mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-20 01:46:36 +01:00
230 lines
7.4 KiB
Plaintext
230 lines
7.4 KiB
Plaintext
/obj/structure/grille
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name = "grille"
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desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
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icon = 'icons/obj/structures/grille.dmi'
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icon_state = "grille-0"
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base_icon_state = "grille"
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density = TRUE
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anchored = TRUE
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pass_flags_self = ATOM_PASS_GRILLE
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pressure_resistance = 5*ONE_ATMOSPHERE
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rad_flags = RAD_BLOCK_CONTENTS
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layer = GRILLE_LAYER
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explosion_resistance = 1
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color = COLOR_GRAY
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armor_type = /datum/armor/none
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obj_flags = OBJ_MELEE_TARGETABLE | OBJ_RANGE_TARGETABLE | OBJ_ALLOW_THROW_THROUGH
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plane = OBJ_PLANE
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = (SMOOTH_GROUP_GRILLE)
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canSmoothWith = (SMOOTH_GROUP_SHUTTERS_BLASTDOORS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_GRILLE + SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS )
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integrity = 100
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integrity_max = 100
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integrity_failure = 40
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hit_sound_brute = 'sound/effects/grillehit.ogg'
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var/destroyed = 0
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/obj/structure/grille/update_icon_state()
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if(atom_flags & ATOM_BROKEN)
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icon_state = "brokengrille"
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return ..()
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/obj/structure/grille/Bumped(atom/user)
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. = ..()
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if(ismob(user))
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shock(user, 70)
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/obj/structure/grille/CanAllowThrough(atom/movable/mover, turf/target)
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if(istype(mover, /obj/projectile) && prob(30))
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return TRUE
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return ..()
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/obj/structure/grille/on_bullet_act(obj/projectile/proj, impact_flags, list/bullet_act_args)
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if(proj.original_target == src)
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impact_flags |= PROJECTILE_IMPACT_TRIVIAL
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else
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impact_flags |= PROJECTILE_IMPACT_TRIVIAL | PROJECTILE_IMPACT_PIERCE
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. = ..()
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if(impact_flags & PROJECTILE_IMPACT_PIERCE)
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proj.dampen_on_pierce_experimental(src, 10, 4)
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/obj/structure/grille/attackby(obj/item/W as obj, mob/user as mob)
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if(!istype(W))
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return
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if(istype(W, /obj/item/rcd)) // To stop us from hitting the grille when building windows, because grilles don't let parent handle it properly.
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return FALSE
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else if(W.is_wirecutter())
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if(!shock(user, 100))
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playsound(src, W.tool_sound, 100, 1)
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new /obj/item/stack/rods(get_turf(src), destroyed ? 1 : 2)
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qdel(src)
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else if((W.is_screwdriver()) && (istype(loc, /turf/simulated) || anchored))
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if(!shock(user, 90))
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playsound(src, W.tool_sound, 100, 1)
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anchored = !anchored
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user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] the grille.</span>", \
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"<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grille from"] the floor.</span>")
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return
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//window placing begin //TODO CONVERT PROPERLY TO MATERIAL DATUM
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else if(istype(W,/obj/item/stack/material))
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var/obj/item/stack/material/ST = W
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if(!ST.material.created_fulltile_window)
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return 0
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if( !(( x == user.x ) || (y == user.y)) ) //Only supposed to work for cardinal directions.
