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icon_state = "fullgrass_1"
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/obj/structure/flora/ausbushes/fullgrass/Initialize(mapload)
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. = ..()
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icon_state = "fullgrass_[rand(1, 3)]"
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/obj/structure/flora/skeleton
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name = "hanging skeleton model"
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icon = 'icons/obj/plants.dmi' //what an interesting plant
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icon_state = "hangskele"
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desc = "It's an anatomical model of a human skeletal system made of plaster."
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plane = OBJ_PLANE
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//potted plants credit: Flashkirby
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/obj/structure/flora/pottedplant
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name = "potted plant"
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desc = "Really brings the room together."
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icon = 'icons/obj/plants.dmi'
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icon_state = "plant-01"
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plane = OBJ_PLANE
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/obj/structure/flora/pottedplant/large
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name = "large potted plant"
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desc = "This is a large plant. Three branches support pairs of waxy leaves."
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icon_state = "plant-26"
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/obj/structure/flora/pottedplant/fern
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name = "potted fern"
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desc = "This is an ordinary looking fern. It looks like it could do with some water."
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icon_state = "plant-02"
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/obj/structure/flora/pottedplant/overgrown
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name = "overgrown potted plants"
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desc = "This is an assortment of colourful plants. Some parts are overgrown."
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icon_state = "plant-03"
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/obj/structure/flora/pottedplant/bamboo
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name = "potted bamboo"
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desc = "These are bamboo shoots. The tops looks like they've been cut short."
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icon_state = "plant-04"
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/obj/structure/flora/pottedplant/largebush
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name = "large potted bush"
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desc = "This is a large bush. The leaves stick upwards in an odd fashion."
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icon_state = "plant-05"
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/obj/structure/flora/pottedplant/thinbush
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name = "thin potted bush"
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desc = "This is a thin bush. It appears to be flowering."
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icon_state = "plant-06"
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/obj/structure/flora/pottedplant/mysterious
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name = "mysterious potted bulbs"
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desc = "This is a mysterious looking plant. Touching the bulbs cause them to shrink."
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icon_state = "plant-07"
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catalogue_data = list(/datum/category_item/catalogue/flora/eyebulbs)
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/obj/structure/flora/pottedplant/smalltree
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name = "small potted tree"
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desc = "This is a small tree. It is rather pleasant."
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icon_state = "plant-08"
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/obj/structure/flora/pottedplant/unusual
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name = "unusual potted plant"
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desc = "This is an unusual plant. It's bulbous ends emit a soft blue light."
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icon_state = "plant-09"
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light_range = 2
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light_power = 0.6
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light_color = "#33CCFF"
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catalogue_data = list(/datum/category_item/catalogue/flora/sif_tree)
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/obj/structure/flora/pottedplant/orientaltree
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name = "potted oriental tree"
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desc = "This is a rather oriental style tree. Its flowers are bright pink."
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icon_state = "plant-10"
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/obj/structure/flora/pottedplant/smallcactus
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name = "small potted cactus"
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desc = "This is a small cactus. Its needles are sharp."
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icon_state = "plant-11"
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/obj/structure/flora/pottedplant/tall
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name = "tall potted plant"
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desc = "This is a tall plant. Tiny pores line its surface."
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icon_state = "plant-12"
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/obj/structure/flora/pottedplant/sticky
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name = "sticky potted plant"
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desc = "This is an odd plant. Its sticky leaves trap insects."
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icon_state = "plant-13"
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/obj/structure/flora/pottedplant/smelly
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name = "smelly potted plant"
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desc = "This is some kind of tropical plant. It reeks of rotten eggs."
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icon_state = "plant-14"
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/obj/structure/flora/pottedplant/small
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name = "small potted plant"
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desc = "This is a pot of assorted small flora. Some look familiar."
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icon_state = "plant-15"
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/obj/structure/flora/pottedplant/aquatic
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name = "aquatic potted plant"
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desc = "This is apparently an aquatic plant. It's probably fake."
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icon_state = "plant-16"
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/obj/structure/flora/pottedplant/shoot
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name = "small potted shoot"
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desc = "This is a small shoot. It still needs time to grow."
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icon_state = "plant-17"
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/obj/structure/flora/pottedplant/flower
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name = "potted flower"
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desc = "This is a slim plant. Sweet smelling flowers are supported by spindly stems."
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icon_state = "plant-18"
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/obj/structure/flora/pottedplant/crystal
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name = "crystalline potted plant"
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desc = "These are rather cubic plants. Odd crystal formations grow on the end."
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icon_state = "plant-19"
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/obj/structure/flora/pottedplant/subterranean
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name = "subterranean potted plant"
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desc = "This is a subterranean plant. It's bulbous ends glow faintly."
