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## About The Pull Request adds generic system for atom health / integrity / damage everything that isn't flagged with not-bludgeonable can, well, now be bludgeoned. ## Why It's Good For The Game more interactive game world through the means of making people able to break Everything. ## Changelog 🆑 add: atom damage - (almost) everything is now breakable. refactor: new /atom level materials system refactor: a lot of the combat system / click code refactor: melee attack styles /🆑 --------- Co-authored-by: silicons <no@you.cat>
18 lines
578 B
Plaintext
18 lines
578 B
Plaintext
// For mappers to make invisible borders. For best results, place at least 8 tiles away from map edge.
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// TODO: Nuke this. @Zandario
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/obj/effect/blocker
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desc = "You can't go there!"
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icon = 'icons/turf/walls/reinforced_debug.dmi'
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icon_state = "reinforced"
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anchored = TRUE
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opacity = FALSE
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density = TRUE
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integrity_flags = INTEGRITY_ACIDPROOF | INTEGRITY_INDESTRUCTIBLE | INTEGRITY_FIREPROOF | INTEGRITY_LAVAPROOF
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atom_flags = ATOM_ABSTRACT
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zmm_flags = ZMM_IGNORE
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/obj/effect/blocker/Initialize(mapload) // For non-gateway maps.
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. = ..()
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icon = null
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icon_state = null
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