mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-19 11:18:49 +01:00
174 lines
5.5 KiB
Plaintext
174 lines
5.5 KiB
Plaintext
//wip wip wup
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/obj/structure/mirror
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name = "mirror"
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desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "mirror"
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density = 0
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anchored = 1
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var/shattered = 0
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var/list/ui_users = list()
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var/glass = 1
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/obj/structure/mirror/Initialize(mapload, dir, building = FALSE, mob/user)
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. = ..()
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if(building)
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glass = 0
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icon_state = "mirror_frame"
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -28 : 28)
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pixel_y = (dir & 3)? (dir == 1 ? -30 : 30) : 0
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/obj/structure/mirror/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
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if(!glass) return
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if(shattered) return
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if(ishuman(user))
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var/datum/nano_module/appearance_changer/AC = ui_users[user]
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if(!AC)
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AC = new(src, user)
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AC.name = "SalonPro Nano-Mirror™"
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ui_users[user] = AC
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AC.nano_ui_interact(user)
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/obj/structure/mirror/proc/shatter()
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if(!glass) return
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if(shattered) return
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shattered = 1
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icon_state = "[icon_state]_broke"
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playsound(src, "shatter", 70, 1)
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desc = "Oh no, seven years of bad luck!"
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/obj/structure/mirror/on_bullet_act(obj/projectile/proj, impact_flags, list/bullet_act_args)
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. = ..()
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if(prob(proj.get_structure_damage() * 2))
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if(!shattered)
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shatter()
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else if(glass)
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playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
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if(I.is_wrench())
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if(!glass)
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playsound(src.loc, I.tool_sound, 50, 1)
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if(do_after(user, 20 * I.tool_speed))
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to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
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new /obj/item/frame/mirror( src.loc )
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qdel(src)
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return
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if(I.is_wrench())
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if(shattered && glass)
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to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
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icon_state = "mirror_frame"
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glass = !glass
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new /obj/item/material/shard( src.loc )
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return
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if(!shattered && glass)
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playsound(src.loc, I.tool_sound, 50, 1)
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to_chat(user, "<span class='notice'>You remove the glass.</span>")
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glass = !glass
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icon_state = "mirror_frame"
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new /obj/item/stack/material/glass( src.loc, 2 )
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return
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if(istype(I, /obj/item/stack/material/glass))
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if(!glass)
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var/obj/item/stack/material/glass/G = I
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if (G.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two sheets of glass to add them to the frame.</span>")
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return
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to_chat(user, "<span class='notice'>You start to add the glass to the frame.</span>")
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if(do_after(user, 20))
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if (G.use(2))
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shattered = 0
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glass = 1
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icon_state = "mirror"
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to_chat(user, "<span class='notice'>You add the glass to the frame.</span>")
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return
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if(shattered && glass)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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return
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if(prob(I.damage_force * 2))
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visible_message("<span class='warning'>[user] smashes [src] with [I]!</span>")
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if(glass)
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shatter()
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else
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visible_message("<span class='warning'>[user] hits [src] with [I]!</span>")
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1)
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/obj/structure/mirror/attack_generic(var/mob/user, var/damage)
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user.do_attack_animation(src)
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if(shattered && glass)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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return 0
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if(damage)
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user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
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if(glass)
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shatter()
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else
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user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
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return 1
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/// TODO: retype this one, I dont wanna touch maps in a Whitelist rework
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/obj/structure/mirror/raider
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name = "cracked mirror"
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desc = "Oh no, seven years of bad luck!"
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icon_state = "mirror_broke"
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shattered = 1
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//Long mirrors.
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/obj/structure/mirror/long
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name = "mirror"
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desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "long_mir_m"
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density = 0
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anchored = 1
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/obj/structure/mirror/long/left
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name = "mirror"
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desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "long_mir_l"
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density = 0
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anchored = 1
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/obj/structure/mirror/long/right
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name = "mirror"
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desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "long_mir_r"
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density = 0
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anchored = 1
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//Shattered versions.
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/obj/structure/mirror/long/broke
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name = "mirror"
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desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "long_mir_m_broke"
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density = 0
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anchored = 1
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shattered = 1
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/obj/structure/mirror/long/left_broke
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name = "mirror"
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desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "long_mir_l_broke"
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density = 0
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anchored = 1
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shattered = 1
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/obj/structure/mirror/long/right_broke
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name = "mirror"
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desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "long_mir_r_broke"
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density = 0
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anchored = 1
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