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icon_state = "plant-20"
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light_range = 2
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light_power = 0.6
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light_color = "#FF6633"
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/obj/structure/flora/pottedplant/minitree
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name = "potted tree"
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desc = "This is a miniature tree. Apparently it was grown to 1/5 scale."
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icon_state = "plant-21"
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/obj/structure/flora/pottedplant/stoutbush
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name = "stout potted bush"
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desc = "This is a stout bush. Its leaves point up and outwards."
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icon_state = "plant-22"
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/obj/structure/flora/pottedplant/drooping
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name = "drooping potted plant"
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desc = "This is a small plant. The drooping leaves make it look like its wilted."
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icon_state = "plant-23"
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/obj/structure/flora/pottedplant/tropical
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name = "tropical potted plant"
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desc = "This is some kind of tropical plant. It hasn't begun to flower yet."
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icon_state = "plant-24"
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/obj/structure/flora/pottedplant/dead
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name = "dead potted plant"
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desc = "This is the dried up remains of a dead plant. Someone should replace it."
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icon_state = "plant-25"
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/obj/structure/flora/pottedplant/decorative
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name = "decorative potted plant"
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desc = "This is a decorative shrub. It's been trimmed into the shape of an apple."
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icon_state = "applebush"
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/obj/structure/flora/pottedplant/xmas
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name = "small christmas tree"
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desc = "This is a tiny well lit decorative christmas tree."
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icon_state = "plant-xmas"
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/obj/structure/flora/pottedplant/hedge
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name = "potted hedge"
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desc = "A well maintained hedge."
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icon_state = "plant-27"
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/obj/structure/flora/sif
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icon = 'icons/obj/flora/sifflora.dmi'
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/obj/structure/flora/sif/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
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if (user.a_intent == INTENT_HARM)
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if(do_after(user, 5 SECONDS))
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user.visible_message("\The [user] digs up \the [src.name].", "You dig up \the [src.name].")
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qdel(src)
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else
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user.visible_message("\The [user] pokes \the [src.name].", "You poke \the [src.name].")
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/datum/category_item/catalogue/flora/subterranean_bulbs
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name = "Sivian Flora - Subterranean Bulbs"
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desc = "A plant which is native to Sif, it continues the trend of being a bioluminescent specimen. These plants \
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are generally suited for conditions experienced in caverns, which are generally dark and cold. It is not \
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known why this plant evolved to be bioluminescent, however this property has, unintentionally, allowed for \
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it to spread much farther than before, with the assistance of humans.\
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<br><br>\
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In Sif's early history, Sivian settlers found this plant while they were establishing mines. Their ability \
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to emit low, but consistant amounts of light made them desirable to the settlers. They would often cultivate \
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this plant inside man-made tunnels and mines to act as a backup source of light that would not need \
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electricity. This technique has saved many lost miners, and this practice continues to this day."
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value = CATALOGUER_REWARD_EASY
|
|
|
|
/obj/structure/flora/sif/subterranean
|
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name = "subterranean plant"
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|
desc = "This is a subterranean plant. It's bulbous ends glow faintly."
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|
icon_state = "glowplant"
|
|
light_range = 2
|
|
light_power = 0.6
|
|
light_color = "#FF6633"
|
|
catalogue_data = list(/datum/category_item/catalogue/flora/subterranean_bulbs)
|
|
|
|
/obj/structure/flora/sif/subterranean/Initialize(mapload)
|
|
icon_state = "[initial(icon_state)][rand(1,2)]"
|
|
. = ..()
|
|
|
|
|
|
/datum/category_item/catalogue/flora/eyebulbs
|
|
name = "Sivian Flora - Eyebulbs"
|
|
desc = "A plant native to Sif. On the end of its stems are bulbs which visually resemble \
|
|
eyes, which shrink when touched. One theory is that the bulbs are a result of mimicry, appearing as eyeballs to protect from predators.<br><br>\
|
|
These plants have no known use."
|
|
value = CATALOGUER_REWARD_EASY
|
|
|
|
/obj/structure/flora/sif/eyes
|
|
name = "mysterious bulbs"
|
|
desc = "This is a mysterious looking plant. They kind of look like eyeballs. Creepy."
|
|
icon_state = "eyeplant"
|
|
catalogue_data = list(/datum/category_item/catalogue/flora/eyebulbs)
|
|
|
|
/obj/structure/flora/sif/eyes/Initialize(mapload)
|
|
icon_state = "[initial(icon_state)][rand(1,3)]"
|
|
. = ..()
|
|
|
|
/datum/category_item/catalogue/flora/mosstendrils
|
|
name = "Sivian Flora - Moss Stalks"
|
|
desc = "A plant native to Sif. The plant is most closely related to the common, dense moss found covering Sif's terrain. \
|
|
It has evolved a method of camouflage utilizing white hairs on its dorsal sides to make it appear as a small mound of snow from \
|
|
above. It has no known use, though it is a common furnishing in contemporary homes."
