mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-18 06:57:03 +01:00
270 lines
9.6 KiB
Plaintext
270 lines
9.6 KiB
Plaintext
//Ported from Cit Main.
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// todo: refactor into sculpting, with categories/free choice of material & greyscaling
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// todo: generate job state icons off of a given sprite, or off of their outfit
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/obj/structure/statue
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name = "Statue"
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desc = "Placeholder. Yell at Firecage if you SOMEHOW see this."
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icon = 'icons/obj/statue.dmi'
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icon_state = ""
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density = TRUE
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anchored = FALSE
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armor_type = /datum/armor/object/medium
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material_parts = MATERIAL_DEFAULT_NONE
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/obj/structure/statue/attackby(obj/item/tool/W, mob/living/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/tool/wrench))
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if(anchored)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user.visible_message("[user] is loosening the [name]'s bolts.", \
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"<span class='notice'>You are loosening the [name]'s bolts...</span>")
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if(do_after(user,40/W.tool_speed, target = src))
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if(!src.loc || !anchored)
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return
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user.visible_message("[user] loosened the [name]'s bolts!", \
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"<span class='notice'>You loosen the [name]'s bolts!</span>")
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anchored = 0
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else
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if (!istype(src.loc, /turf/simulated/floor))
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user.visible_message("<span class='warning'>A floor must be present to secure the [name]!</span>")
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return
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user.visible_message("[user] is securing the [name]'s bolts...", \
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"<span class='notice'>You are securing the [name]'s bolts...</span>")
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if(do_after(user, 40/W.tool_speed, target = src))
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if(!src.loc || anchored)
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return
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user.visible_message("[user] has secured the [name]'s bolts.", \
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"<span class='notice'>You have secured the [name]'s bolts.</span>")
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anchored = 1
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return
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else if(istype(W, /obj/item/weldingtool) && !anchored)
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playsound(loc, 'sound/items/Welder.ogg', 40, 1)
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user.visible_message("[user] is slicing apart the [name].", \
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"<span class='notice'>You are slicing apart the [name]...</span>")
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if(do_after(user, 40/W.tool_speed, target = src))
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if(!src.loc)
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return
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playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
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user.visible_message("[user] slices apart the [name].", \
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"<span class='notice'>You slice apart the [name]!</span>")
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deconstruct(ATOM_DECONSTRUCT_DISASSEMBLED)
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return
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return ..()
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/obj/structure/statue/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
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add_fingerprint(user)
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user.visible_message("[user] rubs some dust off from the [name]'s surface.", \
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"<span class='notice'>You rub some dust off from the [name]'s surface.</span>")
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/obj/structure/statue/drop_products(method, atom/where)
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. = ..()
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var/datum/prototype/material/primary = get_primary_material()
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if(!isnull(primary))
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drop_product(method, primary.place_sheet(null, 10), where)
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/obj/structure/statue/silver
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desc = "This is a valuable statue made from silver."
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material_parts = /datum/prototype/material/silver
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/obj/structure/statue/silver/hos
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name = "Statue of a Head of Security"
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icon_state = "hos"
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/obj/structure/statue/silver/md
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name = "Statue of a Medical Officer"
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icon_state = "md"
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/obj/structure/statue/silver/janitor
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name = "Statue of a Janitor"
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icon_state = "jani"
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/obj/structure/statue/silver/sec
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name = "Statue of a Security Officer"
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icon_state = "sec"
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/obj/structure/statue/silver/secborg
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name = "Statue of a Security Cyborg"
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icon_state = "secborg"
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/obj/structure/statue/silver/medborg
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name = "Statue of a Medical Cyborg"
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icon_state = "medborg"
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//////////////////////gold///////////////////////////////////////
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/obj/structure/statue/gold
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desc = "This is a highly valuable statue made from gold."
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material_parts = /datum/prototype/material/gold
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/obj/structure/statue/gold/hos
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name = "Statue of the Head of Security"
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icon_state = "hos_g"
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/obj/structure/statue/gold/hop
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name = "Statue of the Head of Personnel"
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icon_state = "hop"
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/obj/structure/statue/gold/cmo
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name = "Statue of the Chief Medical Officer"
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icon_state = "cmo"
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/obj/structure/statue/gold/ce
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name = "Statue of the Chief Engineer"
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icon_state = "ce"
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/obj/structure/statue/gold/rd
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name = "Statue of the Research Director"
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icon_state = "rd"
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////////////////////////////phoron///////////////////////////////////////////////////////////////////////
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/obj/structure/statue/phoron
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desc = "This statue is suitably made from phoron."
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material_parts = /datum/prototype/material/phoron
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/obj/structure/statue/phoron/scientist
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name = "Statue of a Scientist"
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icon_state = "sci"
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/obj/structure/statue/phoron/xeno
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name = "Statue of a Xenomorph"
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icon_state = "xeno"
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////////////////////////uranium///////////////////////////////////
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/obj/structure/statue/uranium
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luminosity = 2
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desc = "If you can read this, go to Medical."
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material_parts = /datum/prototype/material/uranium
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/obj/structure/statue/uranium/nuke
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name = "Statue of a Nuclear Fission Explosive"
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desc = "This is a grand statue of a Nuclear Explosive. It has a sickening green colour."
