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* initial * wack * changes * insanity * staging * t * note2self * wild * find replace * changes * pain * fixes * that's right out * augh * augh * wild * lol * fuck this not refacotring all that in one day * oopsy doopsy * that goes away * fixes * pain! * throwing stuff * Fixes * g * eternal curse upon you, space indenter * eternal curse upon you, space indenter x2 * real combat refactor energy * refactors * stuff * subsystem logic * a * pain * logic * push logic * logic * i hate micros * fixes * a * convert the rest * let's finish this * s * fixes * aah. * augh * AUGH * stuff * a * more * a git pu * fixes * fixes * fix * fixes * warnings * more * maybe don't have them throw past walls * fixes * ack * f * better ui * fixes * fixes * a * proximity monitors * proximity monitors * proximity monitors * wack * swap stuff * a * fix * fix * fix * default * Fix * fixes * ayy * aoug * aoug * stuff * fix * fix * ay * ay * ough * ayo * fix * cannon * wack * i tested it * fix * why Co-authored-by: VM_USER <VM_USER>
10 lines
319 B
Plaintext
10 lines
319 B
Plaintext
/datum/admin_secret_item/admin_secret/show_game_mode
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name = "Show Game Mode"
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/datum/admin_secret_item/admin_secret/show_game_mode/execute(var/mob/user)
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. = ..()
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if(!.)
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return
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if (SSticker.mode) alert("The game mode is [SSticker.mode.name]")
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else alert("For some reason there's a SSticker, but not a game mode")
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