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moves & renames _onclick and _rendering to click and rendering and moves _onclick/hud to rendering/legacy_hud moves those to game folder ## Why? because i don't think the root /code folder having them is correct what the idea is is that: - /code/game has 'whole game' stuff that should depend on as little else as possible (can't avoid stuff like subsystems atmos and tgui obviously so this is a loose suggestion); this is more aimed at that we shouldn't have, say, a hypospray in here when hyposprays are logically part of the reagents module since hyposprays don't work without reagents and are primarily content for engaging with the reagents module - /code/modules are standalone 'modules' that contain a tightly related subset of the game, e.g. chemistry, maploader/management systems, etc. - /code/controllers are core systems; many of them rely on / utilize stuff from game/modules (duh) but they're here forever since they're important - /code/datums are mostly just helper datums; object/item/whatever-specific datums should be stored in their given files. --------- Co-authored-by: silicons <no@you.cat>
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59 B
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5 lines
59 B
Plaintext
/**
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* invisible renderers
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*/
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/atom/movable/screen/render
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