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moves & renames _onclick and _rendering to click and rendering and moves _onclick/hud to rendering/legacy_hud moves those to game folder ## Why? because i don't think the root /code folder having them is correct what the idea is is that: - /code/game has 'whole game' stuff that should depend on as little else as possible (can't avoid stuff like subsystems atmos and tgui obviously so this is a loose suggestion); this is more aimed at that we shouldn't have, say, a hypospray in here when hyposprays are logically part of the reagents module since hyposprays don't work without reagents and are primarily content for engaging with the reagents module - /code/modules are standalone 'modules' that contain a tightly related subset of the game, e.g. chemistry, maploader/management systems, etc. - /code/controllers are core systems; many of them rely on / utilize stuff from game/modules (duh) but they're here forever since they're important - /code/datums are mostly just helper datums; object/item/whatever-specific datums should be stored in their given files. --------- Co-authored-by: silicons <no@you.cat>
35 lines
1002 B
Plaintext
35 lines
1002 B
Plaintext
/datum/hud/proc/larva_hud()
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src.adding = list()
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src.other = list()
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var/atom/movable/screen/using
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using = new /atom/movable/screen()
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using.name = "mov_intent"
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using.setDir(SOUTHWEST)
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using.icon = 'icons/mob/screen1_alien.dmi'
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using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
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using.screen_loc = ui_acti
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using.layer = HUD_LAYER_BASE
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src.adding += using
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move_intent = using
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mymob.healths = new /atom/movable/screen()
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mymob.healths.icon = 'icons/mob/screen1_alien.dmi'
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mymob.healths.icon_state = "health0"
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mymob.healths.name = "health"
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mymob.healths.screen_loc = ui_alien_health
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mymob.fire = new /atom/movable/screen()
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mymob.fire.icon = 'icons/mob/screen1_alien.dmi'
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mymob.fire.icon_state = "fire0"
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mymob.fire.name = "fire"
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mymob.fire.screen_loc = ui_fire
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mymob.client.screen = list()
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mymob.client.screen += list( mymob.healths, mymob.fire) //, mymob.rest, mymob.sleep, mymob.mach )
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mymob.client.screen += src.adding + src.other
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mymob.reload_rendering()
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