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icon_state = "nuke"
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/obj/structure/statue/uranium/eng
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name = "Statue of an engineer"
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desc = "This statue has a sickening green colour."
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icon_state = "eng"
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/////////////////////////diamond/////////////////////////////////////////
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/obj/structure/statue/diamond
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desc = "This is a very expensive diamond statue"
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material_parts = /datum/prototype/material/diamond
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/obj/structure/statue/diamond/captain
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name = "Statue of THE Captain."
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icon_state = "cap"
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/obj/structure/statue/diamond/ai1
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name = "Statue of the AI hologram."
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icon_state = "ai1"
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/obj/structure/statue/diamond/ai2
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name = "Statue of the AI core."
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icon_state = "ai2"
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////////////////////////bananium///////////////////////////////////////
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/obj/structure/statue/bananium
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desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
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material_parts = /datum/prototype/material/bananium
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/obj/structure/statue/bananium/clown
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name = "Statue of a clown"
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icon_state = "clown"
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/////////////////////sandstone/////////////////////////////////////////
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/obj/structure/statue/sandstone
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material_parts = /datum/prototype/material/sandstone
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/obj/structure/statue/sandstone/assistant
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name = "Statue of an assistant"
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desc = "A cheap statue of sandstone for a greyshirt."
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icon_state = "assist"
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/////////////////////marble/////////////////////////////////////////
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/obj/structure/statue/marble
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desc = "This is a shiny statue made from marble."
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material_parts = /datum/prototype/material/marble
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/obj/structure/statue/marble/male
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name = "male statue"
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desc = "This marble statue is shockingly lifelike."
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icon_state = "human_male"
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/obj/structure/statue/marble/female
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name = "female statue"
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desc = "This marble statue is shockingly lifelike."
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icon_state = "human_female"
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/obj/structure/statue/marble/monkey
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name = "monkey statue"
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desc = "This marble statue is shockingly lifelike."
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icon_state = "monkey"
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/obj/structure/statue/marble/corgi
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name = "corgi statue"
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desc = "This marble statue is shockingly lifelike."
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icon_state = "corgi"
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/obj/structure/statue/marble/venus
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name = "venusian statue"
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desc = "This statue pays homage to an ancient Terran sculpture. Or it's a depiction of someone from Venus. Records are unclear."
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icon = 'icons/obj/statuelarge.dmi'
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icon_state = "venus"
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/////////////////////wood/////////////////////////////////////////
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/obj/structure/statue/wood
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name = "wood statue"
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desc = "A simple wooden mannequin, generally used to display clothes or equipment. Water frequently."
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icon_state = "fashion_m"
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material_parts = /datum/prototype/material/wood_log
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/obj/structure/statue/bone
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name = "bone statue"
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desc = "A towering menhir of bone, perhaps the colossal rib of some fallen beast."
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icon = 'icons/obj/statuelarge.dmi'
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icon_state = "rib"
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material_parts = /datum/prototype/material/bone
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/obj/structure/statue/bone/skull
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name = "skull statue"
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desc = "A towering bone pillar depicting the skull of some forgotten beast."
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icon_state = "skull"
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/obj/structure/statue/bone/skull/half
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name = "eroded skull statue"
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desc = "An eroded pillar depicting the skull of some forgotten beast."
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icon_state = "skull-half"
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//////////////////Memorial/////////////////
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/obj/structure/memorial
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name = "Memorial Wall"
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desc = "An obsidian memorial wall listing the names of Nanotrasen employees who have fallen in the pursuit of the Company's goals - both scientific and political."
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icon = 'icons/obj/structures_64x.dmi'
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icon_state = "memorial"
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density = TRUE
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anchored = TRUE
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pass_flags_self = ATOM_PASS_THROWN | ATOM_PASS_OVERHEAD_THROW
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climb_allowed = TRUE
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depth_projected = TRUE
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depth_level = 24
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/obj/structure/memorial/small
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icon = 'icons/obj/structures.dmi'
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/obj/structure/memorial/small/left
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icon_state = "memorial_l"
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description_fluff = "This slab has a Nanotrasen logo emblazoned across the top. Below the logo, an inscription has been etched with painstaking precision: 'This memorial stands as a testament to the bravery and ingenuity of the human spirit. Nanotrasen takes great pride in the exemplary service of its employees, and no contributors are more valued than those who made the ultimate sacrifice. Regardless of how far into the stars we reach, we must never forget whose hands have raised us there. Aeternum in Memoria'"
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/obj/structure/memorial/small/right
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icon_state = "memorial_r"
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description_fluff = "This slab is marked with a list of names, over which is engraved 'Honor to the Fallen'. The names that appear on this slab are the local Nanotrasen employees who have died in the line of duty. The list is too long to fit on the slab normally - so the stone utilizes a nanotech etch/fill cycle to 'scroll' names from one slot, down to the next. The soft rumbling of stone etching away and filling in is referred to as the 'March of Progress'. Scrolling past on the list are several familiar names: '...Dean Fitzgerald, Demetrius Hill...'"
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