|
|
value = CATALOGUER_REWARD_TRIVIAL
|
|
|
|
/obj/structure/flora/sif/tendrils
|
|
name = "stocky tendrils"
|
|
desc = "A 'plant' made up of hardened moss. It has tiny hairs that bunch together to look like snow."
|
|
icon_state = "grass"
|
|
randomize_size = TRUE
|
|
catalogue_data = list(/datum/category_item/catalogue/flora/mosstendrils)
|
|
|
|
/obj/structure/flora/sif/tendrils/Initialize(mapload)
|
|
icon_state = "[initial(icon_state)][rand(1,3)]"
|
|
. = ..()
|
|
|
|
//Pumpkins
|
|
/obj/structure/flora/pumpkin
|
|
name = "pumpkin"
|
|
icon = 'icons/obj/flora/pumpkins.dmi'
|
|
desc = "A healthy, fat pumpkin. It looks as if it was freshly plucked from its vines and shows no signs of decay."
|
|
icon_state = "decor-pumpkin"
|
|
|
|
/obj/landmark/carved_pumpkin_spawn
|
|
name = "jack o'lantern spawn"
|
|
icon = 'icons/obj/flora/pumpkins.dmi'
|
|
icon_state = "spawner-jackolantern"
|
|
|
|
/obj/landmark/carved_pumpkin_spawn/Initialize(mapload)
|
|
SHOULD_CALL_PARENT(FALSE)
|
|
atom_flags |= ATOM_INITIALIZED
|
|
var/new_pumpkin = pick(
|
|
prob(70);/obj/structure/flora/pumpkin,
|
|
prob(60);/obj/structure/flora/pumpkin/carved,
|
|
prob(30);/obj/structure/flora/pumpkin/carved/scream,
|
|
prob(30);/obj/structure/flora/pumpkin/carved/girly,
|
|
prob(10);/obj/structure/flora/pumpkin/carved/owo)
|
|
new new_pumpkin(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/structure/flora/pumpkin/carved
|
|
name = "jack o'lantern"
|
|
desc = "A fat, freshly picked pumpkin. This one has a face carved into it! This one has develishly evil-looking eyes and a grinning mouth more than big enough for a very small person to hide in."
|
|
icon_state = "decor-jackolantern"
|
|
|
|
/obj/structure/flora/pumpkin/carved/scream
|
|
desc = "A fat, freshly picked pumpkin. This one has a face carved into it! This one has rounded eyes looking in completely opposite directions and a wide mouth, forever frozen in a silent scream. It looks ridiculous, actually."
|
|
icon_state = "decor-jackolantern-scream"
|
|
|
|
/obj/structure/flora/pumpkin/carved/girly
|
|
desc = "A fat, freshly picked pumpkin. This one has a face carved into it! This one has neatly rounded eyes topped with what appear to be cartoony eyelashes, completed with what seems to have been the carver's attempt at friendly, toothy smile. The mouth is easily the scariest part of its face."
|
|
icon_state = "decor-jackolantern-girly"
|
|
|
|
/obj/structure/flora/pumpkin/carved/owo
|
|
desc = "A fat, freshly picked pumpkin. This one has a face carved into it! This one has large, round eyes and a squiggly, cat-like smiling mouth. Its pleasantly surprised expression seems to suggest that the pumpkin has noticed something about you."
|
|
icon_state = "decor-jackolantern-owo"
|
|
|
|
//Halloween Gift Spawner
|
|
/obj/structure/flora/pumpkin/pumpkin_patch
|
|
name = "pumpkin patch"
|
|
desc = "A big pile of pumpkins, guarded by a spooky scarecrow!"
|
|
icon = 'icons/obj/flora/pinetrees.dmi'
|
|
icon_state = "pumpkinpatch"
|
|
|
|
/obj/structure/flora/pumpkin/pumpkin_patch/presents
|
|
desc = "A big pile of pumpkins, guarded by a spooky scarecrow! It has presents!"
|
|
var/gift_type = /obj/item/b_gift
|
|
var/list/ckeys_that_took = list()
|
|
|
|
/obj/structure/flora/pumpkin/pumpkin_patch/presents/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(!user.ckey)
|
|
return
|
|
|
|
if(ckeys_that_took[user.ckey])
|
|
to_chat(user, SPAN_WARNING( "There are no pumpkins that look familiar to you."))
|
|
return
|
|
to_chat(user, SPAN_NOTICE("After a bit of searching, you locate a pumpkin with your face carved into it!"))
|
|
ckeys_that_took[user.ckey] = TRUE
|
|
var/obj/item/G = new gift_type(src)
|
|
user.put_in_hands(G)
|