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siliconsGitHubVM_USER <VM_USER>silicons
fd5e67ff71 runtime maploading: fifth time is the charm (#5524)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-06-15 19:21:14 +02:00

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/datum/admin_secret_item/admin_secret/prison_warp
name = "Prison Warp"
/datum/admin_secret_item/admin_secret/prison_warp/execute(var/mob/user)
. = ..()
if(!.)
return
for(var/mob/living/carbon/human/H in GLOB.mob_list)
var/turf/T = get_turf(H)
var/security = 0
if((T && (T in (LEGACY_MAP_DATUM).admin_levels)) || prisonwarped.Find(H))
//don't warp them if they aren't ready or are already there
continue
H.afflict_unconscious(20 * 5)
if(H.wear_id)
var/obj/item/card/id/id = H.get_idcard()
for(var/A in id.access)
if(A == ACCESS_SECURITY_EQUIPMENT)
security++
if(!security)
//strip their stuff before they teleport into a cell :downs:
H.drop_inventory(TRUE, TRUE, TRUE)
//teleport person to cell
H.forceMove(pick(prisonwarp))
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/prison(H), SLOT_ID_UNIFORM)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), SLOT_ID_SHOES)
else
//teleport security person
H.loc = pick(prisonsecuritywarp)
prisonwarped += H