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https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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54 lines
1.6 KiB
Plaintext
54 lines
1.6 KiB
Plaintext
// Basically they are for the firing range
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/obj/structure/target_stake
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name = "target stake"
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desc = "A thin platform with negatively-magnetized wheels."
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icon = 'icons/obj/objects.dmi'
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icon_state = "target_stake"
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density = 1
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w_class = WEIGHT_CLASS_HUGE
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var/obj/item/target/pinned_target // the current pinned target
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/obj/structure/target_stake/Moved()
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. = ..()
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if(pinned_target && (pinned_target.loc != loc))
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// Move the pinned target along with the stake
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pinned_target.forceMove(loc)
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/obj/structure/target_stake/attackby(obj/item/W as obj, mob/user as mob)
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// Putting objects on the stake. Most importantly, targets
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if(pinned_target)
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return ..() // get rid of that pinned target first!
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if(istype(W, /obj/item/target))
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. = CLICKCHAIN_DO_NOT_PROPAGATE
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if(!user.attempt_insert_item_for_installation(W, loc))
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return
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W.layer = ABOVE_JUNK_LAYER
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pinned_target = W
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to_chat(user, "You slide the target into the stake.")
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else
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return ..()
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/obj/structure/target_stake/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
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// taking pinned targets off!
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if(pinned_target)
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pinned_target.layer = OBJ_LAYER
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pinned_target.loc = user.loc
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if(ishuman(user))
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if(!user.get_active_held_item())
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user.put_in_hands(pinned_target)
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to_chat(user, "You take the target out of the stake.")
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else
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pinned_target.loc = get_turf(user)
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to_chat(user, "You take the target out of the stake.")
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pinned_target = null
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else
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return ..()
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/obj/structure/target_stake/on_bullet_act(obj/projectile/proj, impact_flags, list/bullet_act_args)
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if(pinned_target)
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return proj.impact_redirect(pinned_target, args)
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return ..()
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