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to_chat(user, "<span class='notice'>You can't reach.</span>")
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return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
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for(var/obj/structure/window/WINDOW in loc)
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to_chat(user, "<span class='notice'>There is already a window here.</span>")
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return
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to_chat(user, "<span class='notice'>You start placing the window.</span>")
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if(do_after(user,20))
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for(var/obj/structure/window/WINDOW in loc)
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to_chat(user, "<span class='notice'>There is already a window here.</span>")
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return
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var/wtype = ST.material.created_fulltile_window
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if (ST.use(2))
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var/obj/structure/window/WD = new wtype(loc, 1)
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to_chat(user, "<span class='notice'>You place the [WD] on [src].</span>")
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WD.update_appearance()
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return ..()
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/obj/structure/grille/on_melee_act(mob/attacker, obj/item/weapon, datum/melee_attack/attack_style, target_zone, datum/event_args/actor/clickchain/clickchain, clickchain_flags)
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if(shock(attacker, 70, weapon))
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return clickchain_flags | CLICKCHAIN_DO_NOT_ATTACK | CLICKCHAIN_DID_SOMETHING
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return ..()
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/obj/structure/grille/drop_products(method, atom/where)
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. = ..()
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drop_product(method, new /obj/item/stack/rods(null, method == ATOM_DECONSTRUCT_DISASSEMBLED? 2 : 1) , drop_location())
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/obj/structure/grille/atom_break()
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smoothing_flags = NONE
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set_density(FALSE)
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. = ..()
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update_icon()
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/obj/structure/grille/atom_fix()
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smoothing_flags = initial(smoothing_flags)
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set_density(initial(density))
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. = ..()
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update_icon()
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// shock user with probability prb (if all connections & power are working)
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// returns 1 if shocked, 0 otherwise
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/obj/structure/grille/proc/shock(mob/user as mob, prb, obj/item/tool)
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if(tool?.atom_flags & NOCONDUCT)
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return 0
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if(!anchored || (atom_flags & ATOM_BROKEN)) // anchored/destroyed grilles are never connected
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return 0
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if(!prob(prb))
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return 0
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if(!in_range(src, user))//To prevent MUTATION_TELEKINESIS and mech users from getting shocked
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return 0
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if(C)
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if(electrocute_mob(user, C, src))
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if(C.powernet)
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C.powernet.trigger_warning()
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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if(!CHECK_MOBILITY(user, MOBILITY_CAN_USE))
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return 1
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else
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return 0
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return 0
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/obj/structure/grille/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(!destroyed)
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if(exposed_temperature > T0C + 1500)
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inflict_atom_damage(1, damage_flag = ARMOR_FIRE)
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..()
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/obj/structure/grille/proc/is_on_frame()
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if(locate(/obj/structure/wall_frame) in loc)
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return TRUE
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/proc/place_grille(mob/user, loc, obj/item/stack/rods/ST)
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if(ST.in_use)
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return
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if(ST.get_amount() < 2)
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to_chat(user, SPAN_WARNING("You need at least two rods to do this."))
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return
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user.visible_message(SPAN_NOTICE("\The [user] begins assembling a grille."))
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if(do_after(user, 1 SECOND, ST) && ST.use(2))
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var/obj/structure/grille/F = new(loc)
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user.visible_message(SPAN_NOTICE("\The [user] finishes building \a [F]."))
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/obj/structure/grille/rcd_values(mob/living/user, obj/item/rcd/the_rcd, passed_mode)
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switch(passed_mode)
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if(RCD_WINDOWGRILLE)
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// A full tile window costs 4 glass sheets.
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return list(
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RCD_VALUE_MODE = RCD_WINDOWGRILLE,
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RCD_VALUE_DELAY = 2 SECONDS,
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RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 4
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)
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if(RCD_DECONSTRUCT)
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return list(
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RCD_VALUE_MODE = RCD_DECONSTRUCT,
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RCD_VALUE_DELAY = 2 SECONDS,
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RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 2
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)
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return FALSE
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/obj/structure/grille/rcd_act(mob/living/user, obj/item/rcd/the_rcd, passed_mode)
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switch(passed_mode)
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if(RCD_DECONSTRUCT)
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to_chat(user, SPAN_NOTICE("You deconstruct \the [src]."))
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qdel(src)
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return TRUE
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if(RCD_WINDOWGRILLE)
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if(locate(/obj/structure/window) in loc)
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return FALSE
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to_chat(user, SPAN_NOTICE("You construct a window."))
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var/obj/structure/window/WD = new the_rcd.window_type(loc)
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WD.anchored = TRUE
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return TRUE
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return FALSE
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// Used in mapping to avoid
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/obj/structure/grille/broken
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density = FALSE
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icon_state = "grille-b"
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/obj/structure/grille/broken/Initialize()
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. = ..()
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set_integrity(integrity_failure)
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/obj/structure/grille/cult
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name = "cult grille"
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desc = "A matrice built out of an unknown material, with some sort of force field blocking air around it."
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icon_state = "grillecult"
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integrity = 40
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integrity_max = 40
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CanAtmosPass = ATMOS_PASS_AIR_BLOCKED // Make sure air doesn't drain.
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/obj/structure/grille/broken/cult
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icon_state = "grillecult-b"
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/obj/structure/grille/rustic
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name = "rustic grille"
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desc = "A lattice of metal, arranged in an old, rustic fashion."
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icon_state = "grillerustic"
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/obj/structure/grille/broken/rustic
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icon_state = "grillerustic-b"
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